how were you supposed to figure out they're vulnerable to physics damage?
How were you supposed to figure out they're vulnerable to physics damage?
they're not vulnerable to small arms.
pretty sure one of them falls down when they are first deploying
remember that video games were inherently supposed to be for intelligent people so if you can't figure things like this out it's probably just becuase you are stupid like most people who play games now.
>remember that video games were inherently supposed to be for intelligent people so if you can't figure things like this out it's probably just becuase you are stupid like most people who play games now.
nah
>shoot at thing until it dies
>it dies
>shoot at thing until it dies
>notice that you have spent most of your ammo on the thing, low on health and the thing is still alive
>consider other forms of killing
Since the first method worked, the easiest one, there was no need in others.
people post this image but the antlion king chase sequence is the single best paced sequence in video game history. they got it perfectly right. it's literally perfect
all changes made were correct.
Who cares. I reserve the grenade launcher or energy ball for them
>remember that video games were inherently supposed to be for intelligent people
>My regular weapons don't damage this thing
>Better throw shit at it with the gravity gun
Then you wouldn't have so much trouble with it.
Yes they are, you can kill them with a ton of shotgun shells
>reading comprehension
>be not retarded
Well, probably the same way you knew everything outside of striders and gunships are vulnerable to physics damage
>the antlion king chase sequence is the single best paced sequence in video game history.
you come out of a tunnel, you run while something chases you and then you pop into another tunnel. what's so fucking genius about that?
Yeah, the response indicates that you weren't alive back then. Of course you wouldn't get it.
the pacing of how close he is behind you and the way you can gain just a couple meters on him and then you lose it again multiple times.
Their armor is made out of flesh
>he enjoyed the antlion chase sequence
Fun for you maybe.
>all changes made were correct
They could have used unique, distinctive features to keep people from getting lost in a maze. You know, take advantage of that sensor suite and big ol organ between people's ears what does the thinky bits?
Older games used colored lights and decals to keep a level's maze-like features fresh and navigable in a sea of samey textures. Instead, we get linear hallways because designers want everything to be so hyper-realistic as to be noisy with useless shit that doesn't help direct flow.
You know how Portal used arrow signs on the walls to tell players where to go? That's lower than low-tier level design.
Cause you're locked in an exposition room for 10 minutes while Kleiner does reddit science speak about 'velocity kinetics', Barney says "in English, Doc!" then winks at the player and finally Alyx Vance constantly says "Try using the gravity gun to launch objects at them, Gordon!"
six shots with the .357 is enough to bring one down, they're not amazingly had to kill. You don't even really need the car.
It's a shame you only get to fight them a couple of times, because they're easily the best enemy out of the whole series, by a long shot. They're scary enough you can't just mow through them but they can still follow you into houses and shit, like a strider can't.
Anyway, I was replaying HL2/e1/e2 the other day since the series is kaput and I realised how shit episode 1 is compared to 2. almost every part of it feels recycled, the only thing it has going for it is the sweet "shit get out of c17 it's gonna blow the fuck up" and even that gets ruined by the whole going back into the citadel part at the start.
Fuck Barney. Worst character after Alyx.
>how were you supposed to figure out they're vulnerable to physics damage?
Your were but valve made the mistake of making people assosiate the gravity gun with the boring parts of the game, so when they finally put you in a situation where you're being overwhelmed your mind will look for the solution that kills people, not the one that lets you reach a platform.
Until Ravenholm there is not one instance where you can have fun with that thing.
they just fucking pile up the physics objects where the fights take place
hmmmm i wonder what all this shit could be for hmmmm really makes you think
>It's a shame you only get to fight them a couple of times, because they're easily the best enemy out of the whole series, by a long shot
not even close
>Until Ravenholm there is not one instance where you can have fun with that thing.
You get it at the start of ravenholm.
Yes because you get it like 10 minutes before ravenholm
Its a game with a gravity gun.
I haven't even played Half-Life and I know that that thing is vulnerable to physics damage.
I never found out about that. I thought they were supposed to be the super tough challenge to make up for the rest of the enemies in the Half Life 2 games. But the funny thing is, the result was that fighting them was fun and intense.
I guess I am stupid like said but ignorance is bliss, it seems
>Until Ravenholm there is not one instance where you can have fun with that thing.
uh yeah you literally can't since you don't have it
episode 1 was literally just half life 2's final cut chapters repackaged as a "new game"
see: assassin's creed brotherhood
concept art that never made it into the final game doesn't count, retard.
>cheevo: kill hunter with their own bolts
>can't figure it out
>freind told me to block their attack with something and throw it back at them
>it's actually very effective
Taste your own medicine, you waifu killing fucks.
no, Episode 2 and 3 were based on environmental concepts from a cut alternate 'Day 3' (when HL2 would have had four days, instead of the three in the final). they were always supposed to lead back to the return to City17 in open rebellion, fight to and through the Citadel, confronting 'the consul' (Breen), and then G-Man intercepting at the moment of Citadel going boom. Episode 1 was almost entirely novel (made from scratch after HL2)
EP3 Borealis/Hyperborea ice-breaker in particular was also plotted all over the place, at one point strongly considered for the very opening scenes of the game.
2 mission packs 1 whole new monster and no new guns
gw valve you sure captured the spirit of game expansions!
>tfw to much of a brainlet for pong
>no new guns
I wonder why they never gave us anything interesting in lategame HL2 or the episodes.
Getting the HL1 Gluon Gun or a weird combine weapon with interesting projectiles would have been radical.
Because they were mad about the leak
That theory is bull and you know it
nice combine overwiki """"""knowledge""""""" you've got there, nerd
get a real life before you start over-reading into shitty pre-production half-life prototype maps that amount to not much more than fragments of official fanfic
>entire game is a physics gimmick
hmmm i wonder
I never really thought about throwing shit at them but figured running them over with the vehicle was your best bet because they have 3 fucking tiny looking legs