Homefront: The Revolution - Beyond the Walls is one of the best FPS games of 2017. Just a shame it's only 2 hours long. If the base game had sold better, the DLC would have been longer and more fleshed out. Here's hoping they're working on a spiritual successor.
Homefront: The Revolution - Beyond the Walls is one of the best FPS games of 2017. Just a shame it's only 2 hours long...
noah pls go
>mfw when Ethan Brady tells her to sacrifice him because, "It can't all be for nothing."
>Mfw this is probably an intentional piece of commentary on the dev team fighting to fix their broken as fuck game against all odds.
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So how was the base game anyway?
shit
elaborate
If the DLC was incorporated into the main game, and served as the canon ending and beginning, it could have been something really special. But no, they made you wait and pay for the the ending.
Also, it was fuckign retarded splitting the Homefront universe in two and ditching the established world of the first one, they could have worked everything they wanted into the existing one without turning NK into alternate reality Japan.
it was shit
I remember one of the selling points of the first game being that you'll get to see children getting fucking murdered.
Just gonna dump my screenies from the game.
>all those objects not casting shadows
garbage
also reminder that your flashlight doesnt cast shadows either
Did those 60 bucks still hurt that much user?
I got it and all the DLC for $15.
>Also, it was fuckign retarded splitting the Homefront universe in two and ditching the established world of the first one, they could have worked everything they wanted into the existing one without turning NK into alternate reality Japan.
Not really. The original Homefront doesn't really work as a commentary on American exceptionalism. HFTR is literally 30+ hours of passive-aggressive "When you think about it, the KPA are literally America. And Israel." I think maybe it was TOO subtly passive-aggressive? Like, the game's Judas character literally tells America to fuck off because America doesn't belong to them. There's some really deep lore that the game barely touches on. The devs didn't like the original Homefront. They had no interest in reusing its overall story. They salvaged Ben Walker and nothing else.
I got the game and all DLC for the same price as Honestly, it was a good bit of fun if repetitive, but the ending DLC screwed the pooch by throwing all the stuff you did prior away for the sake of having a sense of urgency at the start of its 2 hours.
One of the later patches added a slider that forces shadow rendering. It's a bit of a performance hog and doesn't work in all areas. Unfortunately, nobody has properly reverse engineered the game's custom archive format and custom binary xml format. If you had access to those, you could force flashlight shadows. You could probably also tamper with stuff like NPC despawning.
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"EVERYONE GETS REPLACED"
I remember that pretty well.
it was shit, never played it
>the ending DLC screwed the pooch by throwing all the stuff you did prior away
What stuff? Like, the entire point of the main campaign is that the KPA are going to comprehensively fuck you in the ass if you antagonise them. You can't possibly win against the KPA anymore than Hamas can win against Israel. And... pretty much nobody is coming to help because, you know, Apex is kinda the world's leading provider of military hardware. Sure, NATO eventually show up, but there's zero guarantee that Ethan's sacrifice at the end of the DLC ensured any kind of victory. They most likely have contingencies.
this is how F4 should of looked
>hitmarkers in singleplayer
>should of
what are you on user
I feel like HFTR's plot was badly misunderstood because a lot of people were having a meltdown at the prospect of Trump becoming president. Instead of trying to understand where the game was coming from, they just decided it was "xenophobic" and somehow racist. The plot has MAJOR cohesion issues. It's clear they cludged everything together in the last year of its almost 5 year development. But you even had publications like Playboy publishing articles attacking the game... that completely missed the fucking point of the story. You know, the key narrative theme that Burnett, the black doctor impresses on you about the horror of war, and man's fundamental inhumanity to his fellow man in times of distress.
playboy.com
You can turn them off if you want. They added some pretty extensive HUD options to the PC version. Hitmarkers are pretty much the new norm in singleplayer FPS games, though.
>how dare you, me talk bad if want
>Media jumping to attack anything that resembles even a bit of patriotism
Who would have thought.
Oh yeah? That's fucking neat, I love when devs give you proper customization.
There was no way on earth the DLC could have been incorporated into the main game at release. The game was rushed. Really, really rushed. But not in the sense of not having enough time. Rather, they got in way too deep after they rebooted the project from a linear FPS to an open world one and then they ripped and tore until they had a "shippable" game... that barely functioned. And then they performed the rather remarkable task of polishing it post-release into something half-decent.
Unfortunately, a lot of content was cut. There's a cutting room floor wiki page on the game that touches on some of it. Even the DLC was heavily cut down. Voice of Freedom in particular, is possibly missing about half its content, replaced with an FMV.
tcrf.net
All of Dana's side missions were cut. All the side missions for Alec the journalist were cut. All the side missions for Burnett were cut. These were pretty important because they revealed Burnett is addicted to morphine and very close to falling apart. vocaroo.com
I'm hoping Dambuster's next game is properly managed. HFTR was a Mafia II-grade example of being poorly managed and having to cut shitloads of content to release something playable.
Oh, yea, they also removed Metro-esque elements like having to change gas mask filters. Plus they removed a grapple hook tool. And the ability to hack drones directly and pilot them. And the ability to command allies with a radio similar to New Vegas. It just goes on and on. Oh, yea, they also scrapped PvP multiplayer at some point during development.
This sounds like prime material for that No-clip show with Danny O'dweyer.
>I'm hoping Dambuster's next game is properly managed
I don't see how they'll even be alive to make another game. Your optimism is commendable though.
Wut le fug
Why they don't use this game in modern benchmarks dumbfounds me, might be unoptimized but fuck this game is pretty and does alot with the cry engine since crysis 3/ryse
No doubt it is pretty goddamn pretty.
I think it's more alternate reality China
>I don't see how they'll even be alive to make another game.
Their new game has been in full development since early 2017. It's some kind of "realistic" sandbox game that uses an existing IP and Unreal 4. Singleplayer and co-op. It's probably not Dead Island 2 because that's been in development since 2016. They seem quite stable, possibly because Crytek and THQ footed most of the bill for Homefront: TR and not Deep Silver.
It did occur to me that maybe Deep Silver did something insane and licensed the Crysis IP from Crytek. Think about it. This game is supposedly a 10+ million selling IP, right? I bet the verious Crysis games would add up to around 10 million. The only problem is I don't see Crytek allowing a Crysis game to be made using Unreal 4. They're kinda assholes about that kinda thing.
Someone has to know. You can literally sign up for their game testing lab. Sure, people sign NDAs, but someone eventually talks.
>"When you think about it, the KPA are literally America. And Israel."
I uh, gotta say, I didn't really get that from it
>Dambuster's next game
lol ;_;
The KPA are preventing people in yellow zones having access to fertilizers, and this is causing crop failures. They won't allow fertilizers on the basis that these end up in the hands of terrorists. This is a direct reference to Israel preventing people in Gaza having fertilizer for crops.
The Red/Yellow/Green zone system is a direct reference to the system the Americans used in Iraq.
The Apex Corporation is literally Apple, right down to making aPhones and aPads, and abusing Chinese workers. Plus they invented the internet. And Bills Gates worked for them. And Wozniak. But they're also exceptionalists. Instead of American Exceptionalism, they're technological exceptionalists. They believe that by forcing technology onto the world, they can achieve utopia. They believe they have a moral responsibility to share their technology with the world. Using force, if necessary. This is a direct commentary on American exceptionalism where America feels compelled to share DEMOCRACY with the world at large.
Really liked the art direction as well.
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I felt more that with making the bad guy essentially a corporation in charge of a country, they downplayed the whole nationalistic angle. While you were nominally fighting "the North Koreans," you were really fighting an oppressive corporation which had embedded itself in international politics.
I guess there are some references to other foreign occupations but it doesn't strike me as anything more than a slight touch of irony. I mean, the Americans are still the good guys in the game, fighting for American ideals.
I think because it isn't as cutscene heavy as Crysis 3, the current Digital Foundry primary benchmark. Crysis 3 is fantastic for benchmarks because it has heaps of cutscenes, and a level select menu. HFTR doesn't have as many cutscenes. And to make matters worse, it has a day/night cycle and lots of fiddly random NPC and weather stuff going on. This makes testing complicated because unlike Crysis, you're not going to get the same results every time.
Games like Far Cry: Primal are great for benchmarking because they have a built in benchmark sequence. HFTR doesn't.
I think the DLC would be good for benchmarking, though.
>I mean, the Americans are still the good guys in the game, fighting for American ideals.
It's not that black and white. You are a terrorist organisation. You have violated endless human rights laws. The KPA troops see you as monsters who refuse to fight honourably. Sure, this kinda flies in the face of them mass-gassing population centres, but I'm sure the same Americans who FUCKING NUKED JAPAN thought the Germans were dishonourable.
The whole Apex thing allows them to sidestep racism. You're not fighting an ethnic group, but rather something akin to the Combine from HL2. Like, I mean that's transparently what they are. They even have their own version of Breen in the form of Major Simpson. However, the game kinda flip-flops on the essential morality of revolution. Burnett is the voice of sanity, and some of his cut dialogue casts extreme doubt on what the fuck you're supposed to be doing.
From memory, he breaks down and starts bawling about seeing Americans killing each other in the street over food, and how nobody in the Resistance sees anything wrong with murdering anyone who opposes you. He begs you not to become like Dana.
I mean, they literally send you to murder Walker after the KPA torture him into making propaganda messages for them. Your revolution has some serious problems. It's all very noble on the surface, but at the end of the day you're murdering the shit out of KPA soldiers who are deliberately styled after UN Peacekeepers. The KPA do a lot of truly horrific stuff, but you really don't have much high ground.
That's what the whole, "In that uncertain darkness I see a vast constellation of lights" speech was about.
I wouldnt call it the best, but i would say that The Revolution with all its DLCs hits those same spots that HL2 with all the episodes hit and it felt great.
The gameplay wasnt the best, but overall the game makes it good.
The actual game doesn't go quite that far in making you question the justness of your cause, though. Yes, there's some quibbling among the resistance members about how far is going too far but that just shows that the resistance still has a conscience. Meanwhile the human rights violations of the KPA are constantly in your face, from the torture and summary execution right at the very start. Sure, they label you as terrorists, but are you?
I suppose the point could be that one man's terrorist is another man's freedom fighter, but the Americans are definitely portrayed as freedom fighters here.
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>the only redeeming part of OG homefront was the MP
>get rid of it in the sequel
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It boils down a lot of the game's side content being cut. Dana cutting people's dick offs was cut, for example.
>Sure, they label you as terrorists, but are you?
Well, you did kinda start it. The KPA didn't attack first, per se. Their "invasion" was peaceful. The problem is that they were taking natural resources to "pay off the debt". They're going to strip the country, and are ripping up national parks and all sorts of shit. Which is, again, commentary on Brits/Americans/etc taking oil or other resources under the pretense of helping a country stabilize.
But at the end of the day, you are basically Hamas. However justified your complaints might be, YOU'RE the ones committing acts of terrorism and hiding among the civilian population. The KPA are capable of extreme evil, but they don't really go out of their way to be malicious. They're very corporate and cynical. They're official on a huge aid mission. Nobody actually believes that anymore, but that's the official party line. And the strange thing is that Apex are famous humanitarians. When they're not being genocidal assholes towards cities they lose control of, they're... kinda doing their jobs? This is where the game gets a bit narratively weak. It feels like they hammed the KPA up a bit to make the player feel better about killing them.
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I love how in oldtown, every single working streetlight has a generator attached to it. And those are the only non-moon light sources at night. They actually though about the logistics of lighting some of these red zones at night.
I guess I can see that, although the KPA invasion was only "peaceful" because they were able to remotely shut down the US military, for the most part. Wasn't there a red zone that was an old battleground where the military mustered a force using old hardware, which was completely gassed? One of the angles of the KPA was that the US needed to be relieved of its incompetent leadership in order to recover. They forcefully supplanted the government. They're a foreign occupying force. Although I guess that doesn't make them any less like the Western coalition that invaded Iraq.
>Wasn't there a red zone that was an old battleground where the military mustered a force using old hardware, which was completely gassed?
Military action against the KPA came later. Although the timeline is a little muddy when it comes to flareups between militias and the KPA. The initial period was one of paralysis and political meltdown because the people in America were demanding the KPA be allowed to do whatever the wanted.
The KPA set up shop for an ostensibly short term relief mission. Then they refused to leave. When negotiations fell apart, they deployed the kill switches imbedded in all their tech. The whole thing with Apex's leader and his father would imply that early Apex tech probably wasn't backdoored. The stuff after John took over was. I really wish they'd delved into that whole relationship. It's barely touched on in the game, like so many other major plot points.
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>u mad bro
fresh memes i see
yellow zones were fantastic, if the dlc is more of the shitty red zone crap I would rather pass
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