Stop playing Miracle/Faith builds

Stop playing Miracle/Faith builds

Why does he hate clerics so much?

He does not explicitly hate Faith builds (because sorcery in 3 sucks too), FROM just need careful supervision from another company like Japan Studio to make things right, because ultimately FROM are just a bunch of idea guys. They are also kind of out of touch and listen to the loudest of crybabies from the fanbase, and a lot of what we see in 3 was built on outdated criticisms that DaS2 recieved, coupled with nostalgia for DaS1 days. People complain about lightning spears and dark magic and both get neutered in 3. People complain about armor defences and they pretty much dont matter now. People complain about the movesets and instead of new stuff like in BB we get reverted back to 6 year old movesets from DaS1.

>poise gets removed all because of (((online))) play
i want the fucking multiplayer meme to die already

>Dozens of Sorcery weapons and utility between stats
>3 Faith weapons in the base game
>Several Sorcery weapons in the DLCs
>Rose of Ariandel only in both DLCs

Just face it, they hate Miracle/Faith builds.

It would be practically fucking unplayable for people running true Clerics or Heralds if they couldn't infuse gems into shit.

Poise was never a good system and hyperarmour is strictly superior, both in PvE and PvP, but I do agree that PvP should have less effect on the game balancing patches.

>try out faith build in Dark Souls 3
>finally get [Wrath of the Gods]
>can't wait to pwn nubs
>mfw it takes 4 full years to charge

>because ultimately FROM are just a bunch of idea guys. They are also kind of out of touch and listen to the loudest of crybabies from the fanbase, and a lot of what we see in 3 was built on outdated criticisms that DaS2 recieved, coupled with nostalgia for DaS1 days

I'm just hoping that's actually the case.

Morne's Hammer is the only way to have "the old wog", don't bother with Wolnir's either. Morne's WA is actually a slightly slower copypaste of Bloodletter L2 from BB, so its not as terrible as the spell variant.

Well, their new IPs always seem to be above average at the very least, so I'm actually looking forward to their next game which was already mentioned as "a dark fantasy ARPG reboot of an older franchise with ideas inspired by souls and bloodborne".

>Poise was never a good system and hyperarmour is strictly superior

Hyperarmor is also a strictly more shallow mechanic and far more difficult to predict and counter and is also used in tons of other games. May be why you like it so much.

>Hyperarmor is also a strictly more shallow mechanic
>actually forces you to time your attacks instead of just looking up some breakpoint numbers on the web
>more shallow
Poise is by far the more forgiving - and therefore inferior - system.

Because he's Patches.

So King's Field or Shadow Tower it is then.

God I remember post-nerf DS2 faith builds being fucking useless

>HP regen build in Demon's Souls
It will never be the same

Why did they remove so much of the fun from character builds in the series? They exclaim that pvp is always an afterthought, yet they keep removing things that add more variety and flavor to the gameplay

Hopefully Shadow Tower. I only watched my buddy play it but it has such a unique setting.
You could still buff infused weapons, and heavenly thunder/blinding bolt/splinting spear were still quite decent. Thunder damage output was basically untouched IIRC, but it was a long time ago.
Compare heavenly thunder to its DaS3 analogue, the divine pillars of light, and you will notice how much better the DaS2 version was.

Faith was honestly the best in Dark Souls 1, and the irony was that it was before the aoe heal spells, too.

>Wrath of the Gods was fast as fuck, could be pivot-cancelled, and sounded like God slamming his car door
>Replenishment only cost 16 Faith
>Sanctus shield cost 18 Faith but had a perma hp regen
>Sunlight Blade/Darkmoon Blade the most potent weapon buffs in the game
>AND DON'T FORGET
>Great Magic Barrier cucking the shit out of INTfags

>actually forces you to time your attacks

It forces the exact opposite. Having more than your opponent simply means priority in every exchange and there are very unskillful ways to take advantage of this. They have no way of taking this advantage from you, as under no circumstances does hyperarmor exist long enough to break.

It has the exact same usage as poise except
no counterplay.

>Poise is by far the more forgiving - and therefore inferior - system.

Sorry but that was only the case in Dark Souls.

Keeping track of your opponent's poise through ghost hits and other attacks was a big part of DaS1 pvp, complexity that 100% went away in the sequels

99% of DaS1's allure and charm was a fluke, anyways

Holy shit I hate Dark Souls 3

>Poise is by far the more forgiving - and therefore inferior - system.
>Sorry but that was only the case in Dark Souls.
Because no other FROM arpg really had poise? Hence why its a bad system? Come on now. DeS did not have any functional poise. DaS2 poise was completely raped by 2handing and stone ring, as far as I remember you needed like 75+ poise to tank a single R1 from a katana/ss/rapier, which is an incredibly massive amount that requires quite a vit investment, so it existed mainly to compliment weapons with innate HA, almost the same as DaS3 except maces/hammers did not have hyperarmour. BB had no poise, only hyperarmour, and on a very few selection of weapons, mainly Amygdalan Arm and Beastcutter, but also Kirkhammer and HMS to a bit lesser extent. DaS3 poise is DaS3 poise.
What exactly "other case" are you talking about here?

>mfw lots of the good spells are covenant locked so you have to grind for hours just to use your build correctly

Two words: Dick lightning

DaS1 PvP is like a textbook example of why complex and deep doesn't automatically mean good. It was a backstab centric mess, all the tech was about exploiting the backstab mechanic which was broken even in PvE. The sequels improved on the PvP, though sadly at the cost of most of its complexity.
As for poise, it just encouraged bad play on PvE, and poise backstabs in PvP, so it was an all around bad mechanic and I'm glad From did away with it. Maybe a complete rework of poise given by items and a nerf to its effectivity may have salvaged it, but From simply isn't capable of that balance so they ditched it for hyper armor which is a better system. Between other things it makes the right weapons benefit from it, while DaS1 style poise favors small spammable weapons like gold tracer.

"good" is pretty subjective. It had a ton of tech, but backstabs were instant and client side, so everything kinda played around it, as well as balance overall being kinda meh(Endurance, heavy armor poise, katanas, and Favor ring). However, rolls could be punished, Estus wasn't free, your armor/equip load meant something, and a lot of different builds were really viable, if not the best.

Compare that to the sequels where the base mechanics are worse at best, unplayable at worst.

DaS2/3 introduced 2 hit stunlocking, whereas DaS1 actually had mindgames revolving around toggle escapes, for example.

Haven't played any other than DS3, but it feels Dragonslayer Greataxe is the only way I don't suck when invaded lol

Not sure if Deep Protection miracle is worth it tho

>It had a ton of tech
Not him, but I thing "tech" stuff should be based on the complexity of weapon movesets or perhaps animation cancelling (though not to the same degree as DaS2), not menu shuffling and bug exploitation like toggling.

Demon's Souls and release Dark Souls II had great Faith builds.

Toggle escapes were nice, but I think Bloodborne got it right in removing true combos and making you strive for pseudo combos if you wanted to get more than one hit right after you get them once. If only BB weapons didn't completely decimate HP bars.
As for DaS1 having diverse builds, I must disagree. The poise system meant everyone wore the same armor, and there isn't much more than flip cb, midroll kumo, estoc turtle and great club havelmom. Those builds completely trash everything else

>Because no other FROM arpg really had poise? Hence why its a bad system? Come on now. DeS did not have any functional poise. DaS2 poise was completely raped by 2handing and stone ring, as far as I remember you needed like 75+ poise to tank a single R1 from a katana/ss/rapier, which is an incredibly massive amount that requires

This all just blatantly incorrect.

Things that are programmed into the game usually aren't "tech", it's rather a unique combination of mechanics that subvert expectations.

My main point is that while DaS1 had a lot of technical depth, it was probably a complete accident, and the balance of the rest of the game isn't that great.

I said "not the best", I totally agree that those 4 are really meta top tier, but the instant stabs and ability to carry more armor to make up for a weapon's shortcomings meant you could get away with a lot. I used a 61 poise longsword build for a while, and did pretty well since the stun was really hard to toggle out of.

>If only BB weapons didn't completely decimate HP bars.
Why people keep saying that? Aside from OoS 엽총 gems, much like in other games with a dedicated build your weapons are going to kill people in 3 hits.

Only in the previous games did heavily invested weapon buffs 3shot people, in BB someone with even decent gems can unzip their blood katana and nothing personnel half of your hp

Take fast weapons for example, in DaS2 it takes way more than 3 hits to die to a warped sword, in DaS3 it takes a lot more to die to a dark scimitar / pkcs, but in BB a Saw Spear kills you extremely fast and is just as quick. I assume you are counting every hit in DaS2/3 as a 2 hit combo, but that's not the case, as most hits are roll catches, run attacks and stuff like that. In BB those do massive damage due to instability frames. Plus in BB you have reduced hp as a phantom

>you are wrong
Do you have a single fact to back that up?
There is factually no poise in DeS. It's just not a thing.
I also ran a lot of poise-heavy builds in DaS2 one of which was an ormareeves one, and I can definitely say that it was a gimmick barely worth investing into, especially in PvP since not only poise damage was doubled while 2handing your weapon, but all players had their outcoming poise damage multiplied by 3, just because. As I said, you gotta need a lot of vit and heavy armour just to tank a single onehanded R1 from a curved sword, straight sword, katana or a thrusting sword, and even more to tank a 1h spear r1. Running R1s had guaranteed poisebreak, you simply could not tank them even if they were holding the weapon from the aforementioned categories in 1 hand. Overall you were just better off using an UGS or some other HA weapon if you wanted to go for face trades.
Hence why I mentioned korean blt gems, which I pretty much think were an oversight on FROM's part. Anyway "half of your hp with half-decent gems" is a bit of an overstatement.
Maybe you are right to a degree, but I've been playing BB for a while so I got used to it.
>Saw Spear kills you extremely fast and is just as quick
Using the absolute best weapon in the game as an example and comparing it to Warped Sword/PKCS who are just really good is not entirely fair.
>I assume you are counting every hit in DaS2/3 as a 2 hit combo, but that's not the case, as most hits are roll catches, run attacks and stuff like that
That is, if we are talking about quicker weapons. However, on the flipside some great/ultragreat weapon 2hit combos did way more damage than anything in BB does, like IKUGS being able to remove around 70-80% of your HP if you got caught by both the particle effect and the blade itself. Same with Crypt Grape Popsicle and a handful of other weapons, like the pre-nerf Defender's Greatsword.

Demon's Souls Faith builds were the most fun to me. The regen was awesome, gaining miracles by purging the souls of demons to grant thematically appropriate countersign miracles was amazing, and I loved that the best faith gear were in the most disgusting and corrupt locations, like an oasis of purity of the Valley of Defilement. The twist that the Old One was their god was also cool as hell.

Also best Faith trainer.

I agree completely.

It had much better backstory and justification. In Dark Souls, both sorceries and miracles lore-wise feel more like an afterthought, simply because the game borrows so much from DeS they couldn't go without magic and miracles. BB went down the right route and warped magic into playing with slugs and gore, which is nice too.

>I also ran a lot of poise-heavy builds in DaS2 one of which was an ormareeves one, and I can definitely say that it was a gimmick barely worth investing into, especially in PvP since not only poise damage was doubled while 2handing your weapon, but all players had their outcoming poise damage multiplied by 3, just because. As I said, you gotta need a lot of vit and heavy armour just to tank a single onehanded R1 from a curved sword, straight sword, katana or a thrusting sword, and even more to tank a 1h spear r1. Running R1s had guaranteed poisebreak, you simply could not tank them even if they were holding the weapon from the aforementioned categories in 1 hand.

Sounds like a deep ass system.

>As I said, you gotta need a lot of vit and heavy armour just to tank a single onehanded R1 from a curved sword, straight sword, katana or a thrusting sword

As I recall you just needed more than the weapon's in-game poise damage if you were actually attacking or moving, which would be 20. R2's and 2h muddy this a bit though.

Current build has 41 and I don't recall ever being staggered with these weapons unless I was just standing in place.

atheism

>mfw wrath of the gods with morion blade, rat ring, and ring of prayer