I've just finished Fire Emblem Awakening, it was good. One of the best games I've played in recent times even...

I've just finished Fire Emblem Awakening, it was good. One of the best games I've played in recent times even. Why do we hate it?

because it became popular and any game that becomes mainstream is bad according to nu-neo Sup Forums

Because it's worse than previous games. It's like if you've never played Battlefront before, and your first game was EA's Nu-LootboxFront™. You might have fun because it's a Star Wars conquest game, but it's a far cry from the games long past.

Awakening isn't the worst game, hell, after Shadow Dragon it was great, but it's inferior to the Gamecube and Wii games which were also recent.

>implying RD is good

Far better than Awaifuning, though that ain't saying much.
>inb4 I'm replying to an autistic waifufag that crawled out of the /vg/ shithole

>Because it's worse than previous games
all shit play Tactical Orge faggot

>Tactical Orgy
dlsite/torrent link?

Judgral grandpas won't stop pretending fire emblem was ever anything but weebshit

How's Fire Emblem on the N3DS/N2DS ?

Do the battle scenes/animations look a bit better ?

How's the 3D Mode ?

>we
Most people liked it.

no difference

>not muh Skyrim!
kek

What are you trying to say?

Damn, then did you see any improvements with games like:

>Kid Icarus

>LoZ OoT, MM, ALBW

>Hyrule and F.E Warriors

>Kirby

>DQ

You jokingly posted the same argument people use to defend Skyrim/FO4/EA Battlefront/etc., it was funny.

The 3D mode in general is much more stable on the N3DS.

I don't like the maps, they're basically featureless and all you can really do with your units is phalanx. Other FEs had chokepoints, but also other tactically placed obstacles like that ravine you can ferry units over in Conquest Chapter 23.

>Hyrule and F.E Warriors
Hyrule Warriors is figuratively unplayable on old 3ds, and FE Warriors is literally unplayable.

>gimmick
was cuckquest supposed to be your example of good map design?

That chasm is not a gimmick because it forces you to think about how to use Azura and Pair Up to get people across quickly.

>defend
OP implied it's hated by most, but that's factually wrong. Most people liked it.

A bad game in an already mediocre series.
It'd be easier to list things you DO like about it.

Sup Forums has shit taste, its pretty good but not the best

I just killed everyone before crossing.

>cuckquest
>not a gimmick
(lol

I'm talking about playing these games on a N3DS XL.

Because there's a lot of people on this board and at any given time someone is hating on something.

Yep, that's Sup Forums

>We
Fuck off you don't speak for me

>Why do we hate it?
bland map desing, shitty AI and mediocre story

only casuals and waifufaggots can think this shit is good

its fun if you like the eugenics/selective breeding stuff imo. Some of the original FE fags do have a valid point that there were some inherently broken ass mechanics. The coupling could be really unfair at times. Some of the children just got insane. My personal least favorite was infinite levels; you could promote units over and over. It became a one man show too easy.

I thought it was an extremely comfy game with many fun builds to be had and many different playstyles. I will agree that a ton in the game was easily exploitable.

What FE game I should get if I liked Awakening? (played on Hard Classic)

There were 3 or 4 games released since FE:A

Echoes

How can people complain that Awakening is too easy and also complain that Lunatic+ is too hard and artificial difficulty?

People have beat Lunatic+ with no grinding, no DLC, minimum renown, deathless, and no resets.

Because the difficutly doesnt change the decisions the AI makes but the skillsets the enemies are given and certain skill combos are broken.

The AI in Awakening is one of the worst ive ever seen in a strategy game.

Lunatic+ is bullshit mostly because enemies can randomly roll Counter as a skill. There's no real way to play around that, so you just reset until they don't have it anymore.

>we
Fuck off, think for yourself.

Anyways, the flaws are more apparent if you've played other FE games.

Unironically Fates, but if you want a taste of classic FE then the GBA games are the way to go. Shadow Dragon is shit, don't bother.

Because it doesn't really do any particular thing better than other games in the series. Path of Radiance already has the "good enough across the board but nothing in it is outstanding" niche, and Awakening managed to fall under its mark.

And yet it's the most popular game in the series because it was so many people's first. So of course anybody who has a favorite game in the series for doing any one thing particularly so well will get understandably annoyed at that.

maps are pretty poor overall and pair up is poorly balanced. in addition the game is easily broken by inifinite reclassing and grinding. the difficulty curve is poor in short.

however i thought the plot was serviceable and the characters were alright. the game stinks gameplay wise though.

Awakening just has a very different feel to it from the games prior. People always bring up the maps, but FE has had bad maps in other games, too. Really, what made the game feel different to me was all the unit/class mechanics. Stuff like how upfront the game was about Juggernauting thanks to pair up, how focal skills where to every build, the stat growth inflation that was so high even Fates lowered it some, made even more noticeable thanks to Second Seals.

In older games, characters had a set class, with set growths, set affinities and could only get 5 support conversations for bonuses. All these limitations tied in well with the other mechanics of the game like of limited weapon use, chapter-based map progression, and perma-death.

And then in Awakening, you can have a whole team with Galeforce, with tons of levels behind them, all supporting each other, on casual mode for good measure.

I'm not saying that can't be fun or that Awakening is awful (ehhh), but what drew me to this series all those years ago isn't what Awakening is offering.

The AI isn't meant to be clever, otherwise they'd just focus fire mob you. It's meant to act predictably so you can beat overwhelming odds with strategy. It's more an RPG than a strategy game with an opponent. Easiest way to illustrate this is the fact that the AI bothers attacking units it literally cannot harm.

>it doesn't really do any particular thing better than other games in the series
S supports and child units.
>inb4 FE4 did them better

You can though. People have beat it in classic without resetting once. Have to trade weapons away so you don't counter attack on the enemy phase.

>Because it doesn't really do any particular thing better than other games in the series.
it has one thing over a lot of other games that doesn't get talked about much but one of the factors I think led to its mad success: its UI.

I liked it too user, had some of the best characters in history

this is true. awakening has a presentation that is much more impressive than previous games in the series.

Late game levels have bland design, story could have been better (e.g. entire valm arc was filler), easy to break (donnel, children, pairup, etc.), meaningless choices, post game chapters were pretty stupidn, Mustafa isn't playable

FE4 did kinda do them better, because they actually had shit going on and were part of their own story and not just tacked onto the first generation's plot and failing to contribute much to anything. You can play through Awakening and manage to not see a single one besides Lucina, whereas Genealogy's child units were incorporated in a way that they can't just be removed outright, but instead had substitute characters to fill their role if you failed to conceive them.

Not the worst game in the franchise (BB, SD and Conquest are worse) but it isn't that great either

I mean it started with SD, but Awakening has more features all placed on one screen. Compare the 2-4 pages of information in past games to the 1 in SD to Echoes and you can see why the recent games are more accessible. Due mostly in part to the hardware. Having 2 screens is a blessing for RPGs.

I thought it was extremely boring. The AI literally spends all game suiciding into you, there's little objective variety, and pair up is super fucking overpowered. Shame, because everything outside of the gameplay was excellent

>"good enough across the board but nothing in it is outstanding"
I'd say it's setting and characters are pretty excellent. Tellius is a very cool world

But they replace the first generation. That's not inherently bad, but I think keeping them as optional characters that may join the first generation ones is a better option.

>cuckquest
What is this meme?

Question for you OP if you're still here.

Was Awakening your first FE? What FEs have you played before this if it's not? This question is important.

a quest involving cuckoldry as a main theme

What's wrong with Conquest?

Everything that isn't the maps.

Everything

Yes, it was my first FE.

I'm getting conflicted messages here.

The story is so bad it sours everything else.

It was a terrible, terrible slog for me to get through and I didn't even like most of the gameplay changes they made. Not fun for me.

They nerfed my Waifu Severa ):

Well there you go. To someone new to the series, Awakening is probably spectacular. It's a solid SRPG with very fun mechanics like pairing up, kids, marriage, etc. However veterans tend to dislike it because it completely shits on everything the series was up to that point. It's like we had 12 Fire Emblem games and suddenly we have a game that's Disgaea instead of Fire Emblem. Disgaea is good and all but it's not what we wanted nor the direction the series should go.

this bitch

>it completely shits on everything the series was up to that point.
oh this is cute
i mean really cute

Could you explain in detail what you enjoyed about it? How does a session of FE:A go for you?

For example in other FE games I might spend a considerable amount of time analyzing each map and planning out my actions each turn so I can achieve victory, and that's fun and engaging to me.
When I play Awakening and I'm faced with a map I barely even look at, send out my units, and watch as the enemies all rush at me and die. Then I sit through some cheesy story and awful characters, and then repeat. I don't feel engaged at any point and I don't have anything driving me forward aside from the desire to finish the game.

Retarded story, characters and supports.
It has the best gameplay in the series though, and its soundtrack (Fates's soundtrack as a whole) is pretty great.

>For example in other FE games I might spend a considerable amount of time analyzing each map and planning out my actions each turn so I can achieve victory
no you don't

This is not accurate at all, there are several different types of SRPGs including Fire Emblem and Disgaea but Awakening is not a 'solid SRPG' by the standards of any of these types.

Don't reply to me ever again.

I dunno, it's my favorite Fire Emblem desu

>the fan service swan song game is shitting on everything the series was by being Gaiden 2.0
this is you
and you're very very cute

I loved it. What happened is everyone played it, had never played FE before, but they liked it SO much because it was SO good they decided they wanted to get invested in the series and be a “real” fan.

The quickest way to act like a true fan is to pretend you’ve played most of the games already, and to search online for what people previously thought was the pinnacle of the franchise.

The most vocal complainers towards FE Awakening are the people who played it first. Everything is backwards, it’s human nature.

I know this is true because I did this, and several other people I know did as well. I was an idiot though. After playing more of the games I still like Awakening the best.

No, I never played Geneology of the Holy War, and neither did you.

Well, pretty much everything. The gameplay was engaging, the characters were likeable and the story was fine. The only complaint I have about the latter is that it felt rushed at times, (e.g. Walhart was defeated way too quickly, considering he supposedly had an immense army), but overall it was enjoyable and had some great moments.
Also, the support system was brilliant and unlocking new conversations and children was half the fun for me.
>planning out my actions each turn so I can achieve victory
As far as I can tell that's how I played the game.

the fire emblem fanbase is cancerous, but that's nothing compare with the cancer that is the other people that pretend to be part of the fire emblem fanbase.

that's why

Memes aside its a good game, it just marks a turning point in the franchise many people aren't fans of

Its still great for getting into the series

>and neither did you
But I did...

This was my first FE game and I loved it, but after playing other FE games like 7, 8, 10, 14C and 14B it pales in comparison, mostly in gameplay and I grew this aversion to it. But then I decided to replay it, and even though I still don't much appreciate its gameplay, there's still this charm with a having a post game (Spotpass paralogues and DLC maps) that require you to train your units for them. I also generally like a lot of the support conversations and the characters. I also have to say that the music really feels underwhelming especially in contrast to Fates.

>No, I never played Geneology of the Holy War, and neither did you
Is this nigga serious right now?

I'd say a massive chunk of the fanbase loves it along with the rest of the 3DS games.

Awakening itself was good, but we now know it was the beginning of the end as well. Immediatly after Awakening propelled FE into the mainstream the series went to shit.

Fates, Warriors, Heroes - they have all sucked.

>Fates sucked
(lol no

lol yes