What is your favorite magic system in any game, Sup Forums?

Alexander Allen
Alexander Allen

What is your favorite magic system in any game, Sup Forums?

What is your dream magic system?

All urls found in this thread:

youtube.com/watch?v=tJD1gmwzXmo
pcgamer.com/dwarf-fortress-creator-tarn-adams-talks-about-simulating-the-most-complex-magic-system-ever/

Evan Murphy
Evan Murphy

DA:O magic trees were near perfect

Ryder Watson
Ryder Watson

A magic system that's connected to your stamina. Instead of having mana regenerated over a couple of seconds, I want mana to have more significance. Mana and Stamina would be connected ("Staman" if you will). Exhausting your body over a certain threshold (sprinting for longer periods of time) would shorten that bar permanently until you properly rest. Using spells will also reduce that bar so you don't want to cast all your spells from the get go or you won't be able to do jack shit with your body. Mana potions would do very little and cause long "mana sickness" so only resting like sleeping would fully recover that bar.

Mason Mitchell
Mason Mitchell

Ashes hitbox

Logan Morales
Logan Morales

So, Wicther? I did not enjoy the magic in that game. i found I actually never used it unless for dialogue checks.

Jeremiah Myers
Jeremiah Myers

dark souls 3 spells use stamina and mana ("focus"). your system sounds too autistic to ever be used by any game though

David Martinez
David Martinez

It is but to be honest it's just a system I would want from a comfy coop fantasy game to play with the boys where you do quests and slay all sorts of monsters while having to travel to those locations, make camps etc.

Camden Thompson
Camden Thompson

Phantasy Star Online 2...I love playing FO, sorry

Something like Dragon Dogma's but more stylish, faster, and destructive. I want to feel like a god throwing lightning and more.

Aaron Garcia
Aaron Garcia

My favorite magic system was magicka's magic, although the game was built and balanced around it rather than it being an aspect of gameplay.
Personally i've always liked magic that can be used creatively. Mixing magics together or using different spells to manipulate the world is something that never fails to amuse me, even if it's a basic mana bar system. The spells should also ideally be unique from each other. Skyrim spells in the destruction school are just beams of [element] that are interchangeable with no real purpose, which is unfortunate.
Basically I want more games to take notes from magicka.

Jaxson Scott
Jaxson Scott

Manima.

David Reed
David Reed

Meant to type Stamana, but that's pretty good too

Gavin Gomez
Gavin Gomez

Dragon's dogma

Joseph Ward
Joseph Ward

Dragon's dogma

David Gomez
David Gomez

Dragons dogma does this and has amazing magic

Aiden Torres
Aiden Torres

just spam charged Holy Bolts lol

Bentley Diaz
Bentley Diaz

Dark souls 1/2 spell system already exists fambalam

Jack Evans
Jack Evans

arx fatalis

Adrian Wood
Adrian Wood

I fully enjoyed Guild Wars 1, mix and match, learn EVERYTHING but make choices as to what you bring to battle.

John Rivera
John Rivera

Is going back and playing Ark Fatalis worth it?

Thomas Green
Thomas Green

dark messiah more because all the spells had individual applicable uses, the actual casting system isn't as interesting as arx
also a bunch of shit from gothic 1 was cool as fuck

Kevin Richardson
Kevin Richardson

Got a giggle out of me.

Jonathan Cox
Jonathan Cox

Yes, but not for the magic which uses a broken mouse gesture system that was so unreliable they let your precast spells to be released whenever you feel like. Ever played The Void? It's that but even worse. Unfortunately, magic is also not optional in the game, you will have to deal with this shitty system.

Jose Cooper
Jose Cooper

Heavily modded Skyrim magic combat is unironically some of the best combat in the industry. Only old crpg's like Neverwinter Nights are a real competitor to it

Kayden Thompson
Kayden Thompson

neverwinter nights is literally just dnd. If you want to play Neverwinter Nights again, find a local game of DnD.

Robert Butler
Robert Butler

morrowind's spell system is amazing in the variety and creativity it allows for

Brayden Brooks
Brayden Brooks

I mean, that's why you have tabletop. you can just do a homebrew ruleset or something

Zachary Harris
Zachary Harris

Sacrifice.

Xavier Bell
Xavier Bell

Final Fantasy... 2?

Each uses increases potency of that spell slightly and gives minute interested to general magic stats.

Nothing makes less sense than getting a level by hitting stuff with a sword and then getting to assign points to magic stats.

Hudson Howard
Hudson Howard

I want a game with extremely mysterious and obtuse magic mechanics. The player has to read and interpret works of scholars, gather materials and perform rituals all in game. Magic is rare but extremely powerful

Carter Rodriguez
Carter Rodriguez

think it was two worlds 2 that i played that had a card deck type magic system that lets you modify how the spell worked that seemed like potential, never played that game for a long time unfortunalty, crypts in that game were pitch black

youtube.com/watch?v=tJD1gmwzXmo

Matthew James
Matthew James

What is your favorite magic system in any game, Sup Forums?
Probably Arx Fatalis

What is your dream magic system?
pcgamer.com/dwarf-fortress-creator-tarn-adams-talks-about-simulating-the-most-complex-magic-system-ever/

Robert Rivera
Robert Rivera

find a local game of DnD.
that would be pretty hard, and I am too autistic to play with complete strangers

Logan Perry
Logan Perry

Seconding Morrowind. I don't need to imagine my dream magic system, Morrowind IS my dream magic system.

complete creative control over every part of your spells, as long as you learn them first
can combine them together and make cool signature spells
insane number of spell effects to work with, the possibilities are endless
Oblivion deserves an honorable mention

Asher Morris
Asher Morris

<random swedish intensifies>

Carter Clark
Carter Clark

A system that detects your IRL thoughts and willpower

Isaac Johnson
Isaac Johnson

I adore the creativity of a tabletop sessions, but I would love a comfy coop action game with friends on a Saturday night.

Daniel Collins
Daniel Collins

You should unironically try Thaumcraft for Minecraft version 1.7.10
make and infuse your own wands/staves/clothing
scan the magical properties of literally everything in the game
break down the properties of items with alchemy and use the raw magical essences to create amazing things
do research scrawling magical aspects into parchments to discover new (and sometimes eldritch) shit
There's nothing that comes even close to Thaumcraft, you even do infusion rituals to make powerful stuff.

Try it, trust me.

Kevin Perry
Kevin Perry

Mod in Skyrim does exactly what you speak of.

Gabriel Young
Gabriel Young

sounds interesting, I'll have to look it up

Dylan Evans
Dylan Evans

What a pointless thread. Any answer besides Eternal Darkness isn't even worth discussing.

Colton Nguyen
Colton Nguyen

Something focused around rituals and professional incantations rather than in-the-moment flashy laser beams.

But on the other hand, literally just this.

Gabriel Carter
Gabriel Carter

materia

Cameron Young
Cameron Young

This. Magicka is so fucking good with friends and still enjoyable solo.

Leo Robinson
Leo Robinson

DARK
FUCKING
MESSIAH
Also Morrowind.

Adam Campbell
Adam Campbell

no idea
Chrono Cross was original and interesting

Nathan Thompson
Nathan Thompson

FF8 because fuck using magic (besides like 2)

Easton Torres
Easton Torres

Dragons dogmas magic system was pretty good, if only the early game wasnt trash and you didnt have to grind literally 70 levels for a good magic build

Gabriel Garcia
Gabriel Garcia

I have always liked the idea of a system that lets you do whatever the fuck you want with magic but with serious penalties for over use. Like you only get 200 spell casts the entire game and if you blow through them then you are fucked. Or if overusing spells had the possibility of hurting the player. Make them carefully ration it.

Joseph Moore
Joseph Moore

Kingdoms of Amalur: Reckoning had some great magic.

Connor Smith
Connor Smith

the second one is garbage tho

Anthony Garcia
Anthony Garcia

I'm onto you Rhode Island, you can't fool me

Xavier Roberts
Xavier Roberts

I really love composable magic systems as a design. It's not magic and I didn't really like the game all that much, but I remember Transistor's functions working like that, where you could modify basic attacks to do completely different things.

I like the idea of spellmaking like that, where you have for example a floor targeting component, and if you add it to a fire spell, it'd become a flame wall or a trap, or if you added a wind spell, it'd be a springboard. Are there games that do that kind of thing? I think I'm thinking about Bioshock, which half-heartedly attempted that but completely fucked up in execution.

Jackson Nelson
Jackson Nelson

Too bad that in 2 you pretty much get corrupted fire everywhere.

Hudson Miller
Hudson Miller

not Stamana
It's so obvious.

Angel Wright
Angel Wright

weak effects
a lot of unnecessary bullshit
titan quest had better magic

James Garcia
James Garcia

Environmental and elemental interactions will always be cool.

Alexander Baker
Alexander Baker

Dragon Age Origins is the only game where I picked Mage and didn’t immediately want to reroll as warrior

Dominic Moore
Dominic Moore

sometimes it's also corrupted ice/electrified blood

William Scott
William Scott

meant for

Chase Price
Chase Price

Magicka.

Angel Martin
Angel Martin

There's a game that allowed you to do that sort of thing, but I forgot its name. Will look it up now.
Basically you had three magic styles; damage, shield, trap. Each one had different variants, e.g. damage could be a damage over time, a bolt, an explosion, a magical sword, a beam etc, shield could be a super powerful low duration shield, or a permanent damage reduction, or a weak but cheap one, or one that explodes when hit, etc. Trap could be a floor based proximity mine orr a manually triggered mine, or a debuff that went off at an HP threshold, etc. Finally, each element radically changed what these actually did, and the elements had a lot of whacky ones; fire ice thunder, then also disease, gravity, insects, blood, plants, and some others.

Only real gripe with the game is the damage system made you build up this "potential damage" through weaker spells that did nearly no damage, before cashing it all in on a nuke that consumed that potential as a damage multiplier. Sounds fun, but it made killing trash a chore. I'll try to find what the game was.

Leo Sullivan
Leo Sullivan

Lichdom: Battlemage

Gabriel Diaz
Gabriel Diaz

Game has two schools of thought for dark magic
The evil, corrupt version used by the bad guys. Maximum pain and edge
The proper, opposite of light sacred version of dark magic
It's the difference between dying horribly from poison magic or just falling asleep but forever

Dominic Diaz
Dominic Diaz

Imagine if you could actually combine the thuum words in shouts into unique shouts?

Joseph White
Joseph White

phantasy star online

Mason Hernandez
Mason Hernandez

It was a decent idea, but it ruined the game itself. You have to purposefully never use the Recover spell or else you will skip every Sanity Effect, even those only need 1% of your Sanity drained to proc, and Level-1 Enchant kills everything fairly quickly, even the Final Boss.

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