The eternal question

The eternal question.
Super or Prime?

Prime

Prime

Both

Prime (Trilogy) > Super > Echoes (Trilogy) > Prime (GC) > Zero Mission > Echoes (GC) > Fusion > Corruption > Samus Returns > AM2R > Metroid > Return of Samus > Hunters > Federation Force > Other M ??? Pinball

Super, I also like Prime 2 better than Prime.

If I were to rate the franchise I think I'd put it
Super > Prime 2 > Zero Mission > Prime > Prime 3 > Metroid II > Metroid > AM2R > Pinball > Samus Returns > Fusion > Hunters

If I missed any don't correct me as I don't need to be reminded of them. Also Pinball is good and a good pinball game, fuck anyone who disagrees.

I choose Metroid, Metroid II, and Super.

Prime = one of the best games of all time.

Super, better movement techniques and better exploration\non linearity, but Prime is still really good, top 3 Metroid at least.

Super = one of the best games of all time.

Super > Fusion > Zero Mission > Samus Returns > Prime 2 = Prime 3 (so far) > Prime 1 > Metroid (NES) > Other M

Haven't played Hunters, Fed Force, Pinball, or the original Metroid 2

True patrician opinion coming through.
Prime original NA release > Super > Prime any shitty patched version

What's the diference between parched versions of Prime and the original release?

The original NA release has many speed and sequence breaking tricks that were removed from later releases of the game. The key difference is that the original version has uncapped horizontal movement speed, while later versions gimp it further and further.
For example: the Space Jump can easily be collected as the first item in the original release. It's still possible in later releases, but significantly harder. It's outright impossible in the Wii version.
Uncapped movement speed is useful for glitches, but it's also just plain more fun IMO. The game feels much more fluid when you can dash off scenery and fling yourself around. It's almost mandatory to git gud at that sort of thing if you're doing a low% run, or Omega Pirate will pummel you.
There are also lore changes. You could argue that the original NA writing is more interesting but neither of them hold up to much scrutiny.

Just some particle effects and scan descriptions that people sperg over for no reason.

but I'm not an autistic speedrunner

Then you can be happy with the gimped version. The original has a higher skill cap, that's all.

Zero + AM2R + Super > Prime 1+2+3

I would have thought everyone would have got over AM2R by now.

Without that stuff there really isn't much sequence breaking though.

Other M.
And no, I'm not baiting.

You're baiting, even if you're so retarded as to be baiting sincerely.

>Am2r

I grew up with Super, but I really enjoy Prime more.

Confession time: I'm 30 and never beaten Super Metroid. I think SOTN is a better game in a similar style.

SotN vs Super is the ultimate pleb filter

Both top notch and I like both for different reasons. Super is a tighter game with decent ambiance, Prime is a more fun game (for me) with top notch atmosphere (in my mind atmosphere trumps AND includes ambiance).
Super has good combat, but I enjoyed boss fights and pirate fights in Prime so much more. My preference for prime is clearly subjective. Sup Forums likes to pretend that A being better than B means B is shit, but man they are both fantastic games that have a lot in common while being drastically different games.

the whole lore of the Metroid Prime was rewritten in the japanese and european versions of the GC version, and Retro also used this new scripts on all the Prime Trilogy versions,

Why? It's a good game.

Sure is, but it's worse than most of the series.

It's really not

Prime.
Barely.

Super
Prime is just an example of whenever Nintendo makes their foray into a new genre, it's the first time a drone has played it so they think it's the fucking greatest thing ever.

Metroid Prime is better.

Super Metroid being the best game ever made in history is a meme.

I've only played Prime 3. People say its the worst and I can easily believe them, even if that sky level was bitching. Talk about a game that leads you around by the nose.

It is.
>same 4 boss fights repeated 10 times each
>asset quality is massively inconsistent. Sometimes looks professional, other times it's literally copypasted from Zero Mission and looks completely out of place
>even weaker atmosphere than ZM
>manages to forget about the only good bits of environmental storytelling in the original too
tl;dr it's worse than Super, Prime, Fusion or ZM.

Prime

What genre is Prime supposed to be? I've never seen another game that plays quite the same way.

Nintendo used "First Person Adventure" for it at the time.

Prime 1 & 2 > Super > Prime 3
Metroid 1 and 2 are bad games.

Prime is trashy Halo clone and it's fanbase are redditors

Metroidvania, it's just the only one to do it in 3D

It's a kneecapped FPS however it is one of the few 3D metroidvanias. I'm waiting for someone to come out with a proper good 3D metroidvania so I don't have to hear about how great prime is ever again.

Prime and Halo are only similar in that they have shooting in first person and are in space.

Metroidvania doesn't really describe a gameplay genre, it's more of a description of structure (as opposed to linear or open world).

>ELDER GOD TIER

Super Metroid

>GOD TIER

Zero Mission
Prime

>GREAT TIER

Samus Returns
Fusion
Prime 2

>GOOD TIER

Prime 3
Metroid II
Metroid I
Pinball

>MEH TIER

Hunters
Federation Force

>SHIT TIER

Other M

Then it's action adventure

This is surprisingly correct.

It's only kneecapped if you're playing a shitty patched version. Otherwise it's the most mechanically rich Metroid game beside Super.

>halo clone
>because it's scifi with shooting
LOL

This

>Single stick FPS
no thanks I'll play something else

>WEW look at me I have scan mechanic TM and rolling ball (crouch) TM

>Metroid was ever about shooting
It's all about that movement tech senpai.

>Halo clone
Imagine being this much of a retard

Yep sure is. Never need to shoot in Metroid. Not once.

>That feature is done badly so it was never about that in the first place
Honestly Prime 4 might be good because ninty might bring prime controls into this century.

Metroid really didn't start being about movement until Fusion and Zero Mission. I and II are clunky as hell and even Super with its speed booster and shinesparking is very floaty.

There were always much better games for shooting. That was never the primary appeal. You would have bought Contra instead of Super Metroid if that's what you wanted and you would have bought Halo instead of Prime if that's what you wanted.

git gud. Super's physics have a far higher skill cap than Fusion and ZM where you drop like a rock and have zero momentum.

Super is infinitely more fun to replay.
Prime is a nice experience one or two times through. But the pacing of each game is so god awful, that it's not even worth wasting an afternoon making miniscule progress.

1. Rooms take too long to load.
2. Once you get the hang of pirate encounters, they're nothing more than time wasters. As dispatching them is not thrilling in the least. You just follow a 1, 2, 3, easy method every time.
3. Travelling from location to location is just a slog in general. No running mechanic.
4. Elevator load screens take too long.
5. Boss patterns take for fucking EVER, waiting for its weak point to open up, or just doing enough damage to it's oversized health pool.

Honestly, the fact that Super Metroid came out in 1994, if fuking mindblowing. Because no game could touch it in both gameplay and production value. And the game ages like fine wine. It's still amazing.
Prime is a novel experience, but due to it's pacing problems, it becomes a chore to revisit.

And double jump
And grappling beam
And boost ball
And thermal visor
And x-ray visor
And spider ball

But you know, halo clone with only 2 mechanics. You might as well be calling Halo a TimeSplitters clone.

>Implying floaty jumps are bad.
You're the worst kind. Metroid used to be a game that was as much vertical as it was horizontal. So floaty jumps enabled the player more freedom in the air, enhancing vertical gameplay.

>1. Rooms take too long to load.
>4. Elevator load screens take too long.
Are you still playing the original Gamecube version? Basically every version since then loads snappily.
>3. Travelling from location to location is just a slog in general.
I don't find this to be true at all. There's almost always a new route you can take when it's time to backtrack, and old routes are recontextualized by your new powerups so you can traverse them much faster.
>No running mechanic.
lrn2dash

You're right that combat is trash though.

Hard to do when you're using a crunched handheld screen. But that's GBAbbies for you.

I wasn't implying that, I was just saying that Metroid wasn't about speed/movement until relatively late in the series' lifespan.

>Are you still playing the original Gamecube version?
The originals are all I know. I doubt the loading is as snappy as you say, because Prime 3 would lag on doors sometimes, albeit, it was a tad fasters. But even Prime 3 wasn't satisfied with saving the player time. That game had to separate levels by planets. So now you have to backtrack to your ship, and do all those transitions and load screens, just to get to another area.

>I don't find this to be true at all.
Comparatively to Super, Prime is very slow. It takes a lot longer to cross a map in Prime compared to Super.

>lrn2dash
I don't know what you're talking about. Probably some meta-game technique. I shouldn't have to know how to exploit the game's system, in order to do something as basic as increasing movement speed.

Most people forget that Metroid games before Super even existed.
But to suggest that Super isn't all about movement is to completely overlook one of the game's greatest strengths.

The user said movement tech, not "speed". The game was absolutely about movement prior to Fusion and Zero Mission. But you make the assumption that Fusion and ZM are more about movement, since they have higher gravity.

You already know how to dash. You strafe enemies all the time. Just let go of the lock button and watch yourself hurtle across the room. You can even do it off scan points. Assuming you're playing the NA version anyway.
>I shouldn't have to know how to exploit the game's system, in order to do something as basic as increasing movement speed
No, you just need to git gud. Samus is a clumsy piece of shit in Super until you master her jump arcs, momentum and the room layouts. Prime is no different.

That said - your movement speed is overall slower. The time taken to cross a room is always greater than in Super. But given that Prime's rooms are larger and tend to have more stuff going on, I don't think it's a problem.

Prime 1 > Super Metroid > Prime Hunters > Prime 3 > Samus Returns > everything else (also I haven't played much of Prime 2 so I don't really have an opinion on it)

Both

>No, you just need to git gud
No, stop. Don't sit here and try to pass off a mechanic exploit as a game feature. The game didn't intend for the player to exploit dashing and lock on to hop all over the place. No more than the Super devs intend for the player to do that trick that increases the morphball speed, in order to get through areas otherwise inaccessible.

>Samus is a clumsy piece of shit in Super until you master her jump arcs
Not only is this a bold face lie, it's not even comparable to your dashing tech. Her jump arcs do take a little getting used to to get good. But for the most part, you can easily get by without much care. Super Samus perfectly transitions from one action to another.

>Hunters that high
>Zero Mission and Fusion not even making the cut

For what purpose

>Samus return > AM2R
for fook's sake user, that's bollocks

The Trilogy version had far superior gameplay. No speed running isn't gameplay

Super of course. Prime is garbage.

Yes.

Prime

Why not both?

Trilogy's pointer controls just made the combat in the first game even more braindead easy. You really should be playing Halo instead if that's what you think.

And yet in both cases the game is improved greatly by it. Without dashes and all the depth that comes with it Prime is easily worse than Super, but without mockballs/gravity jumps/continuous wall jumps/other crazy and probably unexpected shit Super would also be worse than Zero Mission.

Super is mechanically deeper than Prime but Prime immersed me more with the first person perspective and all the neat scanning stuff. Super is a clear winner but Prime is still up there.

Despite saying this Super is definitely mechanically richer than Prime

Metroid 1 is good because it is the only game in the franchise which poses any sort of legitimate threat and challenge on the player, it is easily the Demon Souls of Metroid games. (Note: do not confuse with DaS, since DaS is thrash).

Metroid 2 while not as difficult, it is still the last worthy entry in the franchise, as it shows a sublime horror experience. The original gameplay was masterfully translated to the Gameboy screen, and it tells a post-modernist story which transcends its sci-fi genre to tell a tale of what happens when man interferes with nature, all within the limitations of the Gameboy.

Afterwards the series simply lost its soul, and became casualized and butchered for a broader audience composed mostly of teenagers who wanted to wank at Samus' silhouette in the SM game over screen.

Super.

While Prime may have the tightest atmosphere ever, the gamey part is just not very good. And even though I still like the game, I practically have to force myself to ever finish any Prime playthrough.
Super is simply great however I tackle it, be it for slow exploration, fast completion time, or a combination of both, not to mention all the movement options it has.

I can't tell if posters like this are ever serious or not.
In the case that you're being sincere I'm glad that you enjoy the first two underappreciated titles, but Super and later titles having different aims and gameplay styles does not make them bad or casualized. If anything the autistic devotion of speed running fags suggests that there is a higher skill cap for those titles.

Prime but not the Wii trilogy version.

It's missing some graphical effects and some features so GameCube prime.

I didn't like super that much and preferred playing zero mission

I really hope Prime 4 sticks and improves on the Prime 3 formula of different planets by making them expansive and non linear as well as incorporating the Chozo rather than keeping them as secret bird beings. There is room to the lore to explore around their disappearance

Hey man, it's cool. As long as you don't think Other M is better than anything you're welcome in this thread.

I disagree, having all these different planets that you merely fly to was one of the lamer parts of Prime 3.

I like the Prime series, but gotta go with Super, I love 2D Metroid

Nah, I prefer just one planet. Also, I think the Chozo stuff is going to primarily be in Metroid 5.

Super > Prime

R&D1 > Retro Studios

Metroid > Haloid

Well, Other M is a way better METROID game than any of the Prime games.

>inb4 "bait", "shitposter", etc etc. from Gamecubebabbys

Super is so much better than all the other games I’ve started thinking that Metroid is generally a shit series with one good game.

Tell me how Prime is anything like Halo aside from the fact that it's in a sci-fi setting and you shoot things.

Comparing Prime to Halo is terrible bait.

It's actually fun to shoot things in Halo.

Difficulty shouldn't come from bad controls. And I'd argue that the GC controls were easier since you never had the option to free aim

Dumb, autistic speed runners, not even once

Kill yourselves

Prime 4 already confirmed 1 planet