This DLC will fix everything!
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Stellaris: Apocalypse
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2.0 actually is shaping up to look pretty sick
>removing 2/3 of the FTL options
>people are happy about this
Is mid and late game engaging yet?
Is it optimized for shit yet?
>Is mid and late game engaging yet?
mid - no, late - yes
>Is it optimized for shit yet?
It is if you want to play with 2 AIs on a small galaxy
>buying Stellaris when Endless Space 2 is on sale
That trailer Cringe AF.
Fuck it. I will buy Endeless Space II
Nobody used those options. Warp made the game way too easy, while wormholes were just a pain in the ass to manage.
>got burned by buying endless space 1
>buy stellaris
>get burned by the jewdlc
FUUUUUUUUUUUUUCK
More DLC to pirate I guess
Mods have already planet killers for a while now
I am looking at it right now and it look super fun. If you played Stellaris before would you really say that ES2 is better than it and not just same shit but diffrent?
Speak for yourself. I love wormholes.
Too much freedom can be a bad thing. Defense stations are fucking worthless if you can go around them.
Endless Space 2 already has a planet destroying mechanic. Stellaris always one step behind.
Wormholes were, if you knew how to use them, objectively the superior FTL choice
warp is way to slow, especially on longer missions
By the time you've moved your warp fleet halfway across the galaxy a wormhole empire will have built an entire wormhole network and jumped back and forth 5 times
And Spore had a planet destroying mechanic way before Endless Space, what's your point exactly?
different games do different things
wormholes were the OP one
so much fun just sneaking up on cunts
GalCiv had all these features and more way, way before either. It doesn't matter who did what first.
Then let players build fucking gravity wells that prevent FTL from passing through their zones.
ES2 sold a fraction of Stellaris, you fucking /civ4xg/ shill.
>can now make choke points
>stations are useful
ima let you finish but moo2 had all the stuff thats getting added before anyone else and is the better overall game
they already explained why it would work
it could be used to pull wormhole fleets outside of their station range without them being able to predict it
>sales as an indicator of quality
paradox make shit samey games, m8
if ES2 is so good, why is it not more popular than stellaris?
answer: the endless games are shit and have awful interfaces and intuitive design
Tough. Fucking. Shit.
Implement a sub-light drive that's in all ships by default that is slow as BALLS, talking like a quarter the speed of regular warp if not more, but at least that way ships have a way to move around if they're plucked out of wormhole travel.
If that's not enough for people, then tough fucking shit. There are supposed to be ups AND downs to picking each option of travel. For wormholes, it's: If you don't know where you're going, you could get stuck with no way home.
God fucking damn it, I hate whiny faggots and the developers that enable them so much. This is supposed to be an immersive game for fuck's sake, how is having your hand held to avoid ever making any bad decisions fun?
>playing regular, fast building robots
>colonizing everything with my robots
>some dickweed spiritualist empire declares war on me cause im robots
>kick their ass and take their worlds
>their people generate nothing but energy
>mfw im using them as batteries
Game may not be the most complex, but holy fuck is it fun
Paradox have a large fanbase and more market presence while amplitude do not?
How the fuck do you not realize how selling products works
You manipulate people into buying it, you don't make a good product, that costs too much money, you make a mediocre one and build up an image so people "do it for free"
ES2 is way better.
If you've played Endless legends it's sort of a hybrid between that and the original endless space.
If you're really on the fence I'd take a look at EL first which is a better game and normally has really high discounts and has had more time to flesh itself out.
ES2 is closer to a traditional 4X than Stellaris even if they share a few things like starlanes.
so why is "upside: can ignore space stations" not allowed but "downside: space stations permanently without counterplay disable your fleet" is?
So why should gravity wells even be introduced? just let fortresses be useless instead
>How the fuck do you not realize how selling products works
Thats funny because usually the best games in a genre sell well, unlike the ES series which consistently sells less than most other 4x games. Its a fucking shit series that focuses far too much on generic hand holding stories rather than dynamic sandbox 4x gameplay.
>"downside: space stations permanently without counterplay disable your fleet" is?
Just destroy the fucking space stations you mongoloid. It's like you're upset that there could be conflict in a game about galactic wars.
So whats the new feature here?
Blowing up planets? I can already do this for over a year now with mods.
>destroy the space station
>now still stuck in a system without wormhole access thus disabling your entire fleet permanently
Is the combat not shit anymore?
>I hate whiny faggots
>now still stuck in a system without wormhole access
Wormhole ships can return to any of their systems within range that have wormhole stations you idiot.
Sins of a Solar Empire.
Who cares, it's still going to be 2/3 of a game 18 months after its release.
Yeh and well the point was that a gravity well could PULL IN SHIPS BEYOND THE RANGE OF THE WORMHOLE STATIONS
same thing with pulling hyperspace ships to an entire new arm of the galaxy putting them 3 years of travel time out of the way with a single cheap easily built throwaway station
>Thats funny because usually the best games in a genre sell well,
>skyrim: what release is this? is the greatest rpg of all time
>cod is the best fps
WoW is the best MMORPG despite being shite at both
Hmmm.
You're a fucking retard, sales are marketing and image projection power, and are rarely dependent on quality.
That or you just have really fucking generic taste.
Endless space 2 is much better then 1 fyi.
>Yeh and well the point was that a gravity well could PULL IN SHIPS BEYOND THE RANGE OF THE WORMHOLE STATIONS
Then you're fucking illiterate, because what I SAID was that it would stop the travel of any wormhole travelers whose path from start to end passed through the well.
For the Unity!
>Cant amid those games do what they do well
Well done you are a true contrarian
They're adding two-way wormholes though
>When you game is so shit you cant even hold your own general or Sup Forums thread and have to continuously shitpost in Stellaris ones
My fucking sides
>This DLC will fix everything!
Says Swedish developer for the 800th time this century.
>population really happy because you liberated them from their oppressive overlords
>population also really upset because you're forcibly turning them into cyborgs
>hurr durr contrarian
Literally braindead, can't even recognize basic market trends.
For example, the fact that the first to discover a niche is always the most popular regardless of quality (WoW).
Or that general accessibility causes quality of product to become mediocre because you're treating society like a person when it isn't one. (Skyrim)
Or that marketing to twelve year olds and focusing on the "cool" factor is a really good way to make a lot of money. (CoD)
They're good at what they do, which is making money, not being good games.
I bet you think apple makes quality products.
What´s a good 4x sci fi game for someone who has a toaster pc?
the original master of orion.
>This DLC will fix everything!
>meanwhile in ES2...
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at least the star wars mod is getting updated
Stellaris RPG when?
Gal Civ 2
Alpha Centauri
if they're free to travel after being stopped then what's the point
if they're pulled to the station then it can still easily draw them off course in a way that ensures warp is literally the only viable travel method because hyperspace gets fucked over hard as well
pic related: red is wormhole range, yellow is gravity well range
Red fleet tries to make blue jump
Red fleet instead gets diverted to purple jump
Red fleet is now outside of wormhole range
>contrarian still trying to justify why his objectively shit ES2 is good
No one cares
...
Thats so cool can I control those ship in real time combat? No? Then fuck off.
Sword of the Stars complete.
You're making a very arbitrary assumption about the size of a gravity well and how it would divert traveling ships for the sake of this bitching, and I JUST FUCKING SAID you could make destruction of the well or station necessary to resume FTL travel.
Can stellaris? No? Then shut up.
The free update coming with it will go a long way to that effect
Stellaris has actual real time combat you complete moron
no you're the one who can't seem to understand
If the destruction of the station is required to restart FTL travel then it's impossible to destroy the station BECAUSE YOU NEED TO FTL TRAVEL TO THE STATION TO DESTROY IT
>Comparing ES which has movies to Stellaris where you actually have control
Stop shilling ES2 here no one cares about your dead game
The combat is dogshit, just like the first and Stellaris
>here are these pretty space battles
>now pick one of these cards and then just sit there and watch
Bravo Amplitude
>intuitive design
This is an indictment of any game how exactly?
Meanwhile in ES2...
to be fair those games aren't about just the combat, building the means to have those combats in the first place is the important aspect
ES2 is probably one of the worst 4x games I have ever played. You are rail roaded into your factions play style, there is ZERO player control over how you play. And progression ingame is entirely dictated by pre-set stories and events you have zero control over.
Its so shit it basically cant be called a 4x. It doesnt help it has some of the worst combat of any 4x game ever.
Will this update actually change anything though? The problem with Stellaris is how fucking stale it is. Every playthrough feels the exact same, regardless of how you build your faction.
>Diplomacy is utter barebones
>Ship combat is like watching paint dry because there's no fucking user input, the fleets just zerg into one another
>Replacing leaders is a hassle because the UI sucks
>AI is braindead retarded
>Ship types look like ass, nothing like the trailer where they actually cool
>gib money to ""fix"" game
Might be skipping this one t b h.
THAT'S WHAT THE SUBLIGHT TRAVEL IS FOR YOU FUCKING RETARD
Stellaris and Endless Space 2 have the exact same combat in that outside of everything leading up to the engagement, there is no input from the player. Everything affecting said combat was put into place before the combat began with ship design. Stellaris combat can be slightly more involved however, as you can always bring in another fleet.
Fair enough, but then I have to ask why spend resources on those space battles? Because they do LOOK good, I admit. Something to put on the Steam page beside menus?
Well shit, i am one of those 300,000 ES2 owners.
>Stellaris and Endless Space 2 have the exact same combat in that outside of everything leading up to the engagemen
Pfthahahah. No. Stellaris actually has depth to fleet composition and choice which is saying a fucking lot about how shit ES2 is because Stellaris is no deep 4x game. Players and AI can have wildly different fleets and succeed while ES2 railroads you into 1 play style per race.
Stellaris also has the advantage of mods that make the combat far more tactical and strategic.
Is there a good way to use Hiveminds Devourers, while Determined Destroyers (or how they're called) cyborgs exist?
I mean they just look like a weaker version of the robots
Its more likely 200k owners, free weekend boosted up the numbers.
>Thought about buying the current humble bundle for Stellaris
>It doesn't include any of the DLC
I guess I'll just pirate this shit.
>Stellaris actually has depth to fleet composition
Yet every ship just still zergs into the middle.
so great you're opposed to cutting ftl methods because "its not good for the immersion"
then you are at the same time advocating SUB LIGHT TRAVEL ON A GALACTIC SCALE
It would literally and I mean literally take hundreds of years to reach the first nearby system, and thats just ONE JUMP
Massive colonization. Since your robots you can just take every planet you want and get a bigger fleet cap than any other faction.
Robots as a starting option are not as good long term, but that doesnt matter if you never get into the end game which you wont if you rush early.
It is a good thing, warp was stupid and allowed enemies to just jump right into the capital system from nowhere.
Not too keen on how they're doing wormholes though, personally I think wormholes should have been a late game technology that everyone could research that allowed you to build wormhole stations around your territory for instantaneous travel from one place to another, which would be useful when your empire starts getting big. Currently they're just things you stumble upon.
Ahh, well in that case.
Honestly speaking, i thought the first game was better.
Except they dont, they have rules on weapons and components that dictate their AI which you would know if you actually had a brain. You can also get mods that give you manual control over fleet positioning.
I'd like to cut in here on the other user's behalf, and let you know you're the dumbest nigger of all time and should feel very bad about yourself if you're not stringing him on for shitposting purposes.
that hasn't been true for a while, ships with long range artillery weapons will try to stay at the maximum range of their weapons, the only ships that are guaranteed to zerg towards the opposition is corvettes because their maximum range sucks
They massively underestimated what people play 4x for
If you dont have good combat all the other parts of a 4x are just busy work for no joy.
The fact that you need MODS to give you manual control shows how flawed it is.
Fucking kill yourself, you absolute waste of human flesh. There is a difference between ADDING options for the sake of varied gameplay and REMOVING options because you're too fucking stupid to find a workaround.
You pretend that my entire point was "muh immersion" when my POINT was that you're fucking stripping away gameplay elements for no goddamn reason. You are the cancer that kills video games.
hiveminds can get the biological ascension tree while killbots are locked out of all ascension trees
also if optimized properly hiveminds grow way way faster, but it requires some optimization
It was somewhere around 240-250k before the free weekend, so probably still roughly in that range.
>all ships zerg!
>no they dont there are options and depth, and you can get mods for even more options
>W-WOW NEED MODS TO FIX
Im glad we had this chat.
you eat other populations to massively increase your own pop growth, leading to fully developed words far faster than robots can manage. Thing is, swarms rely on having a nearby primitive population to eat to really get into gear in the early game.
Its all the same in the end though.
>lets keep 3 things an option
>but let's make 2 of them so absolute and utter complete shit it's not worth picking them
>but hey can't complain because you have the option to suck donkey balls
>Stellaris actually has depth to fleet composition and choice
Why do you lie, user?
>too much freedom is bad
do you write for kotaku