Why doesn't anyone ever mention or talk about this game?

Why doesn't anyone ever mention or talk about this game?

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ebay.co.uk/itm/Katsuya-Kondo-Art-works-Jade-Cocoon-Story-of-the-Tamamayu-1-2-art-book-F-S/122967407476?hash=item1ca16dbb74:g:CocAAOSwAuNW5ang
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I try bringing it up every chance I get for 12 years now but faggots on this board are too into pokemon to accept that there's a better monster catcher game out there.

This is my third time trying, I loved pokemon as a kid but Jade Cocoon was just enthralling. Plus there's an actual story.

i spent a lot of time trying to combine more and more creatures into various shapes

I love you, Clemps.

Dude I turned that shit into a science.

There are guides to minion combinations and leveling to get the best possible ones. If I'm remembering right the little water dragon you get right at the start becomes op as fuck if you grind it to max level before combining it with anything.

The art style is what brought me into it the most, they did a good job getting help from Ghibli. You should try the second one; though the story wasn't as interesting as the first one was to me the game is still fun.

I tried the second one years and years ago, I'll give it another shot for sure.
Didn't know Ghibli was involved, cool fact.

I remember finding it after hearing the intro was animated by ghibli. I might try it someday but I hear only mixed things on it. In all honesty would you say it's more of a "great game but with some serious flaws" or "mediocre game with some great aspects"? Also I have to ask, I heard you can breed and essentially fuse monsters, is it like shin megami tensei games? If so that might make me more inclined to try it.

That video was shit. Also, why did he take down his Sheldon parody?

Anyone?

To me it's pretty much flawless, take nostalgia into account though. Definitely worth a shot, the story is engrossing, the catching and fusing of monsters is madly addictive and it's always fun to see what your new monster looks like.
Haven't played enough Shin Megami games to comment on relatability though.

Fusing isnt like smt or dqmj. You get the form of one monster and appearance of the other depending on the order you fuse them. Give it anshot. It's only about a dozen hours long so it isn't a huge time investment.

Thanks guys. If it as short as that one user said I'll definitely look into it. I actually prefer jrpgs that are shorter in length, rarely do they actually make the most of their ridiculous length in most cases.

I love it and it was very good for it's time with some flaws. The fusions worked in a way that you can fuse monster you caught no matter the level or element difference to possible get a stronger one that can use both earth and fire element or you could end up with one that has a new element, also fuses the looks of both monsters.
I remember them advertising it as "infinite possible fuses" but in reality I think you could have up to 300 different outcomes depending on the monsters.

Very true, and if you like JRPGs you're gonna love this.
For me the atmosphere the game creates along with the world makes it amazing.

It was more than just the intro. All the concept art and designs were done by Ghibli's character designer.

There's an official art book floating around, it's pretty expensive though.
ebay.co.uk/itm/Katsuya-Kondo-Art-works-Jade-Cocoon-Story-of-the-Tamamayu-1-2-art-book-F-S/122967407476?hash=item1ca16dbb74:g:CocAAOSwAuNW5ang

>That kid who said he beat the endless corridor

Thanks. I think I'm someone who is naturally quite drawn to "games that are quite flawed but interesting" in all honesty so this sounds like something I may like.
I'm pretty mixed on jrpgs but this looks like something I may like. I want to like more but I find a majority of them quite dull. Though some series like SMT and Metal Max I really do love.
The art is definitely a draw for me, it's cool they did all the characters and such. Honestly I actually really like their work here compared to Ni No Kuni, the designs there seem kind of lackluster to me.

Thanks for the feedback guys, I appreciate it.

Always happy to spread the Jade Cocoon virus.

It might be because Jade Cocoon is just a unique little experiment that happened to have Ghibli's character designer working on it where as Ni No Kuni was overtly trying to be a Ghibli game.

Jade Cocoon had a Princess Mononoke vibe to it unintentionally while Ni No Kuni just felt like they were trying to emulate Spirited Away and the likes.

Also the atmosphere in Jade Cocoon was fucking intense at times, I mean really intense, which is not something seen often in Ghibli movies.
youtube.com/watch?v=p8Tp2BRtOQ0

I might have to start a new playthrough of this. I remember loving it dearly but it's been long enough I barely remember anything from it besides the battle theme and my number one man who had a beetle head and hopped on his back legs casting all of the elements.

Just remember not to skip the opening tutorial or you don't get another chance to get the unique lizard minion.

Anyone play the sequel? Thoughts?

I never played it, but I thought the first game ended on a perfect, poignant note so I had no interest in finding out what happened next.

Jade Coccoon was my shit growing up. Unfortunately I lost the dsic but still have the case. I tried picking up Jade Coccoon II after seeing it at my local game shop amd never knowing it existed. Turns out theres a reason why I never heard of it.

I think it isn't a continuation but rather a new story in the same world or a new but similar world.

Damn, that bad?

Team combat was cool.
The gimped fusion system sucked though.

no one even knows the second one came out on ps2!!!

decent game, while the combat is overall much more strategic, it sadly loses the primary novelty of the original: making genetically spliced abominations. merging still exists but its function is purely practical, allowing you to give your monsters new passive traits and active skills; it has no affect on your minion's aesthetic

Got an example of two monsters and their fusion?

I tried to get into it but the battles are incredibly slow and fast forwarding ruins the music. The art direction and the OST are sweet though, I might give it another go some day.

My nigga

Why is the U.S. box art always shitty 3D?

Tfw sat in total silence for the entire latter half of the game. This game was short as fuck but the atmosphere legitimately took my breath away towards the end.
youtube.com/watch?v=JqpwqYd50uA

That box art just screams "kids don't care about art, emphasise the monster battles"

This seems to hold true for a lot of ps1 rpgs

Words cannot express how much i fucking hate that bullshit "badass main character facing the horizon" cliché pose. It is on literally every fucking Western game box art in some form or another.

Seems to have been a trend for a lot of games back on the PS1/PS2.
At least the EU boxes are pretty good about it.

>tfw you still get hyped every time battle drill plays
youtube.com/watch?v=c_jUPurMW8A
The OST was great too.

Symphony of the Night was pretty fucked up. The PAL version not only got the fucking amazing Japanese box art that looks like it belongs in the Louvre, but it got the version that came with the music disc and art book too. Meanwhile the American version came with nothing and the box art was a CG castle.

It's a great game it's just horrifically short. I want them to remake the first one and make it a bit longer.

It was definitely short, but the story felt long enough.

The entire Netherworld section was intense.
youtube.com/watch?v=8lYMMpp-rHA

>I want them to remake the first one and make it a bit longer.
I just want someone to make another game with similar gameplay/artstyle.

>get a rae axe drop from some monster in the second or third forest
>it's extremely fucking strong and makes it so the MC can one-shot most monsters around this point
>doesn't matter since you want to have your monsters kill the shit for EXP anyway
Sort of annoyed me, but I still love this fucking game. Arpatron is overpowered as fuck for a starter monster, too.

>gameplay
Amazing. One of the best JRPG battle systems I've ever played.

>story
Complete dogshit and goes out of its way to ruin everything about the first game.

May I ask what you mean exactly? Does it actually connect to the first game's story and shit on what it establishes or it takes aspects of the first game's storytelling and uses them in poor ways?

Jade Cocoon 2 takes place around a hundred years or so after the first game, don't remember exactly how long after. If you want to know exactly why JC2's story is shit and ruins the first game's I'll be more than happy to explain.

Okay, I didn't know if you meant it shit on the story of 1 or was just bad.

I think I would rather leave JC1's story as a good memory, thanks though.

>Okay, I didn't know if you meant it shit on the story of 1 or was just bad.
Both

>I think I would rather leave JC1's story as a good memory, thanks though.
The only thing I liked about JC2's story is how Levant was still alive due to having his aging dramatically slowed down since he has a god inside him(the Twin Dragons of Kemuel from the end of the first game) and how he's the guardian of the forest. Even though they completely ruined his character at the end of the game in the worst plot twist I've ever seen in a game

did they cut and paste a different head onto the body?

I love the music in this game.

post more art

Sure.

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I only played it on a demo disc, but I always thought it was cool.

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did you scan all these yourself or are they online somewhere?

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I have the book but someone else scanned these. If I had a scanner I'd do it myself since these aren't perfectly done.

is there an imgur of them or something somewhere?

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drive google com/drive/folders/ 0B2dVvtZxBC-FVVBoeDc0THhLaDg

bless you

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No problem, anything to get people interested in it.

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It was a fantastic game but so few people played it.

youtube.com/watch?v=nMBK0YLtBFg

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>that feel when your entire comfy village is turned to stone

>got to this point but was in pretty bad shape
>had no idea how to properly recover anymore since it seemed like my immediate recovery method was cut off
>but the next forest has a difficulty spike
and that's why i never finished jade cocoon

It's okay because your waifu turns into a fairy or something

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I think that's most of it besides the story board stuff.

Same with Monster Rancher. Both great games. It's very sad how there's nothing left but Pokemon and the very hit and miss Digimon series. Everything else like this died.

I guess there's a couple more monster stuff.
I think it's because Pokemon has become so huge no one else even bothers most of the time. It's kind of like Disney movies in the west.

I'm deciding whether I should download all these images and use these monsters as random encounters in an upcoming tabletop roleplaying game I'm going to play with my friends. It WOULD give me a lot of monsters to work with with easy visual references. Thanks for dumping them.

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You'll probably be the only person to use them in 14 years.

I never actually bought it, but I played the demo version over and over again. It's pretty much the reason why I wanted a 3D PS1 Pokemon when I was a kid, until I realized how impossible that was.

Well when you put it that way, I have to use them. It's decided then. This is gonna make my DMing a lot easier.

You can be emulating it in five minutes, do it.

I hope you have fun

I had it on a demo disc, it was really cool and I couldn't wait to get it. then I played Grandia and knew no other JRPG could ever compete so I never did play the full version.

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thank you user, I find it so hard to find certain artbooks from videogames

I loved this game as a kid.

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I know that feel man. I should've collected some of the cool art books when I had a chance as a kid.

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