When did you realize the pleasure of winning in competitive online games is far outweighed by how shitty it feels to lose? Especially when it's out of your control (team games)
When did you realize the pleasure of winning in competitive online games is far outweighed by how shitty it feels to...
>Everything online multiplayer is now competitive and filled with wannabe esportsfags
Kid Icarus Uprising, Splatoon 1, Sonic All Stars Racing Transformed, and Gigantic were the last online multiplayer games I truly enjoyed in recent(ish) years.
What happened to fun?
lrn 2 clutch
Right about when this happened.
Fun died in 2006.
It's less pleasure and more relief, like hooray I wasn't total shit this time. Which is negated by realizing that you only won because your opponent was probably total shit. There is no cure for losing.
...
Play fighting games, doesn't feel as bad to lose.
>every game is cursed with matchmaking garbage instead of dedicated servers run by other players
esports were a mistake. you'll never experience playing on a server full of regulars and forming friendships or rivalries ever again. you'll never play on custom maps or game modes ever again. you'll never find a server that isn't hosted by a thin skinned baby who gets offended by anything resembling banter ever again. you'll only have "fun" the way the devel opers intended, while they constantly bait you to buy micro transactions or dlc.
Voicechat is the cancer killing onlinegames.
On average and under normal circumstances, humans are incapable of not being shit to each other. We've recognized this nearly three thousand years ago.
Yet we insist on handing people more and more tools to be shit to each other constantly. As dystopian and safespace nannystate it is, having absolutely no form of communication makes those games more enjoyable because people bother a lot less to sperg out at each other, which is why Splatoon 1 was fun and why jolly cooperation in Souls games is fun. Even if someone fucks up, what are you gonna do? Emote at him? It dampens the impact and seriousness of it all.
I remember playing TF2 when it released. For some reason nobody ever bothered to type or use voicechat. Somebody had to become extremely mad before he actually opened up chat and then you usually were looking at full spergrage mode, but other than that, people just used ingame voice calls and taunted at each other. Instead, voicechat was used for blasting shitty memes and music. It was a more innocent time.
Go get your testosterone levels checked; no joke. Shying away from competition is one of the early indicators of low testosterone levels. It shouldn't feel bad to lose, you should just pick yourself up and requeue. Learn from your mistakes, and do better next time.
No, that's because companies want absolute control over their games. If you can set up your own servers, mod the game and do whatever the fuck you want with it, you suddenly become independant of the will of the company that made the game.
I remember looking into console online gaming back when it became more of a thing and being confused as fuck because you were so fucking limited. And now it's the fucking norm. I swear to god, another ten years and we'll see xbox life and ps+ horseshit on PC. Gaben will find a way to implement this and if it kills him.
>SASRT
You are my truest of niggas.
I feel much worse in fighting games. I only have myself to blame in a 1v1 setting.
This.
How much of a beta do you have to be to cry about losing?
Youse just a little bitch op. In league, which I unironically find fun to play, I'd say 75 percent of the player base thinks the way you do. And at that point I just think, WTF are you doing playing competitive games for. What makes you want to continue this seemingly grueling grind (for you and them). My conclusion is that these people are more likely to enjoy butt stuff.
>voicechat was used for blasting shitty memes and music
I didn't think I'd ever say it, but
I miss this
Just yesterday
>Everything online multiplayer is now competitive and filled with wannabe esportsfags
>esports
>In league, which I unironically find fun to play
Opinion discarded.
>You will never be able to murder anyone that talks shit in an online game with your bare hands.
>They will never pay for their crimes against you.
>The faggy little pricks of the gaming community support this.
>playing competitive multiplayer
>ever
>Especially when it's out of your control (team games)
Honestly this makes it much easier to stomach losing for me
All it takes to realize that is to take a look at any MOBA game. The heavy reliance on teamwork + the long match times + a competitive ranking system makes for a lot of the players becoming bitter angry fucks if anyone on their team isn't taking the game 110% seriously or if someone on their team isn't doing as good as they think that person should be doing. This applies to MOBA-like games as well such as Overwatch where half of the players will berate you for not picking the hero they want you to even if you're contributing greatly. Blizzard encouraging shitty behavior isn't helping either in this case.
Since I learned about games. I just avoid competitive games always
online games aren't as fun now that they've basically banned shit talking
>team game
>Lose, but know I pulled my weight and put up a good fight
>Win, but was carried
>The former always feel better than the latter
Is this selfish?
Not at all
If you did nothing wrong you have nothing to be ashamed of
>favorite beloved character grunts and screams in pain
>one final deathcry before you see them unconscious on the ground
>K.O.!
>YOU LOSE
I dont know where you got that idea from but fighting games are made to make you feel like a badass when you win, but equally bad when you lose
this is bretty true for me, i sometimes forget and accidentally queue for a PvP natch in somthing but then i remember and carry on my merry PvE way.
>team games
That's where you fucked up.
PLAY FIGHTING GAMES YOU DUMBIES
When my friends started making me play Overwatch comp and Siege comp with them, then proceed to bitch about how they're stuck in Gold.
I miss TF2 so much.
What you said is almost true. MOBAs are absolute cancer and there's no teamwork to be had with random people. MOBAs are basically like driving a car. You play with randoms, you will rage at them, they will rage at you. No one cares. People who are not actually easily upset will be raging in a MOBA when someone underperforms. There's literally no point unless you got a decent team with voice communication.
>Tearing through the enemy team, smashing apart anyone who comes my way
>Finally, after a thousand paper cuts, the enemy manages to take me down, but not before a grand suicide attack that takes one more guy out and cripples two others
>Die knowing I've single handedly managed to offer up victory on a siler platter to the rest of my teamma-
>DEFEAT
>The combined efforts of my allies couldn't kill so much as a single member of the enemy team.
Whenever I do well but ultimately lose I'm just left with an intense feeling a shame at the thought of just how poorly everyone else on my team did. Me being at the top of the leaderboard says more about my team's skill (or lack thereof) than it does mine.
>playing videogames for the pleasure of winning
lmao
If you want to experience the pleasure of winning do it with something meaningful. You're supposed to play videogames for the pleasure of playing them.
Just BTFO ingame.
You are good at games right?
>bitch about how they're stuck in Gold.
I hate this sort of person, they never grasp that maybe, just maybe, there's a very good reason why they're the rank they are.
Is this just another baseless psychology meme? Everyone tells me victories are easily washed away by loses but it's the exact opposite for me. I can remember sick plays I did on games I've won while I quickly forget whatever's happened in a game I lost unless it's something I can use to improve my own game in the future.
I fucking hate how psychology assumes we all think the same way.
>"but le brain chemistry...!"
Fuck off with this pseudoscience bullshit.
Pretty much exactly what said. League was fun at first, but when you get into it, it becomes like that.
I'm realizing it right now. I just got off Overwatch, and I uninstalled Dota last night. I have no idea why I keep doing this.
I literally go 40-3 in Counter Strike, it's possible to carry in that game, and in fighting vidya I'm always a high rank. People just hold us back, man.
>brain chemistry is pseudoscience
Are you retarded?
>fighting game fags
Possibly. But outright saying humans are just preprogrammed machines that can easily be predicted is obnoxious as fuck.
Never, it's exactly the opposite feeling for me, I used to play MOBAs but that is why I quit. The fact I have to lose due to some retarded monkey being a barely functioning player made me so salty I never touched a game like that again
To a very real degree humans are predictable, but only in rather large groups. Anyone who applies psychological theories to single people is an absolute moron though.
I play to git gud, so if I am doing well and continuously improving, then it is tolerable.
But there are definitely a whole bunch of retarded teammates even at higher ranks / elos / etc. Relying on them in a team game really does suck when they fail miserably and you're left with the feeling that there's nothing that you could've done individually to win.
>arthritis is setting in
>can't move my hands well anymore
>my skill in video games is dropping like a fucking rock
>anything competitive or relying any sort of reflex is out the window unless i can use a controller
man i miss playing league and counter strike
Smoke weed or use some other medication
Aspirine, nigga. Methotrexate. Systemic steroids.
>RREEEE MY TEAM SUCKS!!!
>WHY AM I STUCK IN ___ RANK!!!
>Whew, thank god my team carried me!
>I CAN'T TAKE RESPONSIBILITY FOR MY ACTIONS
>Team Based Game Fags
>What happened to fun?
It can still be had but you're just letting the esport babbies get to you.
No one made you play anything, you chose to join them. I told my buds that the game was shit and worth no money to me, they ended up buying it for me and begged me to play it. Played it for like 100 hours within the timespan of a month and restated "it's shit". I feel blizzard spends way too much money marketing the game instead of making it better. They build all these back stories about the characters, yet they don't bother to implement game modes that represent the characters at all bar there hometowns. Something even a game like league does relatively well when they release a featured skin line. We ended up playing modded Terraria for a while, that was wholesome fun.
Depends on how well the game rewards individual skill. Quake, UT, Halo, TF2, BF, Warcraft 3, DoW, and even fucking CoD are set up to where 1 player can absolutely crush everyone in FFA or team modes while games like DOTA, LoL, CS:GO, and OW require you to be completely dependant on others. All it takes is for 1 jackoff to ruin an entire match.
My philosophy is that if the game can't be enjoyed by yourself and/or has the phrase "It's fun with friend" thrown around on multiple occasions, then it is a bad game with bad mechanics
>all those faggots LARPing as some sort of chad viking
you're not some sort of alpha god, fuck off niggers
we just want to have fun with videogames while you cunts won't shut up about muh soy and your gay cuck shit
I feel better if I lost and outperformed my team than if I won and got carried. If it's a single player match like fighting games I really don't care about winning or losing, my enjoyment is based on the level of my opponent.
>playing Siege competitive
>playing Overwatch at all
>getting mad about losing
>being 13
I'll admit i get salty at things in games plenty. But I have the maturity to step back and realize that it was my own mistakes (95% of the time)
And if I'm truly pissed off because of a video game, I just shut it off. Click over to hulu and watch some show or get off my ass a go take care of a chore around the house. Sitting there and stewing in my own pathetic rage is just pointless and isn't going to set me up to do better should I keep playing.
I realized this a couple years ago
My solutions entail
>not fucking playing team based games
>practicing in 1v1 games enough that I do not worry about losing
>
Its ez
>games built specifically to be played as a team are bad
No, they aren't. In fact, they are usually some of the most rewarding multiplayer games to succeed at. The problem is, you gotta have a good team. The problem is, most of those games have queue systems that just shove together teams of completely random skill levels and say fuck it. If you subject yourself to 'solo queue' in games like that, you're a fucking masochist
I just want to win without trying
YOU'RE SUPPOSED TO KILL YOURSELF WHEN YOU COMMIT A MISTAKE
YOU ONLY KEEP LIVING IF YOU HAVE EXTREME GUILT
HOW CAN YOU LOSE AT A VIDEO GAME AND NOT WANT TO BREAK EVERYTHING IN THE UNIVERSE
WHAT THE FUCK IS WRONG WITH YOU
LOSING IS THE WORST POSSIBLE THING THAT CAN HAPPEN TO ANYONE AND IT MAKES ANYONE MAD WHEN IT HAPPENS TO THEM NO MATTER THE CIRCUSTAMCES
that's some bike cuck logic
I miss the fuck out of Gigantic.
This. You can at least learn something from a loss and reflect on what you could have done differently, whereas in a team game some things are out of your control. I find it much more frustrating to lose because of someone else's failures rather than knowing the fault is within myself.
Again, "It's fun with friends." Assuming you don't have any friends to play with, then you must grind until you find several other people that can play at the same time to even stand a chance. That's not fun. It's an extra later of bullshit to walk through to try and have fun.
Well most people have friends, maybe that's just your own personal problem
This. I'm probably slightly above 'Bad' in games like Battlefield or CoD or War Thunder, so if I'm on top of the scoreboard through means that weren't lucky multi-kills or something, my team is doing something really badly.
This is why I keep flip flopping on buying Tekken. I think, "I'll learn to play fighting games! It'll be fun!" But then I think, what will actually happen
>I'll practice in the training mode for like half an hour before getting bored and heading online
>I'll spend an hour getting bodied and double perfected, at which point I'll either:
>1. Stop playing, play another game then find excuses to not play the game in future, or
>2. Keep playing, continue to get bodied, get angrier and angrier while playing worse and worse until I do something stupid
Playing online against randoms is the single worst thing you can do when starting out with a fighting game. Find a community and join up with them, that way when you get your ass handed to you you can at least get an after-action report from the other guy on what you did wrong.
>Can't defend shit mechanics
>Throws out personal insults instead
Used to play DOTA AND CSGO on a regular basis with my friends until we got tired of all the horseshit. Now we play Fortnite on weekends and that's only because it is free
That feels like a bit of a commitment though. What kind of communities do you recommend
And that's why I stick to singleplayer games, I've been getting angry a lot less frequently after doing that.
>Getting mad at video games
Why Tekken? Why not Street Fighter V™?
How do you stop being mad at videogames please
Reddit and discord are fine for finding people online. If you live in a city odds are pretty good there's a barcade of some variety nearby you could meet people at.
Fighting games are a labor of love, the more work you put into them the more enjoyment you get out of it.
Simply don't be mad.
That doesn't work though. I can't not be mad. All I can do is not do the thing that makes me mad; however, since doing badly at a game makes me mad, the remedy is to stop playing. That means I don't play as much so don't get good, so I do badly which makes me mad.
You just need to accept that it's ok to be bad and it's more important to learn than to win.
>When did you realize the pleasure of winning in competitive online games is far outweighed by how shitty it feels to lose?
>Waste 100~500 hours training up on how to play this game alright
>Game dies Anarchy Reigns
>No point to bother since the training was imperfect for actual combat Fighting Games
>Doing well results in the game emptying out and/or asshurt admins banning you and/or teamstacking or general foul play to get you in a bad spot TF2/Nosgoth
>General impossibility of improvement sets in, and loss is the inevitability and it's EXTRA shit that it can't be changed Fighting Games / Puzzle Games
It's always been a factor, but team games are worse about it, particularly when your team is bad and YOU are the good one, versus you being shit and your team looking down on you for being the sole fuck-up. It always feels shit to lose, since it's effectively a waste of time
Losing without learning is a waste of time, make the effort to learn from your mistakes and it's not such a waste.
I'm bad at learning
That's fine learning is a skill that can be improved also. You need to put the effort in to expect results.
>Lose match so fast you get no educational value / gitgud points out of it.
Feels fucking awful. This is my problem with 99% of Fighting Games. There's just no way to do anything. Enemy gets the first hit because they can see I'm not a korean wavedashing god? Might as well put the controller down since I won't be getting a hit in anyway and the match is already predetermined.
You're simply giving up before you've even tried my guy.
If I'm capable of being deleted in 10 seconds with my best efforts, why should I try? I hate to say it, but proper matchmaking is generally the only chance I have to actually play, outside of putting AI on diapers mode
Just don't get mad at things you can't control. There's no reason to ever get mad at something that you can't do something differently to fix. Examples of things you can't fix, so there is no reason to get mad at them:
>A Dog Barking
Now, obviously, it's a fucking dog. It's going to bark. Why even get mad at that?
>Laggy internet connections
You can obviously get frustrated with this, but if there is nothing that YOU PERSONALLY can do to fix this, there is no reason to be mad at it.
>Women
Again, just like the dog, it's in their nature to be vindictive children who can't handle their emotions. Why even get mad at that?
Now, you have to focus on things that you CAN change and change them, for example:
>Shitty teammates in a Team Based game
Stop playing team based games, or, even better, only play team based games if you have a full team. This is something you can do to mitigate the anger that comes from this.
>Shitty Boss AI in a game keeps destroying you
You have INFINITE tries because it's a fucking singleplayer game. Just work on the timing or dodging or whatever the game requires and just keep trying. Why get angry or frustrated? It's not the arcades. It doesn't eat your quarters. This is something you can actively work on and change.
>You keep messing up and not blocking an overhead in a fighting game
Just go into the training mode and practice blocking that overhead or that setup/that combo. You have infinite time to do this. Once you take responsibility for your actions and see that everything is in your control, there is no need to be frustrated.
I don't know if I explained this well at all, but basically: Don't get mad at things you can't control, and when it comes to things you can control, just exert your control over them and realize that there is no reason to be angry. Take responsibility for your actions, realize that success is entirely dependent on you. If in the game you're playing this isn't the case, play a better game.
>Fighting Games
If you don't have the autism points to spend 3 years practicing all combos and chaining then you're going to get fucked by those who do.
Fighting games really aren't something you should be sad at for getting your ass turned inside out by some guy who lives for turning people's asses inside out in fighting games.
>With your best efforts
But those aren't your best efforts, retard. You can always use your best efforts to practice, get better, learn the matchup, learn the combos, learn how to block and so on. You're basically LYING to yourself.
Or you can try finding other players on your skill level either IRL or online and try learning with them. There's no magic matchmaking algorithm that is going to pair shitters with other shitters even 50% of the time, skill levels can vary wildly at the lower end of the skill spectrum. Large gaps in fundamental or character knowledge will do that.
Small goals, user
>this gun needs 85 headshot to a lock the next camo
>I already have 62 headshot
>from now on, I’m going to try for headshots so I can unlock the next camo
And so on. It gives me a chance to try a variety of play style so the game doesn’t get boring and I feel the rush of completing an objective whenever I accomplish a small goal. Overall, it starts to not matter if my team won or lost because that’s not my objective anymore.
This is so incredibly wrong it fucking hurts. Fighting games AREN'T ABOUT THE FUCKING COMBOS. Whoever has better combos doesn't fucking win. It's incredibly easy to learn and improve if you know what you're doing. Jesus Christ
Another thing is you will lose at least 50% of your games on average that's unavoidable but you can make 100% of your matches learning experiences.
That's just what people who don't play fighting games see.
It’s true in some games. They’re trying to make it easier for new players to get into, like in SFV, but apparently people hates that and would rather have some elitist club.
For me it's worse because I only have myself to blame, atleast in team game you can blame your team.
Depends on the game. I'm pretty good at Smash, so those I lose to are really impressive in ways, especially if it's a character I didn't expect much from. I've saved replays where I get styled on hard enough.
Shooters, not as often. If the time to kill is short, dying is just infuriating and sometimes due to unfortunate positioning. With some things like Halo and Tribes: Ascend and probably many older shooters my uncultured swine ass hasn't played, it often feels like there's more of a real battle when two players meet, and dying isn't an annoyance so much as a chance to cool down from the excitement.
>AREN'T ABOUT THE FUCKING COMBOS
We are talking about someone who's not that good at them. Not about top level 5D chess matches. If he gets raped without being able to do a thing, then it's because he isn't completely in control of his character and has no idea how to react to several basic plays. Learning combos is the first fucking step, if you can't do a single combo, then you will most likely fail to outdamage your opponent, no matter how well you did everything else. On a higher level, this wall indeed breaks down, but that's a whole other debate.
Shorter TTK just places greater importance on things like positioning, game sense and your ability to aim.
If a game can be perceived as difficult without much effort, takes effort to play well, or isn't -too- popular? Yeah, people love that elitist club shit. This is why Monster Hunter players are livid. Now it's normalfag tier