Why do people think Dark Souls 3 is the easiest in the series again? This guy is much harder than all of the DS1 bosses
Why do people think Dark Souls 3 is the easiest in the series again? This guy is much harder than all of the DS1 bosses
I consider it, over all, the hardest Dark Souls game, but DS2 is the only one with bosses that I could never kill.
He's not that hard at all. O&S, Artorias and Manus are all more difficult than he is.
You might have had a point if you posted an actual hard boss in Dark Souls 3, like this guy.
I dodged and then attacked. It works every time.
Nameless much harder desu
O&S and Artorias are easy compared to Pontiff. Maybe you are just remembering how hard they were to you when you were a souls noob.
Just roll, don't worry about timing or stamina, it doesn't matter, just roll.
this is the only boss i co-op for every run
none of the souls games are hard 2bh, nameless king was the only one i got stuck on for like an hour on my first playthrough
mostly because i got tilted in the first phase of the fight because it's easy as fuck but my weapon of choice couldn't reach the fucking dragon's head, 10/10 game design
Yup, once I realized he's weak to damage it was easy peasy.
You're not proving anything to back up your claim user, Pontiff only seems harder to you because you forgot how much slower and clunkier the controls in Dark Souls 1 are, which means fast moving bosses are actually hard in that game.
Wish I knew this when I fought him
Is a luck build viable or even possible?
yeah, with higher luck you can make bleed and poison set off way faster
None of us is proving anything. You claim Pontiff is easier, I claim he isn't. I replayed DS after beating DS3, and I beat O&S and Artorias on my first try. Manus wrecked me, though, as usual.
Why do people think Dark Souls 1 is the best in the series again? Applying a buff to your weapon and then casting power within to 2 shot any boss or player is retard mode
They've had anywhere between 1 and 4 games to get used to the dark souls gameplay loop and compare their hardened experiences to their first soulsborne game they've played.
I replayed 1 immediately after finishing 3 and it is astounding how much easier 1 is.
Please tell us which bosses so we can point and laugh.
I hate fighting that fucker. Him and Dancer fuck with me on almost every runthrough unless I've got a build that just counters them perfectly.
in terms of difficulty:
2 > bb > 3 > 1
haven't played des
not to mention you get the uchi like 15 minutes into the game which is arguably one of the best weapons
Ancient Dragon, Ice tiger duo in the cancerous snow storm dlc area, and blue smelter demon.
And I could not beat Sir Alonne without help.
>Ice tiger duo in the cancerous snow storm dlc area, and blue smelter demon.
I feel your pain man. alonne himself isn't that bad, but the run to him is dreadful
isn't it unanimously decided that most of these bosses are poorly made trash? I didn't play the DLC or even try the ancient dragon myself though
Ice cancer duo doens't even count, fuck that entire zone. Ancient Dragon may or may not have been nerfed in Scholar, since when I fought him I never ran into the arena wide fire breath that everybody claimed it had. Smelter Demon Cool Ranch Edition is the only one worthy of ire since it's really not any different from Nacho Smelter.
Nostalgia is a helluva drug.
The snow storm DLC area is GOAT you're tripping.
yeah. hard bosses should be fun (sister friede, ludwig), not just hard for the sake of being hard
DaS 2 fell victim to the whole DUDE PREPARE TO DIE LMAO meme and enemy encounters suffered badly from it
Maybe my third try I had him low enough one more attack would kill him, I had plenty of health, all was well and then for the first time the game crashed and sent me to desktop. Took me like 5 more tries after that.
>indux gundyr
>hard
dude i went with a fucking faith build and i fucking capped his ass so hard with just lightning spear
>it's easy when you learn how to cheese it
...whoa... never would've guessed...
>lol the parryable bosses were so hard guise!!!
you could have at least picked something else
well memed bro hella f***ing epic
>2
Surely you jest, Shirley. Although DaS2 features the richest cast of bullshit bosses (), it isn't difficult in the sense that Souls games should be. Basically every balanced fight except Smelter Demon, Sinh, Fume Knight, Sir Alonne, and Ice King is a pushover. Half of the base game's bosses border on mini-bosses, honestly, and almost all of them either have no health or no good attacks to counter the most basic strategies.
>he needs to parry to beat the game
found the casual
this is the hardest souls boss of all time, while also being one of the best
It exists and it one shots you pretty much no matter what you do in ng+ runs
I wish the third phase were somehow optional. She's definitely the most challenging boss in the mainline Souls series, but I'm always exhausted and want to die by the third phase. Then again, the fight would be much too easy if it were just the first two phases.
I found DaS 2 to be the most difficult of them all, but not in a good way
most of the challenge came from not being aware that dodging was stat based and poorly designed enemy encounters
bb and DaS 3 did difficulty best imo
Everything Bamco was involved with fell victim to the P2D meme and that's why Friede has 3 fucking health bars and is a shit boss.
it's the only souls boss with three health bars, so I give it a pass since it's somewhat original
because by this point, most of us have played the games enough times to where we know how to deal with everything souls can throw at us. like the pontiff for example is dead in under a minute if you know how to parry.
Honestly I did struggle with this guy for a bit. I also thought the dude that starts the fight riding a dragon was hard. I thought the dragon that you fall into his place in the dlc was pretty tough too, but mostly because it had a huge amount of health. Also thought the father daughter fight was pretty difficult.
I disagree
prepare to die was just a shitty marketing strategy, but it didn't really affect the gameplay of DaS 1/3 or bb
but DaS 2 took it too seriously, the "welcome to dark souls" when you die achievement proves this
Since when does the fume knight have a block? Also Gael was crap and the comparison should've been between FK and Arty.
Pontiff is only difficult if you don't know how to position, you're using a low damage weapon, or you can't parry.
Bosses that absolutely kicked my ass and must have taken dozens of tries each to beat
>Vordt
>Abyss Watchers
>Dancer
>Nameless King
>Midir
>Gael
Bosses I found pleasantly difficult to beat but didn't really take more than half a dozen attempts each
>Iudex Gundyr
>Pontiff
>Champion Gundyr
>Soul of Cinder
>Sister Friede
Bosses that I found to be horseshit due to one-hit deaths
>Old Demon King
The twin princes and dragonsalyer armour get honourable mention but I didn't find them to be challenging, just well done. Even Crystal Sage and Deacons were alright boss fights without any real problems in their design. Wolnir and the Ancient Wyvern are joke bosses but for opposite reasons.
DaS2's enemy encounters are definitely the worst in the series by a significant margin. Brume Tower is fucking hellish.
>Instead of mindless hollows, have 2-3 massive axe-wielding fuckers added to every encounter
>Poiseboys with built-in anti-strafing shoulderpads
>[teleports behind you] assassins with AoE lightning projectile
>Armor enemies that re-animate 5 fucking seconds after killing them
>Oh, and they've got a projectile too
>That tunnel
Probably the least fun I've ever had playing a Souls game. When I saw the section leading up to Alonne, I put down the DLC, switched to Demon's Souls before the server shutdown, and never went back.
I don't even think DSII is particularly egregious in that regard, though. People love to talk about the mobs of enemies, but they're only a problem if you're running by them and not attacking one at a time, which the first Dark Souls teaches you to do anyway.
Old Demon King is one of the worst bosses in the game purely because his weapon has collision. On one hand, it's interesting; on the other hand, it doesn't fucking work and you'll end up dying because you're running into an eye-level bar while he casts fuck you beam.
>He plays the game without breaking every bone in his body
It’s hard for me to remember how difficult bosses are if they are fun. I’ve spent a long time on Friede and Nameless King and others but it never felt frustrating. The only frustrating bosses are the “easy” ones that feel like a waist of time, that includes every mob boss ever. I’d rather have to beat something like nameless king instead of Deacons of the deep because it makes me mad that it exists.
>Instead of mindless hollows, have 2-3 massive axe-wielding fuckers added to every encounter
L2parry and roll.
>Poiseboys with built-in anti-strafing shoulderpads
L2roll.
>[teleports behind you] assassins with AoE lightning projectile
L2roll.
>Armor enemies that re-animate 5 fucking seconds after killing them
L2roll.
>Oh, and they've got a projectile too
L2roll.
>That tunnel
Which?
Your entire fucking post is the epitome of git gud. I can't believe it I'm reading it.
I feel like Brume Tower was made to give idiots a hard time since almost every area packed with mobs has a simple solution.
20 dirty digits...
this. I'm always gonna pick up all the other souls games for a new playthrough every now and then, but I'm completely done with DaS 2
As far as mob bosses go I found Deacons to be the least offensive of the bunch, actually. It's really nice being able to cut swathes through the horde, and they aren't really threatening or annoying on their adds to a larger boss. The mass is the boss, and I enjoyed that.
>parrying
>ever
I bet you cheesed the last boss of DaS didn't you?
>I disagree
You also seem to think Bamco was involved with Bloodborne so I'm inclined not to put too much stock in your opinion. DS1 forces you to die to progress normally and while DeS did that DeS did it in the tutorial, DS1 does it in a late game area. DS1 introduced the concept of forcing you to go through covenant areas for necessary things, DS2's covenant areas are for very helpful but optional things. DS2 fucked up a lot of things (Iron Keep and Black Gulch come to mind) but if you think it's the game that started the nonsense trends in the Souls series then you're on crack.
>beat Midir and Gael easily once I used Havel's Greatshield
The only "hard" part of ds3 is that every second enemy oneshots you if you don't put at least 20 points into vit ans that's extremely cheap difficulty
>He doesn't purposely rip out his eyes when playing Dark Souls so that he can beat it completely blind
What a fucking lightweight you are
bosses that took me more than 3 tries
>old demon king
>nameless king
>sister friede
>pontiff sulyvahn
I really didn't find DaS 3 to be all that difficult
this why do fucking hollows do like 400 dmg per hit
Except many enemy encounters are specifically designed so that you CANNOT attack them one at a time. Examples:
>The hollow rush near the ballistae in Forest of Fallen Giants
>Half of Iron Keep in SotFS
>Many mob pulls in Shrine of Amana, although you can use a bow here
>Many different sections of Brume Tower
I feel like at some point the developers thought these combat encounters would work, but they just don't. It's not really conducive to the strengths of Souls games combat to be fighting 3-4 enemies at once, especially if they're strong like Alonne knights.
The thing is, this isn't fun to play. I "solved" the enemy encounters over and over because I understood this, but I got tired of it because it isn't fun to do the exact same thing every time you encounter the room with the firebomb throwing hollow, his two friends, and shoulderman. The combat becomes arbitrary when it is a "solution"-based gameplay system.
Brume Tower was the only area in a Souls game where I've ever just run through, including Amana.
>DS2's covenant areas are for very helpful but optional things
What's wrong with this?
>(Iron Keep and Black Gulch come to mind
The only thing wrong with Iron Keep is its placement in the world. Iron Keep is pure Castlevania bliss: A nonsensical castle only designed as a video game level with enemies.
>BG
It's a gauntlet to run through and that's it.
>I got tired of it because it isn't fun to do the exact same thing
Each room has a different solution to make it easy, so you've basically just admitted that you didn't even know that the rooms had a solution.
>DS1 forces you to die to progress normally
aside from seath killing you to capture you, can you give me some other examples?
because the game isnt hard its just cheap 'tactics' and poor hit reg (and the player's massive hitbox)
can beat every boss by rolling around and hitting them twice then rolling again
Everything in DaS3 has to do insane damage because they were so incredibly generous with mobility and iframes. It's also why every enemy sprints at you and attacks fifty times with lunges, because enemies would never hit the player otherwise.
Sorry bud, wrong.
I was saying that because I died multiple times throughout the DLC, I got tired of going through the same combat encounters. If I think about it, I don't think I died more than 5 times before Fume Knight, but it felt like 50.
Because they completely fucked up estus. Because it is now nearly impossible for you to run out of it or get hit while using it, the only way anything can be a threat is if it wombo-combos you to death.
>tfw Dark Souls 1 had literally the perfect healing system
>Dark Souls 2 comes along and fucking bastardizes it
>Dark Souls 3 comes along and fucking bastardizes it in an entirely different way
Why? Why is it so difficult? Just limit estus to 5 and allow the player to burn an ember for an extra 5, non-bonfire estus or something.
>What's wrong with this?
Nothing, that's the point.
>The only thing wrong with Iron Keep is its placement in the world.
Dude I don't give 2 shits about muh world design, IMO Souls would've been better off if everything stayed like DeS and you just had a hub world from which you could fuck off to wherever you wanted. My issue with Iron Keep is that you can pull enemies from waaaaaaaaaay too far away.
>It's a gauntlet to run
BG is about finding the secret routes you dolt and that doesn't preclude the area from being shitty.
>aside from seath
Which you wish to preclude on what grounds?
>tfw Dark Souls 1 had literally the perfect healing system
until you get the rite of kindling, yeah. 20 7+ estus was fucking retarded, you could just slap on some poise and be literally immortal
>From tries to make a game that's actually hard and rewards playing intelligently instead of cheesing your way through it
>Brainlets throw a bitchfit and blame the game
DaS2 is the ultimate casual filter, I fucking love it.
>Pontiff sidesteps to the right
>know exactly everything he's going to do for the next 10 seconds
the encounter with seath was shit, yes. but it wasn't a result of the game being designed to be hard. it was just a rushed decision
>Dark Souls 1 had literally the perfect healing system
Yeah, that endless Humanity and 20 estus was pretty good for patching up retarded mistakes.
I suppose I think this because I did the same thing in Dark Souls 1/2. I didn't buy lifegems in 2, and I didn't kindle bonfires in 1 because I wanted my humanity for precious, precious drops.
To this day I still forget you can even kindle, although I'll return to Firelink to get that sweet 10 estus occasionally.
IMO DS1's healing system made the game too easy, especially with humanities and poise. I prefer the way 2 and 3 did things although I could do without the ashtus split and having flasks halved as a spirit.
Dark Souls 3's estus is the best version of the system.
>Dark Souls 1 had literally the perfect healing system
are we going to pretend humanity doesn't exists
>>tfw Dark Souls 1 had literally the perfect healing system
I sure do love having to teleport/walk back to firelink or kindle all bonfires up to +20 to get my full compliment of estus.
Not that it matters when the game showers you more powerful healing items than DaS2 ever did.
DaS2 has the best healing, with the only drawback being, like every other game in the series, you have to willfully stop yourself from cheesing it. If they added DaS3's "you get your estus and one ember and that's it" approach it would be perfect.
I will say, DaS3 is definitely the game where I run out of estus and am forced to think about it the most, both in bosses and levels.
>tfw opening your inventory and realizing the only healing items are divine blessings
>I got tired of going through the same combat encounters
You claimed to know the easy solution to each gankfest in Brume Tower, but you manage to die anyway?
It saddens me that Souls have moved more and more towards fast-paced gameplay, rather than continuing with slower style of DeS and DaS. From has Bloodborne for the high-octane action, why start making Souls like that too?
Yes, I am bad at videogames. But I just don't like that many bosses are now more about learning to dodge fast swings of the enemies, rather that figuring out the trick to them.
that's just you being oblivious to the game mechanics
DaS 2 made it worse, yes. but it was nowhere near perfect
>why start making Souls like that too?
Because DaS3 was just reused BB concepts.
Reminder that Sulyvahn did absolutely nothing wrong.
>it was just a rushed decision
To force the player to die. The only saving grace here is that it's not like FF where you can drink all of your elixirs fighting a battle that you literally cannot win.
You ar liek a little babby.
>Vordt
Can literally kill him without a taking any hits.
>Abyss Watchers
Pleasantly difficult to kill.
>Dancer
Usually takes me a couple of tries with a slower build.
>Nameless King
Agreefully hard, but can beat him without trouble if you learn how to roll through his simple attack patterns.
>Midir
Kicked my ass for sure, made easier with Black Knight Shield. It took me a while to figure out that attacking the face was the damage dealer.
>Gael
Fun as hell, difficult. Like Nameless King, learn to roll, noob.
>Iudex Gundyr
Easy as fuck, pleb.
>Champion Gundyr
Do you even lift?
>Pontiff
Not that hard with practice.
>Soul of Cinder
Again, roll.
>Friede
I only have Ringed City DLC.
>Old Demon King
Easy as fuck, use Black Knight weapons or something.
Yes, because I didn't always solve them on my first try, and because even then it's pretty boring to watch barrelboy back into the fire and kill everything for the xth time so you can get to the encounter you actually want to reach.
She's easier with a shield than O&S with a shield.
Probably because he's a mary-sue tier character.
>best strategy for Dragonslayer Armour, Lothric and Lorian and Soul of Cinder is rolling to the side once, attacking once or twice and then rolling away
This absolutely killed the last part of the game for me. SoC is so well designed but the only way to engage with it is through tedious methods like that. Never mind it having a form where it's nearly untouchable for the duration.
DeS kicked my ass like no other game, and I played it after BB (which I breezed through)
is there something wrong with me
Dark souls is a shit game, cool atmosphere, artwork and music but its game play is absolute dogshit.
How people could enjoy it for more than 1 hour is beyond me.
>>Abyss Watchers
>Pleasantly difficult to kill.
Why are you retarded?
Come the fuck on. I could still beat DaS2 by going with my usual build of heavy shield and Greatsword. It's entirely possible to beat the game by playing slowly, if anything that is best way to go about it so you don't haphazardly try to gain distance from enemies, resulting in pulling even more mobs after you.
Bloodborne is the casual filter, since you actually need to learn how to dodge and parry, there is no way way to go about it.
you are what is wrong with this community
>guy shares his honest feelings about personal experience
>"Haha, a patrician like me would never allow myself to make any foolish mistakes like overcoming challenges! Fool!"