Anyone else feel like this game is just a straight up fucking downgrade to the original? I can't really bring myself to power through more than an hour of it. The mansion is less interesting, the art style is too cartoony, and the gameplay doesn't really work well on an old 3DS/2DS. The ghosts went from unique to incredibly bland, too. Why couldn't we have gotten a sequel that was more faithful to the original and expanded upon it, like with more elements for the vacuum cleaner, more ghosts, and a new, larger layout?
Anyone else feel like this game is just a straight up fucking downgrade to the original...
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I enjoyed this game but yeah, its no where near as charming as the first game.
The atmosphere is completely missing in Dark Moon, and I also noticed the shitty generic ghosts.
It's not really fair they made the sequel on a fuckin 3DS. I'd love a true Switch Sequel
I'll agree it was a downgrade but I still had enough fun with it to finish it.
Here's to hoping the Switch gets a third installment more akin the first.
never was a chance in hell they could've captured the atmosphere of the first one on a handheld
not an awful game, but it's not good at the first
I really liked this game, but it wasn't as good as the first. We really need a third game on the switch
I liked it a lot and played a ton of it but the "mission" format sucks.
HEYYYY
>surprised when a handheld game is a downgrade compared to a console title
there's so much conflicting gameplay design in this game
>game gives you a high score if you make it through the level fast
>but also wants you to explore the mansion and find all the collectibles
Probably the only game with escort missions I actually enjoyed.
The way Toad interacted with you and the environment was pretty cute.
Yes. Loved the original, and loved the first mansion of the sequel. I think what really killed it for me was the game didn't have a big mansion on the scale of the first game. That and I can't hardly remember any mansions apart from the 1st one.
>surprised when a tripfags posts don't need a trip
They made a fucking adventure game a collectaton platformer.
If there's something that I absolutely loathe is time based achievements on an adventure game (outside of certain minigames of curse)
It has better controls but getting rid of the coins, segmentating the mansion, put stages and collectables for the sake of "replayability" killed this game for me.
But of curse what else did I expected from the same skilless hacks that gave birth to Federation Force.
shut up namefag lol
They replaced dead people with generic monsters, that's fucking stupid. I know they didn't wanted another dead baby on the game but still...
>This
But with the combined length of LM1&2 and the atmosphere of the LM1.
I think collectathon is a stretch. Getting most of the collectibles was really fun and felt integrated into the puzzles.
But it'd be better if you could do everything in a mansion at once instead of Galaxy-style missions.
I'm hoping for a Switch followup that feels more like a "console" game again.
You mean that the game isn't 2 hours long anymore with repetitive "enter dark room > suck up ghosts > get key for next room" gameplay from the original and actually had interesting powerups for the vacuum other than "lol it spits fire/water/ice"?
The original was a mediocre game, rushed to meet with the Gamecube launch.
But you just have nostalgia bias because DM isn't the game you played as a kid.
>enter dark room > suck up ghosts > get key
yeah uh, that's not the formula at all past the first section where you suck up the ghosts as soon as you get the vacuum cleaner. The game was a puzzle adventure game, and was hardly repetitive. Sorry that you don't think much while you play.
>literal portable game
Damn op I wonder
That stopped being an argument around the GBA/DS days. The PSP, DS, Vita, and 3DS have shown you can have games that are on par with if not just flat out better than consoles to the point consoles have literally ported their games with no other changes besides higher resolutions.
Damn, son. I can guarantee that you are missing out on some great GBA/DS/3DS/PSP games that are certainly on par with or better than console games if you are the kind of person to immediately write off a game simply because it's on a portable platform
This isn't the original Game Boy era anymore... portable games can certainly hold their own
Fucking RE: revelations and Castlevania.
I really liked the levels themselves in Dark Moon but
>inferior bosses
>collectathon
>separated levels instead of one big connected mansion
>no individual ghosts with personality
>less atmosphere
All things the original did better.
A shame that I like playing lengthy games, but would rather repeatedly play the tech demo every now and then, than struggle playing the newer and longer sequel. It had its moments, but I had to remind myself I was in the middle of it every now and then when I moved on to something else