Is this a first?

William Johnson
William Johnson

GOTY is an indie
Is this a first?

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All urls found in this thread:

youtube.com/watch?v=qMh4i8imFII

Colton Sullivan
Colton Sullivan

no because hollow knight exists

Angel Gomez
Angel Gomez

what is minecraft

Jace Price
Jace Price

A game published by Microsoft

Liam Lee
Liam Lee

Minecraft didn't really have a single release year though.
It's the GOAT indie but was never GOTY.

Nolan Lee
Nolan Lee

Sup Forums makes it a meme
think it will be just okay
play it
its actually really really good
I'm fucking ready to be so mad, so broken. Platformers are amazing games.

James James
James James

its actually really really good
yep

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Isaac Ross
Isaac Ross

cave story came out like 10 years ago

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Matthew Bennett
Matthew Bennett

It’s a shite tumblr platformer that only got good reviews because of muh mental health issues

Bentley Torres
Bentley Torres

meme game and not GOTY of 2004

Adam Perry
Adam Perry

You haven't played it.

Kevin Phillips
Kevin Phillips

your mom is a meme game

Charles Lopez
Charles Lopez

It's okay. Couldn't be bothered to finish it. The hotel guy was funny

Gabriel Torres
Gabriel Torres

not GOTY of 2004
idk who voted for it, but you are a dumb sheep if you anything beside your own opinion matters

Henry Cox
Henry Cox

You're all plebs

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Kayden Rivera
Kayden Rivera

Just go look at 2004 releases, Cave Story is not GOTY.

Jaxon Powell
Jaxon Powell

How long do you guys think a game like this would have taken to make?
(just for one platform)

I have no idea how to make:
code
art
sound

but I'm interested in working on small games during my spare time
the gameplay looks simple, but well polished

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Luke Diaz
Luke Diaz

*A game so good microsoft had to buy it out
Get a better bait dawg

Alexander Cox
Alexander Cox

Yep, In playing it right now and it's very good. It's not even frustrating, just challenging.

Dominic Long
Dominic Long

code
Get shitty gamemaker. Its scripting language is very simple.

Camden Turner
Camden Turner

uh no

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Jayden Gomez
Jayden Gomez

The gameplay and level design would take awhile to get right, Matt has a lot of platformer experience.
Making a game that is fun is hard.

Isaiah Sullivan
Isaiah Sullivan

I remember seeing it at PAX in 2016 and it was fairly well along, so i'd put it at a few years

Lincoln Powell
Lincoln Powell

SUB 33
youtube.com/watch?v=qMh4i8imFII

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Sebastian Diaz
Sebastian Diaz

this shit

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William Green
William Green

ok thanks, I'll check it out

I can afford to hire someone to help with the polish
but yeah I won't get my hopes up for my first few games of course

I remember seeing it at PAX in 2016 and it was fairly well along, so i'd put it at a few years
damn that's a lot longer than I was expecting

I wonder how much of that was:
making it work on 6 different platforms
developing the story

Hunter Butler
Hunter Butler

yeah, there's a couple of tricks like this one, sick stuff. movement in this game is deceptively deep.

Nicholas Carter
Nicholas Carter

If you look at end credits there's good number of people involved. It wasn't just one dude.

Julian Wright
Julian Wright

like cover
check screenshots
bloom and unrecognizable pixelmess
I can't wait for this fad to end.

Adam Young
Adam Young

good taste

Aaron Lee
Aaron Lee

I might have given it a try but the whole 8-bit cause it’s cool died off after the first 1,000 games on steam, I bought super meat boy and Fez and I’m not getting baited again, they’re just boring, you can say they’re challenging but there’s no consequences, it’s not really difficult

A lot of the time I see people praise games like this when it could’ve been avoided just buy playing some games

Eli Collins
Eli Collins

It happened just last year with Hollow Knight

Juan Rogers
Juan Rogers

I have this in my cart RIGHT NOW. Post a single lewd of this girl and I will buy it.

Jaxon Robinson
Jaxon Robinson

If you look at end credits there's good number of people involved
yeah I did, that's why I mentioned the story as a potential reason it took so long

5 Writing Assistants
1 Script Editor
4 Narrative Consultants

the vast majority of people involved with the game
were working on narrative, or audio

only 2 people involved were listed as coders / programmers
(not including porting to other platforms)
so I figure I'll just use fairly simple gameplay and minimalist art

Carter Ortiz
Carter Ortiz

nipple censored for all the youngins here

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Easton Evans
Easton Evans

Sauce? and you got me downloading now. Seen a few reviews on this, how much time should I get from collectables?

Jackson Foster
Jackson Foster

top taste user

Levi Bennett
Levi Bennett

No that's almost every year for me. AAA games have long stopped pandering to me and are more interested in providing mindless entertainment for casuals. Still gotta play this, doubt it'll come anywhere close Dustforce tho, it perfected precision platforming.

James Ross
James Ross

it's just on Rule 34 under 'Celeste (Game)'
don't get your hopes up though, there are only 4 pics on there
you'd have better luck googling it

Jayden Richardson
Jayden Richardson

take a look at this this stuff is platforming bliss.

Blake Gomez
Blake Gomez

desu this just looks like They Bleed Pixels with nicer graphics and gamefeel. I'll play it still though.

Austin Bell
Austin Bell

you can say they’re challenging but there’s no consequences, it’s not really difficult
It's a different kind of difficulty. There are two main ways to add difficulty. Either make segments more challenging by requiring more precise timing/more inputs/whatever, or make the segments longer. Super Meat Boy, this, IWBTG, etc are games that take it to one extreme (high segment difficulty, short segment length), while things like roguelikes/lites take it to the other end (low segment difficulty, long segment length). One makes you retry until you get it down to perfection, one forces you to be consistently decent and not fuck up massively. One is mostly stress-free, the other puts some stress on you because you stand to lose a lot of progress.

Henry Garcia
Henry Garcia

The biggest problem with these games imo is how much they sacrifice depth for the sake of that segmented execution based challenge. There are genres like racing where the viable paths are very limited, but they have way, way more mechanical depth. Umihara Kawase is the best of these styles of games because it has a ton of mechanical depth AND rather open levels in addition to being quite tough.

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