What happened in 11 years? Do people hate gameplay that much?

What happened in 11 years? Do people hate gameplay that much?

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Review scores are higher today than they were in the past due to the relationship betweem companies and reviewers. Companies give free shit, money, and paid trips as long as the reviewers give a decent score. Since the people giving the review don't want to lose out on these opportunities, they are basically forced to give the game a good score.

An 80 today is the equivalent to a 60 in the past.

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Kane and Lynch is a shit series, nice example dipshit.

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>Companies give free shit, money, and paid trips as long as the reviewers give a decent score
That's been happening for decades you dumbus
More likely is that the standard is dropping because people reviewing don't have experience with the highlights of a genre or there's just so much shit out there a reviewer will play the first ten minutes built specifically to grab a good review score and then call it a day without getting to the eleventh minute where it all goes to shit.

One was made when games had to sell 1 million. The other was made when they had to sell 10 million.

You need to be 18 to post here.

>Review scores are higher today than they were in the past due to the relationship betweem companies and reviewers.
This article is older than you are, bud.

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It doesn't need to be good, it only needs to be better.
They're basically the same game except one has better gameplay, level design, story and voice acting while the other is a long cutscene without variation.

>They're basically the same game except one has better gameplay, level design, story and voice acting while the other is Kane & Lynch
Fixxxed.

What is even the comparison here? Kane And Lynch is utter thrash.

ITT: Oscar shills

so is the other "game"

You're right, we should instead shill for Kane & Lynch, an 11-year-old game that was so shit it got a man fired.

xbone has fuck all worthwhile games so the few it has get inflated scores
this is happening with every system this generation, ps4 and switch are only marginally better

So do I subject myself to 6 hours of Kane and Lynch torture or 1 hour of A Way Out gameplay? Hmmmm OP...

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Let's Plays, Twitch, online fever, and false hype. Unlike back then, streamers with huge followings (and under the table favors from devs) exist. It creates temporary hysteria when a graphically attractive game gets a lot of hype from these sources.

When K&L came out, most gamers had almost zero tolerance for shit gameplay. They didn't care if the characters and story were good if the game played like shit. NOW, in combination with streaming, you have gamers who want it to be taken super seriously, like movies. They've aged, so now they wanna pretend that stories in CERTAIN games are deep and philosophical. It's the Resetera/GAF syndrome.

that doesn't explain why the user scores are way shittier for K$L and so much better for A Way Out

A Way Out is multiplat you retard.

So you haven't played A Way Out then. Don't bother posting.
Kane and Lynch isn't even that bad. It's like a 6/10 co-op shooter witch enough variation to keep anybody entertained. Not on on-rails QTE fest.

A way out is kino.

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>Companies give free shit, money, and paid trips as long as the reviewers give a decent score. Since the people giving the review don't want to lose out on these opportunities, they are basically forced to give the game a good score.
That is a conceited view, if not entirely wrong.

The real reason is far simpler. big games bring big traffic, big traffic increases the payment they get for ads, ads are what pay for every journalist on the site, and funnily enough the people who post the ads are also the people who make the games. even if there are no bethesda ads when they review a bethesda game, there will be a game in the future, and they want ads to keep paying.

>A Way Out is movie
You're not wrong.

I don't understand how anyone could possibly get it so wrong. Unless your severely underage and have misinterpreted the nostalgia of your peers. Freebies, implied or explicit conditions on press access and the like has been a thing since at least the mid-90s, possibly earlier but that was before I read any gaming magazines. A few used to report on this despite the risks.