Will vulkan crush the closed directx 12...

Will vulkan crush the closed directx 12, or it will just die while devs will be forced to give their freedom in order to use directx?
>inb4 Vulkan is technology

i am fraid if vulkan would be great because the industrial spying Ms vould du someting

Directx12 is windows 10 and xbox only. Only some MSPremiumPartnerâ„¢ is going to go 100% all in on directx12. And lets not forget mobile where microsoft is completely irrelevant.

Android will use it for system graphics, so that gives it some poosh.

Will it win? In the long run yes, because mobile will kill everything. Give it a couple years and mobile power efficiency will rival raw power of desktop graphics due to market forces.

Microsoft is going mobile too, but on the server side instead of the terminal side.

I didn't think this would happen a year ago, but with the way MS is pushing the Windows Store it's become apparent that this is exactly what's going to happen. It's good for Vulcan and Linux gaming, though.

Do you remember when you retards said the same thing about every new version of OpenGL and DirectX? Notice any tend? Direct X is still alive and is still used by the majority of game developers. Especially in AAA development. Vulcan changes literally nothing.

There was footage of DOOM running on vulkan and it was absolutely amazing, it insn't like the garbage OpenGL, vulkan really wants to compete with directx 12

This time though, directx 12 is only available on a version of windows that isn't very well liked.

YEAR OF THE LINUX...

Producers will have to see for themselves that Vulkan isn't touchy like OpenGL was, because unlike DX12, which is a core part of Windows 10 already, it's the burden of AMD and Nvidia to keep their Vulkan drivers current and compatible, and consumers themselves to keep their drivers upgraded, because no one wants another Rage launch scenario, where Nvidia had full WDM OGL 4.2 support extremely last-minute, and AMD's were only found in beta drivers that no one knew existed for a month or two, so at least a quarter of the people who bought it couldn't even play it without major issues. That risk is one of many reasons why the majority of AAA games don't use a sole OGL renderer

I think the Windows 10 well is poisoned enough with vocal gamers to where Vulkan will at least be given a generous chance to free publishers from the "Windows 10 only" disclaimer in anything's system requirements, otherwise, get ready for more DX11 games the same way there was more DX9 after DX10 on Vista flopped

Tablet

Wasn't the problem with OpenGL that it was much more difficult to use than DirectX? If I heard correctly, Vulkan addressed that problem and brought it up to par with DirectX. Barring any successful anti-competition tactics from MS, Vulkan seems like it is poised to wrestle control.

ALL of the major game engines already support Vulkan. I'm excited

Considering the amount of support Vulkan is getting already things are looking very good indeed.

Plus the've got Mantle and OGL4.x games to port over

What exactly is the improvement OpenGL?

>Will vulkan crush the closed directx 12, or it will just die while devs will be forced to give their freedom in order to use directx?


no this question belong to the stupid question thread

vulkan has zero market share and monetary power to do fuck all.

Vulkan is just a protocol layer between the GPU and OpenGL like GLX is between X and yer vidya game.

Its like Wayland for games.

Google is backing it in Android N so it can gain some heavy ground in the android mobile gaming market, now you can have fancier micro transaction dumps ;^)

Nvidia advertised Doom 4 running on Vulkan at an outstanding performance.

Will it go unnoticed like the old OpenGL? Maybe. If enough companies educate people on the matter it might be good, it's already good for Android, not really for iOS because of the proprietary Metal API, because they both can't really use DirectX.

For desktop gaming, it's at least getting a bit more recognition than OpenGL ever did, but not enough to make a huge impact.

Phone

The whole ecosystem is a lot easier, plenty of graphic programmers start with OpenGL until they want to release a product and get stuck with audio, et cetera which by then they switch to DirectX , Xaudio and et cetera.

Vulka apparently should address this issue too.

Didn't SDL already solve that problem?

Dunno, but by experience in games, all the Hyperdimension Neptunia games ported to PC use OpenGL and all 3 of them had problems with graphics or audio.