How long until VR becomes mainstream?

How long until VR becomes mainstream?

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13.7 years

>vrfags

>when will a fad become mainstream
unless Sony or Microsoft add it to their consoles, it won't go anywhere

This is unfortunately a technology topic that really cannot be discussed here. The issue is this place is populated by kids, and most are poor kids/NEETS. Thus their pushing for old and cheap shit religiously, low end hw, low end gpu's, laptops, OS's..etc.

This guys comment sums it up The voice of the children has spoken.

It will only be seen as having potential once the poor can get access to it. Like high end sneakers and phones, the poor will find a way to add to their consoles once it can be, then you will hear them singing a different tune. Right now they cannot other than through cardboard or cheap chinese shit that in no way gives what the most current 'high end' VR experiences are like.

Probably at least another five years.

How long until Smartwatches become mainstream?

>unless Sony or Microsoft add it to their consoles
microsoft backed oculus and sony already has one coming out for playstation.

Few weeks ago, I'd say never, because not everyone can afford buying a $500 GPU + the headset.
Now that AMD release a $200 GPU that can into VR, it might be possible.


Something that I wonder. Why is the HTC vive so expansive compared to the rift ? And how some people create headsets even cheaper that seems to have similar specs ? What are the differences ?

When the headset price falls below 200. Itds impossible with a 500 pricing

too late fampai, half my uni has an apple watch or some knockoff.

Until they make the headsets more aesthetic, i.e. without all those massive cables for example, when they make the setup of the sensors cheaper, and when the price is cheaper then people will start really getting into it.
I haven't tried any of VR yet but I think the whole experience is awesome but the all the issues I mentioned above seems be the major problem for VR. For example look at the gaming, initially many people didn't used to play games because you would a computer to do and getting a decent computer would've taken some kind of research (I' 24 atm so I'm not very versed with the gaming scene before teh late 90s). It was only after console started to get released that the gaming industry really picked up.

As far as I know HTC Vive has really good 'motion' sensors. Its a pain to setup but will give a great experience.

when they make the setup of the sensors easier*

When HL3 is announced as a Vive exclusive.

I was just correcting my typo

As soon as phones can act as high end VR, thats the only way.
Headsets are too expensive and cumbersome to own and use.

not for a very long time
Right now all cuckulous rift owners are buttmad.
All it is, is a money pitt that has next to no uses.
Most of the games are way to expensive and barely functional.

I want vr waifus now

Make the headset $200 too and it might actually happen.

When all the various porn categories get filled in with 360 degree cubemap videos. Current vids are good, but few from a relative perspective.

ahhh.. the words of a child. You gotta love them.

- Not for quite a while, VR has some real issues to address.

- Current prices on hardware are too high for mainstream acceptance but they will come down eventually.

- The platform war needs to be resolved before any platform can make major inroads.

- Current HMDs block both your vision and hearing meaning you are almost completely isolated from your environment. This not only puts a significant limitations on the environments and situations that VR that be used in but also on the social acceptability of it since you are completely tuning out everyone around you.

- The HMDs are not comfortable to everyone wear for extended periods. They have weight and get unforgettable/hot/sweaty for many users. In the future HMDs will be smaller and lighter but they will never be as comfortable as not having to wear anything.

- There is also the major issue of motion sickness. Many users get sick while using HMDs. While plenty can eventually overcome this over extended use, many people cannot due to, age, health, hormones, and other differences. I'm sure game development techniques will improve, and so will hardware to reduce nausea but it's hard to see it being solved completely, and coming at the cost of restricted gameplay mechanics like the warping-around-instead-of-walking trick some games are using now.

Another one I forgot to mention is for roomscale VR. I don't see any chance the roomscale tech becomes mainstream. It may be cool for a year or two but it will go the same way as the Move, PlayStation Eye, Kinect and every other movement-based input device. The reality is people are lazy and don't want to have to constantly move to play a game.

I agree.

OSVR2 will be close to the rift (At least according to the specs) and is "only" $300-400

*Oculus needs to cut their shit before major progress happens

Vive has the passthrough camera which is easy to access, and if you use semi-open or open back headphones you can hear the outside world at least a little.

Agree

This is one of the bigger barriers, I think since it's not something you can just fix instantly with better tech.

Roomscale is neat, the only reason I don't spend a lot of time utilizing it with my rift is that I don't have a lot of games that use it well. And my favorite game I keep going back to right now is Audioshield.

When htc vive chinese ripoffs are available in aliexpress for 99$ or less

3 days

never
the mainstream is generally quite social and doesn't waste thousands of dollars on new hardware every two years for muh graphics

I don't think it ever will. Maybe it will become permanent part of "gaming culture", but among regular people it won't be popular. It's simply too much hassle for people to actually start using it regularly and has some issues as mentioned.

At the moment it's like a unicycle, it's fun to try it once or twice, but when you want to go to work, you are probably using your bicycle still.

>Not buying into some escapist fantasy device makes you a child

>Current HMDs block both your vision and hearing meaning you are almost completely isolated from your environment. This not only puts a significant limitations on the environments and situations that VR that be used in but also on the social acceptability of it since you are completely tuning out everyone around you.

This is a pretty big part of it for me and probably a lot of other people, I find the idea of being totally shut off from reality rather discomforting and honestly kind of pathetic, what if something happens while I have the headset on? What if I get a phone call or text message? What if somebody walks in?

Besides, while I would probably enjoy it, it is nowhere near compelling enough for me to go through the above, let alone spending money upgrading for the capability when I rarely play games and lack the proper room space for its potential non-game applications.

You know the vive can send phone messages directly to you while you have it on? Also if someone walks in they can press a button on the keyboard to "knock", and if you're worried about some stranger coming in fucking lock your doors dude.

lain ftw

>You know the vive can send phone messages directly to you while you have it on?
Sure, then I have to reply, or take a call. I prefer to get up and walk or otherwise take myself away from distractions especially for the latter, it's much easier to simply pause the game, take off your headphones and pick up the phone than turn on an undoubtedly shitty passthrough camera system or pull off the tighter, heavier headset assembly.

>Also if someone walks in they can press a button on the keyboard to "knock"
That's pretty pointless, if they're getting that close to me they might as well just tap my shoulder, or better yet shake me out of annoyance for having to repeat themselves for the third or fourth time after they realized I'm wearing a headset.

>and if you're worried about some stranger coming in fucking lock your doors dude.
You know that you can live with other people, right? And that someone walking in is only one of many things where being aware of your surroundings is beneficial? Overall, it's more trouble than it's worth, and there's no reason for me to shell out a thousand or more dollars on this "privilege".

>How long until VR becomes mainstream?
Not in my country.
The price will sky-rocket.

Easier than what? Setup is like, ten minutes tops and that's if you bother with the demo afterwards.

>he fall for $200 meme

Define mainstream. On par with computers and smartphones and facebook? A long, long time, but I think it will become standard equipment for tech enthusiasts, gamers and a lot of professional fields pretty soon, like within 10 years for sure.

My company received 6 Vive Pres maybe 4 months ago now?

I used them at work almost daily and I have one at home.

The "wow im actually here" thing never goes away. It doesn't stop being special.

I have seen 100+ people try it, basically everyone comes out amazed.

The problem VR has today is that it takes an investment of time and energy to get something out of it. Its like scuba diving, yeah being underwater and seeing fish is unique and amazing but you dont always want to put on a heavy tank, a narrow facemask and then paddle around for hours.

Widespread adoption of VR is inevitable. Until it becomes cheaper and more convenient it will be relegated to arcades and, hobbyists and business applications.

>Its like scuba diving, yeah being underwater and seeing fish is unique and amazing but you dont always want to put on a heavy tank, a narrow facemask and then paddle around for hours.

That's a good analogy

Nah man I think it's more like 13.678 years

>rounding 13.67845972485 years
Fucking scientists.

this
poorfag here
good vr for under $300 in europe when

>surrenduring to the sexual botnet

Why do people always have their mouth open in these pictures

Sony is releasing PlayStation VR

Microsoft are either partnering with Oculus or making their own VR.

Facebook has Oculus

Google and creating their own VR

Valve are doing VR

It's going everywhere, you dense fuck.

Needs to be under $200.

VR is for mouth breathing retards.

Why?

Laptops are $1000+

Televisions are $600+

Phones are $600+

I don't think it will become big mainstream. But I see many use for VR.

Beside for gaming, VR can used for watching 3D movies, education, seeing historical locations and researching object/species in 3D.

after one or two more generations of vive/rift

prices need to drop (which they will), issues like locomotion have to be fixed and the hardware needs to be less cumbersome

right now it's just a gimmick but eventually it'll be standard for video games

Looking forward to seeing the headlights :
>Mab robbed in his own house while playing VR (porn) game
>victim says he did not notice a thing while his house was completely robbed

The you can take or see calls/texts in the Vive, or take it off and put it down as quickly as a pair of headphones.
And the passthrough camera is actually very impressive. Whenever I turn it on for someone for the first time they have an "Oh my God" moment.
Even though it is incredibly immersive, it doesn't isolate you from the real world as much as you think if you don't want it to.
This is what I don't really understand. At $800 for the Vive, it puts it well within the price range of unnecessary tech that people buy every day. TV's, speakers, phones, cameras, hell people even spend more than that on gaming monitors that deliver less experience than either of the main HMD's right now. And the price will only come down and more diverse options will be available, this is first gen tech.


Also, concerning content, Bethesda have announced they will be releasing Fallout 4 and Doom as fully featured roomscale VR titles on the Vive, and HTC have announced more AAA games are in the works.
The content at the moment is mostly smaller indie titles because the headsets have only been out for a few months, it will take time for full length titles to be made/released by big publishers.

It's more expensive because it comes with two laser emitters that provides nearly perfect tracking over a large room (Steam recommends maximum 5x5m, but people have had success in considerably larger spaces) and two tracked controllers that let you actually interact with the virtual world. Oculus on the other hand has just one optical tracker (camera) at the moment and only tracks the headset in a sitting/standing, front-facing configuration with a KB/M or Gamepad.
They will be coming out with "Touch" sometime this year that will come with a two tracked hand controllers and a second camera to improve tracking, but will probably cost at least the price difference between the two anyway and Oculus is still only focusing on standing front-facing games and experience, rather than moving all around the room in every direction.

Woah you sound like a huge douchebag.

The cheap Chinese "cardboard" alternatives are actually getting pretty decent.

FOV on some of the new ones are super realistic. Great for movies, porn and trying out fun VR shit.

But I agree with you. 6 inch panels designed for phones are cheap and everywhere. It won't be long until a company taps into the cheap VR market with a decent product that doesn't need your phone to power it for under $150.

It won't. AR is where it's at.

When headsets are small enough to wear 24/7.
The only way VR will become mainstream is if it improves our every day experiences, which is what it should be doing.

MS already skipped VR and is going for AR, m8.

People are dumping big big money into it, but i wonder if it will be a bust, just like 3D was. I can't be fucked to dig up the post, but there's a lengthy write up out there by a guy who has worked on VR flight sims for the air force for 30 years. He basically said you can't keep people from getting sick, and that true VR is basically impossible. He also said that for 10-20 of the users the VR impairs their vision for up to 48 hours, essentially making it unsafe for them to drive.

We may only get VR that won't make you sick when we figure out how to stimulate our internal motion sensors in sync with the visual.

The production process is more expensive (for now) but you need less material
In the end two smalls screens are easier to manufacture than a huge one

but in many cases you are still better off with a monitor, if you want to show something to another person or if you get in and out of the chair often

monitors will continue to exist, but VR headsets will have at least 20% adoption rate compared with monitors

>Something that I wonder. Why is the HTC vive so expansive compared to the rift ?
Much better immersion due to roomscale and motion tracker handheld controllers

The Vive lets you interact with a virtual world. The Rift just lets you look at it. Pretty big difference IMO.

>And how some people create headsets even cheaper that seems to have similar specs ?
Such as? I can't see any competitors offering the same specs

I just hope people realize the incredible potential of having a VR-based exploration / puzzle game. Think Myst VR. Or maybe something like Firewatch or Soma.

Man, VR can't take off soon enough. Still waiting for the Vive to support Linux.

it just kind of happens

there was a VR porn thread the other day on /gif/. I'm still making my way through the webms i saved.

>Doom on VR
fuuck i didnt know about that one, ive been playing it on bigscreen beta for the last few days, shit is intense man

>impairs vision for 48 hours
you know i kind of experienced this, for the whole day after i was up late using my Vive i kept feeling my real life vision warping subtly, kind of like if you get minor tracking errors when wearing the vive. this happened quite a few times recently. Especially after playing games like the Solus Project where there's camera movement that's disassociated from your actual head movement.

When people stop asking when it will become mainstream it has become mainstream.

why? does the headset make it harder to breathe normally

I honestly have no idea, breathing in to affected, but it seems to be something everyone does, at least a little bit, when in vr.

Isn't affected*

It won't be. Not the current iteration, anyway.

But you can bet that PR agencies for dozens of Fortune 500 companies are working overtime to convince you it will.

I don't think anyone thinks the current iteration will. It won't be long before they're cheap enough for mass adoption though. With both consoles supporting it soon there's no reason why it won't be a hit if they make it cheap enough. I foresee it getting into the $200 range in a couple years.

Both of these. I'm routinely confused, is VR suppose to replace things like television? If so, I don't know where it will end up. It's place is a little odd. I enjoy watching TV with my wife (REEE) and it would be a bit jarring for us to try and talk while wearing these fucking things.

Also

>nausea

Big potential deal breaker here. I can't even do 3D without getting massive headaches/nausea, how the fuck am I suppose to cope with VR?

I'll be the first to admit that I haven't tried VR yet except for a couple of demos in stores and such, but still, I'm not feeling it yet. Maybe someday though

Until the consoles fully implement it. Which would probably be the consoles after the neo and scorpio

>what if something happens while I have the headset on? What if I get a phone call or text message? What if somebody walks in?

Vive handles all of these pretty well. It has a camera on it that's easy to get to to check on things. You can link your phone to it to get text messages and phone calls in VR. And SteamVR has a button that someone can press on your PC to get your attention.

Also want to add that motion sickness depends entirely on the game. I've demo'd the Vive to people that get easily motion sick, I get car sick easily myself. They had no issues and they're finding ways to solve the sickness problem for games that are more prone to it like ones requiring the gamepad to move.

youtube.com/watch?v=lHzCmfuJYa4

interacting with a virtual world is pretty useless until suits that can provide a tactile response become mainstream

when they figure out a way to make it work without needing a large room to place a bunch of cameras in or a controller

when it becomes affordable enough for the average joe

high end hardware always has the worst games

low tech hardware always forces developers to make the game good

not gonna happen

just get a dildo with remote and you will be fine, perv

>perv
to away, roastie

*go

I take it you have not tried VR with the latest tech. It does create a jaw dropping effect initially for most who try it. It is pretty cool, and will just get better.

VR is fagwear.

Does using a wasd controller to move around cause motion sickness? I tried vive and it was amazing. But you were only walking small distances and teleporting around. Is motion sickness the reason why they didn't put a movement keys/stick on controllers?

It's the future, just like how motion controlled gaming was the future.

I think he was pretty factual actually. The barrier now is the cost, if it was within the grasp of most of you, you would check it out. Regardless of what you claim now.
Once the poor find a way to aquire it, you will hear a different attitude towards it. Right now, most feel it is a party they cannot afford to attend. Doesn't mean in the quiet of their own thoughts they don't really wish they could participate.

>try vive
>holy shit it is amazing
>realize there are no actual games yet
>realize you don't even have good enough PC
>realize your house rooms are way too small
well shit, next time I rent a place, a big enough room will be one of my first priority.

They could easily use the dir pad for movement. I think the devs need to realize, that being stationary and moving through the world is not as big a deal negatively as initially thought. The design limitations when trying not use the traditional movement methods(wasd, jstick...etc) are preventing them from porting triple aaa titles it seems.

I have a Vive and would have no issue with using regular 2d movement controls as are used currently, but with the added immersion visually that VR provides.
I am sure they are figuring that out now it is in users hands.

>All it is, is a money pitt that has next to no uses.
>>Most of the games are way to expensive and barely functional
>games
child detected. people who buy oculus buy it for porn

It's kinda weird, but doesn't make me sick, especially if I walk in place of even bounce on my toes a little to simulate walking.
You can try it in altspacevr and spell fighter.

don't have vr :( just tested it on company. I am planning to buy if there will be enough content to justify it

You mean

>laptops are $200+
>televisions are $200+
>phones are $20+

>child
>says the user buying 600 dollar face-mounted monitors that can't even 4k

whereabouts do you live? if by luck you're close enough to me I might to be open to a demo.

>VR demo rape date

>We may only get VR that won't make you sick when we figure out how to stimulate our internal motion sensors in sync with the visual.
Isn't this sort of what roomscale is about?

Also 1:1 head tracking. Don't show the user moving images that are not connected to the body's motion.

√π•9 years

haha. Yeah, I can buy it because I am not a child. But I can play as in in VR.
Do you say the same things for a set of Golf clubs? How about drones, or remote control vehicles?

>mfw the faggot I am replying to has anime 'figures' and dvd's
>mfw b..bb..buuut they're collectibles
>mfw only collectible to other faggots
>mfw children's toys in everyone else's eyes

Pretty sure I nailed it.

> There is also the major issue of motion sickness

No, there isn't. Stop playing games with artificial vection and you'll get no nausea whatsoever.

See above. Motion sickness is not a problem if you use programs that aren't designed by amateurs.

>Motion sickness is not a problem if you use programs that aren't designed by amateurs.
Unfortunately, we don't live in such an ideal world.