Why is OSVR the best VR headset?

Why is OSVR the best VR headset?

It's really nice to have, especially when you're a poorfag

it has a bunch of tradeoffs though

it's not that consumer friendly. for some games you have to tinker alot to get it to work.
you need to use your own pair of heavy headphones. it's not as leightweight as the rift not is the buildquality comparable.

that's what i find objectively a tradeoff.

the subjective part is still unknown if you would get the same clarity lenses like oculus rift and so on

I like the idea of it being user serviceable, and being able to buy the parts, but I'll be missing out on the Vive's controllers and the roomscale lighthouses, which were the reasons I bought the Vive over the Rift. Good on the OSVR team to bring VR to other markets though. Maybe if I have spare cash to screw around with, I'll check it out?

They showed off a glove at E3 that you put on and move around and stuff. It'll probably be expensive though

it's actually affordable for one, the vive and the rift are horribly overpriced for what they are and the silly motion controllers are just a massive turnoff, they should just be a good screen with headtracking honestly.
I'd buy the OSVR if there was some way to get games to automatically scale to the screen of the device.

Oh shit really? A glove sounds really cool, damn I should have followed e3.

The gloves aren't wireless, are they? Probably not.

It's supposed to be able to do bluetooth, but their website says it would have lower latency with a usb connection

Maybe it comes with arm straps for the cables lol

Oculus Rift has cool exclusives

Nobody claimed that it's the best. Where did you get that from?

it's the only heaadset that's not bundled with $999 add-on controllers bullshit, that's good

god, i'd buy this new osvr-with-proper-resolution right now if it'd only be properly supported in big titles. I want VR almost exclusively for racing games, as far as i know osvr supports none of them, and i'm not willing to fuck around with tridef/trackIR wrappers/many camera controls just to have pathetic uncalibrated excuse for VR where nothing is in "real scale" like in Rift.

i mean, i'm doing it right now with cardboard, but i'm not willing to pay "VR price" for it.

Only one that's actually open source and currently runs well on Linux.

VR dev here. VR is an enormous black box shit show.

Even the Vive, promising Linux support, hasn't happened yet.

>OSVR
Because the linux kernal is the best kernal

Chek'd quad dubs

It sucks, but my guess is majority of users have a non Linux machine to use with their headsets. The motif for the OSVR seems to be open source, hackable(?). Hopefully
other companies will follow suit soon.

DDOOUUBBLLEE QQUUAADDSS!!

those are quad doubles

Almost :'(

>own pair of heavy headphones
my medium-end headphones are ultra lightweight, you're only going to have heavy headphones if you buy LE GAMRE headphones

If you want to play that second hand crash bandicoot on the Oculus store you should still get a OSVR/Vive and use Revive

Didn't they put a DRM on those games?

How much does it cost? And how good are they?

The upcoming one is supposed to be $400, the current one is $300. Don't get it if you have the money for an Rift or Vive though, OSVR isn't quite as good.

Is this thing a finished product or are they doing that Rift thing where they will release half a dozen unfinished versions?

it's a nerd toy, it was finished when screen started displaying data

Yes, Oculus Home. but with Revive you can use Home with your Vive/OSVR

It's pretty good imo

You've never used VR and it shows.

I was really considering getting this. Can I pirate Oculus games and play them on this? Does it work with Vorpex?

Nailed it.

I wish I could be there when every one of these little faggots tries a Vive or Rift..Vive specifically, and says the same thing after. Not one of them would..if they were being honest of course. Shit is great, just needs more titles/apps and better tech down the road

Don't forget that OSVR has no tracking points on the back of the headset whereas the Rift does. Vive doesn't have tracking points on the headset, but on the other hand the Vive has two outside-in reference points.

tl;dr - Rift and Vive both have 360 tracking (Vive's is better), but OSVR only has 180 tracking.

> Vive doesn't have tracking points on the headset

This should be "on the back of the headset", sorry.

Looks shitty