All the cited "negative" benchmarks have one thing in common: they use DirectX 11 or OpenGL 4

All the cited "negative" benchmarks have one thing in common: they use DirectX 11 or OpenGL 4.

Did Nvidia pay reviewers to omit DirectX 12 and Vulkan benchmarks because they knew Polaris would finally unquestionably destroy their crippled and gimped GPUs?

>DirectX 12 and Vulkan
No games support it yet.

480 will be severely outdated by the time dx12/vulkan is relevant. It's not even a flagship card. AMD fucked up bad.

>What is Hitman and Ashes of The Singularity?

Doubt many games will support it until Nvidia tells them it's okay. Which tbqh kinda kills the point of dx12.

dx12 is already relevant, stop living under a rock

Pretty much every demanding game that came out this year and that will come out in the future will be dx12. The 480 can run all the ones released with decent framerates at high settings.

There are two gpu generals. Pick one.

>damage control

The poorfag games that AMDpoors play aren't DX12 either.

...

Yes there are faggot and the 480 is just a mid range card that in most cases cant even best a 970

>no games support it
>point out two games that support it
>damage control
wow, there's that word again.

fuck off crybaby

cool.

How did they fuck up?

The 480 is the best 1080p card for the next couple of years

Would you rather run Deus Ex on a 970 or a 480

We have a gcg thread for these discussions please.

Stop trying to get people to join your faggot general

GOOD JOB AMD

You're not going to make that thread a thing.

Sup Forums makes individual threads on cards. It's not like ThinkPads or programming.

Nice job pointing out the two games that support it! Too bad they are shit.

No, there just aren't any dx12 benchmarks that aren't ASHES

>bawww amd designed a card for 2 games and not the thousands that use dx11

nice job moving those goalposts, too bad they are shit.

DX11 games are all playable at pretty much max settings with this card already. Why even bother targeting it at this point? Future demanding games will all have dx12 as a target and dx12 is generally gives better performance than dx11 anyways.

Well damn, let me just go into the options menu of my games and enable dx12. Oh shit, they forgot to put that option in.

>game developers will stop at DirectX 11 and never use anything after that

Every game coming out now or planned has DX12, Vulkan, or both.

The 480 will run old games well because they're not as demanding as new games, which will run 12/V from now on.

Please don't bump stale threads.
We have a /gcg/ for all graphics card related discussions.

Stop it. You are a selfish prick

why don't you go post in a thread you're allegedly interested in instead of trying to herd everyone around like a wannabe hall monitor?

>oh no my thread is losing
>oh no people will learn good things about the rx 480
>what can I possibly say to stop this?
>"Please don't bump stale threads.
We have a /gcg/ for all graphics card related discussions."

Fucking this

the card failed its pci-e certification from 3 independent reviewers, no amount of damage control is going to change the fact that within the next month or so if they don't re-specify the legally won't be allowed to sell the card

Yeah no

So. Seeing as almost no fucking game use it, their GPU's are worse?

Not necessarily

>DX12

>Worse than 390
My sides

>buy a card now that is okay and gets better

its shit obviously

I want nvidia to fail .

>RotTR
>DX12
Should this be funny?

Deus Ex in august
Battlefield 1 in October
Forza horizon 3 in sept

Just to name a few these are all gonna use dx12.

But the drivers do make the card better over time user. The prime reason to go AMD

>We

...

True, I would say the only "real" dx12 games are the ones that launched with it.

Rise of the Tomb Raider didn't launch with DX12; but that pic was cherry picking.

In the more demanding part of the benchmark, the 480 does extremely well.

Deus Ex, Niggerfield 1, and DX12 from then on should be a better representation.

The issue with DX12, Vulkan and Mantle is that those API are low level, meaning the developers have a lot more heavy lifting to do.
Expect a lot of poorly optimised DX12/Vulkan titles.

That might be less pronounced with DX12 and Vulkan.

Dare I say, the issue with GCN and DX11 is that there is more hardware scheduling (Async Compute, etc.) that wasn't tailored to DX11.

Meanwhile, nVidia does a lot of scheduling in the driver and/ or their hardware scheduling is just really well optimized for DX11... no fancy stuff... just make it quick since it's not a multi-threaded API.

Not if their code is optimized for consoles already since they all use GCN designs.

Please move all graphics card related discussions to the /gcg/ graphics card general thread, thanks.
Saged to avoid any confusion.