Is the unreal engine made for fgts which can't program?

Is the unreal engine made for fgts which can't program?

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play.google.com/store/apps/details?id=com.bentleyholland.mathmaster
twitter.com/AnonBabble

No. Blueprints will only get you so far.

/thread

what a stupid question

You're mistaking it with unity. UE4 is currently beats the competition in every way.

It's for developers who don't want to reinvent a perfectly fine wheel.

no, what you just described is Sup Forums

UnrealScript is a programming language.

for UDK. UE4 uses C++

This, besides performance concerns it's also incomplete. for example blueprints doesn't have hashmaps.

But you need a decent computer if you want to program UE4 C++.
>Visual studio laggy as fuck
>Intellisense often doesn't work and laggy
>Header tool takes like 30 seconds on a hello world project.
>Header tool runs each time you compile even without any changes made
>Add another 30 for the actual compilation
>Another 30 seconds for a hot reload
>Hot reload randomly fails for unknown reasons
>Takes visual studio 20 seconds to become response after hitting a breakpoint
>Stepping slow as fuck
>...
Maybe they fixed some stuff already but i went back to unity already.

You can use other editors if VS is not your game

You're not forced to use visual studio.

no, but unity is

Blueprints are limited.
So is FlowGraph in Cryengine.
You can make in game changes fast but entities nee to be hard coded.

I switched to using clion. I'd pay for it, but get it for free because I'm a student.

this

If you can't program, don't even THINK about making games. Trust me, I tried. You can learn it if you really want to, but you wouldn't be asking this question at all then. Also
>>>/agdg/

>implying unity isn't harder to use than game maker studio

>implying the only people who use unity aren't hipsters looking to make another firewatch

You know blueprints are a lot more advanced then you're giving them credit for. Sure c++ is needed but most of you in game entities can be made using nothing else. They even get compiled to native c++ when you package them now too. I just recently released a game for iOS and Android that was 100% blueprints, except for one c++ mix in class that did some maths. You can write an entire game in blueprints and it's not even that bad or slow.

What goym? We want to judge.

I haven't tested how far blueprints are improved in Unreal but if you say you can do it I believe you.
i work with cryengine and Im telling you nodes given you are very limited so ether you need to make your own nodes which again includes bullshiting in c++ or make entities again from scratch in c++ and lua.

I like games using it.

It's only a simple game but here you go:
play.google.com/store/apps/details?id=com.bentleyholland.mathmaster

Yeah it's so shit in squad