guys, I want to enter college and study software engineering.
my dream was to make videogames, but the more I learn about the industry, the more shitty it seems, it's like too much effort, peanuts pay, literally playing the lotto on that.
Are there any other ways to mix coding, music, art, writing that isn't videogames?
Programmers are programmers, and video game developers are only a small subset. You can be a programmer without making games.
...but there will be little to no music involved.
Jonathan Martin
>he doesn't work on creating strong AI capable of writing original works of music
full pleb
Levi Cook
I guess I'll enter college and make questions to the professors.
I'm sure I can come up with some novel idea, maybe an interactive magazine or interactive literature or some interactive comic.
Andrew Long
>my dream was to make videogames >but the more I learn about the industry, the more shitty it seems >it's like too much effort >peanuts pay
I dunno what the fuck you talking about. I work for electronic arts, I make 85k/yr, I don't have a compsci degree, I have no formal education, I only have 5 years experience with linux.
Jeremiah Hernandez
>mix coding, music, art, writing that is Just use Source Engine by Valve or Crysis by Crytek, it's easy.
Owen Kelly
>I'm sure I can come up with some novel idea I envy you. So young, so full of hope!
See you in 4 years when you are in your first job. Then you can rewatch the exact same video, and cry.
Hudson Myers
except you're literally a cog in the machine and your work is to be a chinese phone emsambler.
you're not working on your ideas.
even with an engine a game needs dozens of people.
still figuring out what to do.
I'm gravitating towards some kind of multimedia interactive magazine.
Luke Gonzalez
good for you
someone I know who works for an EA owned company works very long before/during releases. otherwise he likes the job and the pay is good, but he's not a code monkey so that helps I guess
Noah Lewis
>tfw fell for a computer related education because I played games and pirated them, people thought I was good >tfw I'm not good and don't have the mindset to notice patterns in arbitrary sets of data >tfw I'll always be implementing naive solutions for the rest of my life
RIP. Not that it matters, I'm unemployed.
Jack Anderson
>except you're literally a cog in the machine and your work is to be a chinese phone emsambler. Cog in the machine? Perhaps, but I like this machine. I work with people my age, I can wear whatever the fuck I want, I enjoy what I do. >you're not working on your ideas. Yes I am.
Ryder Kelly
cool, so you're a CEO?
Charles Bennett
>works very long before/during releases True. > likes the job True. >the pay is good True. > he's not a code monkey so Niether am I
Thomas Jackson
No. Of course not. It's not like CEO is going to make technical decisions on how systems are going to be built and maintained.
Jace Taylor
my point is that the end result isn't your original idea.
you will be like those painting assistants working on michelangelo painting.
Jonathan Wilson
>software engineering top kek pajeet
Thomas Anderson
EA stands for Early Acces games
Asher Gray
>my point is that the end result isn't your original idea. Listen, you clearly don't know much about the videogame industry or software development. Your creative idea doesn't make a good videogame.
>you will be like those painting assistants working on michelangelo painting. >will be You might be, but not me. I'm like the engineer who builds the chapel his paintings are in.
Liam Peterson
>EA stands for Early Acces games Nobody mentioned Early Access games. Whats your point?
Hunter Kelly
Become an application/web developer.
You can play the role of UI/UX designer on top of writing the application's logic. This might not be possible at the start of your career, but keep fighting for it and it'll happen, even if you end up having to contract and work alone, building things for small businesses.
That will involve writing and art (to some degree) but probably not music.