i did not know the snes was capable of this
16 bit console music
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SNES games could use their own sound bank with real instrument sounds and then use the SPU to modify these instrument sounds to get more range out of them.
It's why SNES sounds amazing compared to the Genesis, which just sound like a bunch of farts.
>what is midi
Ducking gay retard
You think that's impressive, look at this shit
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go home duck
>forgot to disable autocorrect
no, i called you a duck
demoscene is awesome regardless of platform
>literally the most popular piece of SNES music ever
>never knew
If you want something actually impressive, listen to the Gimmick OST.
this megadrive Demo is probably my favourite
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oh, you were referring to yourself. now we are both ducks
Autism
>that cheaters mode 7 at 2:24
the megadrive soundchip was raw machine
While we're on the topic of old hardware audio, where/why did the Genesis go so wrong?
The bad audio was from the CDX, basically a Genesis/MegaCD combo
But why did they feel the need to dumb down the hardware? Was it just to save shekels?
oh dear fucking christ
Well, the Megadrive/Genesis was selling like a mad cunt at the time, that's why
It's a good OST but it also had some additional audio chip in the cartridge.
yeah, after the VA6 revision they really went down hill due to cost cutting.
Except the snes isn't a MIDI capable device you retard.
that is pretty impressive
More Genesis shit youtube.com
even used FM for the drums, impressive
NEAT
The sinister laughter at the beginning really gets me. It's so stupidly hard to make FM sound like anything but digital ear-rape.
It depends on how well you understand Frequency Modulation synthesis, and yes, the YM2612 does make it hard since it limits you to 4 operators and only lets you use a sinewave as the waveform. Big boy FM is even harder to understand but allows for more room to create sounds like that laugh
8 bit was good too
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>Not knowing it's called chiptune
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I always loved this tune!
...
>on-cart extras
>unique to SNES
Nintenkids, please leave.
Genesis could do some crazy shit with its processing. Look at the game Red Zone.
FM can sound pretty nice with heavy music like that
not so much for other types
pff, you call that midi?
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>People claim the hardware was weak
>translation: people made excuses
was waiting for this
We're talking about the basic SPU dumbfuck, SNES had a good one. Genesis didn't.
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In case anyone tells you NES music sucks.
Pick any Tim Follin stuff, really. (Since he did both Solstice and Silver Surfer)
>sound bank
>sample based synthesis
[vomits]
Literally nobody
>NOBODY
can beat this shit right here. Both technically and musically, it's the best.
Great choice, that's some of the best VGM of all time.
FUG
imo genesis shines best with vaguely spooky/sad music
also, it sounds cleanest when the musician doesn't bother trying to make something sound like real instruments
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>Genesis
Streets of Rage BGM on Genesis turned my world upside down.
...
That's plain untrue.
Ristar for example is a shining example of Donkey Kong Country style atmospheric music
For an SNES tune thread there sure is a lot of sega...
I think Genesis did heavy music well because it was so bassy and abrasive
It just says 16 bit
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i was referring more to orchestral stuff like in final fantasy and other rpg's
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>SNES
>good
Like the FF6 opera scene?
>RRRRRRRRRR
>RR RR
>RRRRRRRRRR
... interesting choices