Virtual Reality General

Anybody have one of these? How do you like it? Do you make your own programs to use with it?

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my oculus rift is a dust collector.. but i will move it in a few days so it will find find new life

Its environment pretty much stalled after Facebook aquired it, right?

main problem is.. it needs time and adoptionrate.

it's fucking boring to not being able to play with your personal friends because there is no game that builds on longevity like league of legends or WoW

but for porn it's great non the less. it's getting better and better the better vr 360 degree hardware gets developed for it

No but if I'd buy one I would buy a HTC Vive. The Oculus Rift does have nice controllers but it cant detect the whole room as good as the Vive.

And there are more games for the Vive on Steam!

I've had a Rift a couple weeks, haven't used it much but to be fair I don't play regular games much either (bought Prey just before and was excited to play it, still haven't got round to doing so).

When I do use it it's a lot of fun, the display is a lot shitter than I expected but that's not a deal breaker for me, I can still get immersed with the decent head and hand tracking. Probably the main thing stopping me from playing more is the games are stupidly expensive for how little content some of them have/lack of replayability. I wanted to try the Rick and Morty thing (never watched the cartoon but it looks like fun) but it's 30 bucks for a couple hour long "game".

I don't want gimmicky "simulator" crap, I want real games (give me Prey in VR and I'd play that shit all day long) or stuff that's really fun and can be played over and over again like Robo Recall.

Buy a third sensor and it can probably track as good as the Vive, or good enough unless you have a really massive play area.

Do you find that the wires get in your way?

I'm all for VR still being a stupid gimmick, but the porn really is a drastic improvement.

The main problem is no one is buying it.
Since no one is buying it people are more hesitant to develop software for it you people are even less likley to buy it and eventually just get shit indie games just like what happened to the ps vita.

The ps vr was the deivce that was suppose to the thing to push vr mainstream. But that flopped sony dropped support and shut down the only studio developing tripple a games. Vr is dead lads. Except porn.

I was thinking of developing my own programs in VR. You can use Unity or U real and just use the Vive plug-in... some magic stuff for handling the controller inputs... and you are in VR with your custom creation. I was thinking about telepresence robotics as an application. I wonder if anyone on Sup Forums has compiled a custom application for VR? I'm just starting to read up on it and I want to learn a bit more before I drop $700 for the HTC Vive and another $1500 for a gaming rig that can keep up with the processing demands. Basically the cost is why said nobody is buying it. 60% of American couldn't produce $400 for an emergency.

My question is, would it be too much work to make a regular game VR compatible? I'm not talking about making them a full VR game, just playable on a Rift or Vive. If the game is first person and 3D capable you're already part way there, tie camera movement to headset tracking and a separate cursor tied to controller tracking. The controllers have enough buttons to emulate a 360 controller and movement could still be done with one of the joysticks.

Well that was quick

Thats really easy to do. Map the 360 motion of the headset to mouse or whatever look is set too. But it only works with fps. Try playing a tp games and you get motion sickness

>Try playing a tp games and you get motion sickness
Third person? It could done be similarly to Lucky's Tale, that works really well for me with no motion sickness after a few minutes of adapting and I enjoyed being able to look around the play area independently from the character. It's a weird feeling though, less immersive and more like you're a god looking over tiny people so perhaps not suited to some games (but the option would still be nice).

I dunno i could never get used to it. I tried playing assassins creed on my buddy's and it just felt really weird. Its hard to explain.

How did you get that to work? Is it something that can easily be applied to any game?

What does Sup Forums think of the Google Cardboard and Google Daydream? I recently got my hands on a free Cardboard, and I have to say that it's pretty impressive (but obviously not as good as the Rift or Vive), but there's not much I can actually use it for besides videos and some mobile VR games.

I think he used a program called vorpX?
But if you dont want to pay $40 for a licence key you could try Vireio
Garbage. Your resolution is drastically dropped and it hurts my eyes. I tried watching hardcore henry and i had to stop the first 15min

A friend of mine got the cardboard too. He was disappointed, the frame rate just isn't good enough. Its laggy.

When will higher end VR headsets be worth getting? I tried playing Job Simulator on an HTC Vive before, and it was definitely much more impressive than Cardboard, but these kinds of headsets are still really expensive. And not to mention that there's not too many games you can play on them.

Steam VR recognizes Rift as an output device so it's not impossible for Rift to play Steam VR/Vive games. Likewise, Vive can play Oculus Home exclusives but requires the Revive mod. Experience can be iffy on both sides if a game doesn't have official support for that particular HMD. In the end, it comes down to preference.

any non-vidya use for these yet?
heard of a browser for vr, but not sure if that's all there is to do

Get a Rift and that'll save you like $200. There are plenty of games available, Steam currently has 1400 although I can't comment on how many are actually any good.

You can watch 360 videos, Facebook Spaces and I think other similar hangout type things, and there are also creative applications such as 3D modelling. You can also use them as a virtual desktop so in theory you could use your computer without a monitor.

Oculus had a pretty substantial price cut recently. You can get the HMD + Controllers + 7 games for $598 USD. Though the entire VR library is largely consistent of shovelware, there are some gems that do make VR worthwhile. RoboRecall (included in the Rift bundle), Arizona Sunshine, Superhot VR, the Lab, and GORN to name a few.

nice, will look into getting into it, but that would mean upgrading from an rx 480 (which is supposed to be vr capable) to something like a 1070. maybe vega

Best application I've seen has been a VR car racing thing that was set up in the middle of a mall. One-person pods where kids would put on headsets and the chair would move with the simulation.

That and the Valve Lab's demonstrations of a planetarium and the human body demo. Museum-tier stuff, basically. Then again, it doesn't work if you're trying to show more than 1 person a demonstration about nature, or something. Safer to invest in a life-sized public display with fancy animatronics.

Sims are definitely a strong suit for VR.
youtube.com/watch?v=o1V8QEAdGNM

I'ma stick one of these in the basement with some space sims and never leave home again:

youtube.com/watch?v=1GAdDO1ik5A

Is it possible to play that Rick and Morty VR game on Cardboard? I am thinking about using something like Trinus VR to stream the game to my Cardboard, although I think the game would still need controllers to be playable.

I have a vive.
All it does is collect dust. I want to use vr desktop but it isnt compatible with wes7 and Im too big of a jew to buy windows just to use a $14 program.

Google earth vr is the best shit I have experienced gaming wise. There is something called "the lab" or some shit, Ill sit there for hours shooting arrows at shit and attacking the people with the rc helicopter.

I also use it inside of a virtual machine (kvm with 1060 pass through), I don't think most people would see the difference. I'm not sure if I can or if its just in my head knowing that there technically is _some_ lag.

Also half life and portal 1 have vr mode disabled, I hear theres some nigger rigging you can do to turn it back on but yea. And vr emulators are a pain in the ass. I spent an hour looking though bobble head seizure cam mode on wind waker simply trying to aim the telescope at the fucking mailbox to trigger the cut scene. Dolphin vr devs tried to make it so in windwaker, when you zoom in past 3x it "goes to first person mode" which doesnt work and is all levels of jacked up. I cant remember exactly how it was, but it was like each eye is looking a different direction, and the character breathing causes the screen to sway about half a mile in every direction. Where you are looking on YOUR screen is nowhere near where link is looking in game, so when you eventually do find the fucking mailbox, link is seeing the fucking ocean or something and the cut scene wont trigger. I eventually had to walk away ready to smash the vive and questioning every life decision I made that lead to me buying the fucking thing.
I then went to play ocarina of time in vr and had to quit that too because the controls on the vive controller are ass, and the camera wasn't wanting to play right with me and I was still pissed off from windwakers telescope cam bullshit. (these games were played on bare metal and not in a vm)

cont.

I have a Vive, I like it.

It's obviously not a desktop replacement by any means, so there are times where it doesn't get too much use in a week, but it's always good fun. I'm in a few betas for some stuff coming out that give me good hope for 2017.

Most of the interesting stuff is "experiences" more than games, ironically enough. The games are just often too watered down.

Porn isn't what I expected, it's good, but I'm not pulling out the device every time.

I would not by a rift, room scale is an important aspect of VR and no one likes jewbook anyway.

>do you make your own games
That was my plan. I wanted to use it for this too because I was wanting to make my own game/sandbox so that I could dick around with 3d modeling and use it as an excuse to brush up on programing. I never got around to setting up blender to work with it because unreal engine pissed me off.
Unreal on linux is a piece of shit.You can only compile shit once per session, after that the compile button does fuckall. You have to close it completely, reopen it, reopen your project, then compile it and test the change.
Also it gives all kinds of bullshit errors during building and packaging a project. Hell, even building unreal engine itself was hit and miss. Id run the build command and it would error out in 20 minutes, Id hit up and enter to run the exact same command again right away and it would make it to a different point and fail, and then Id run the same command again and again and then it will eventually build unreal.
Also unreal on linux, for me anyway (intel drivers) had horrible compatibility issues. Most camera modes would not work. For the first few days I thought the game wasnt starting, Id just see a black box with red crosshairs.
I eventually found camera settings and unchecked everything and got what looked like a mostly empty water color image that was the playable version of the game.
For record, with intel drivers on windows doing the exact same shit unreal worked just fine and was playable.

Anyway I do want to get the vive back out and use it again. I just need to get a better solution for switching between hosts and vm so that I can go back to the host computer and change shit, manage my chat, or just do typical computer stuff. In the current state I have to shut down the vm to release control of my mouse. I'm thinking of getting a kvm switch.

I bought a pimax, unfortunately there is no roomscale position tracking so it makes me quite ill.

I've heard the vive is significantly better for sickness due to the roomscale but I don't have anywhere I can try it out :x

tldr: im poor and mad nothing works with my poor people setup

(OP)
The porn sucks. It to low res to see the details that matter and the camera is usually mounted on the guys head and the girl looks like she is 20 feet away.
Resolution aside, the porn sucks. Its the most mainstream pleb shit I have seen.

Also not that most porn seems to be for gear vr and oculus, and each vr company has their own stretch style and none of them really play nice with the vive, unless Ive missed something on "how to set it up for porn".
With the things I watched, I had to keep straining my eyes and switching video display modes depending on how far the girl was from the camera at that particular time.
The best I managed to get it to display was it looked like a real 3d girl the size of my thumb but too far and small to even appreciate let alone view as porn.

I don't do 3D porn dude, so I just use supersampling.

3DPD is disgusting.

do you even have a vive kid?
Nowhere did I say I was poor or nothing worked. I clearly said everything works besides busted ass dolphin and a shit vr desktop app

Stay in your lane, small baller.

got a vive yesterday for 500 on KSL, definitely worth it. FOV isn't great, and the resolution is noticeable, but the tracking is incredible and playing games is amazing. It really does put you "inside the game." as for support, yeah it could stand to have some more big titles for it, but the current games are breddy darn good.

The resolution is awful, until they have 8k screens it is worthless. That will take at least 10-15 years of hardware improvements.

yes, had one since last year. i use it daily and also do development on a game i've been working on. vr inspired me to get into programming, 3d and game design. its a battle royale type of game like PUBG

no details but VR isn't going away. gen 2 will be wireless and with 4x the resolution with price cuts on gen 1 sets. oculus with touch is already 599, but i'd get the vive if I were thinking of jumping in.

the tech is definitely good enough and the games are there. anyone who says otherwise isn't keeping up

So, the Pimax is the only worthwhile one so far, right?
None of the bullshit and accessories, good gyro tracking, high resolution (almost completely removes the "screen door").

60 fps might be a bit low, but I heard rumors it might be possible to get it to 75 in the future?

uh...you're actually in possession of the opposite of the objectively correct opinion, the screen door is hype from people who don't use HMD or have never heard of supersampling. with my gtx 1080ti i make the percieved resolution silly high.

Yeah but resolution and portability won't turn an incredibly niche thing into a general purpose one, or it would have happened throughout the 90s instead of now. I think the most significant problem is the control interface cause hands and head tracking are just the wrong way to go about it 99% of the time. Joysticks/wheels/static things that make for good VR environments completely negate the wirelessness too. Tough sell.

You don't know what the screen door effect even is, it seems.
It's the effect you get from looking at too big pixles, too close up.
It's like looking at a GBA screen.

Internet browser is the best use for VR, it's potentially endless and easy to create your own content.

I own Oculus, Vive and PSVR. And honestly It's in between collecting dust and being used occasionally to impress people.

Problem is there isn't a good Multiplayer out there that has many users. Hopefully that will change. But VR is getting there, just not completely there yet.

No one's buying it because its expensive as fuck.

Unfortunately not because almost everything is interact able and you need the "virtual touch" to even continue.