ITT: we design the perfect OS

I'll start:
> seL4 microkernel
> Wayland server
> license that prohibits forking
> two main languages, C and a lightweight scripting one (no Bash, something like Lua or other embedded lang)

> seL4 microkernel
aaaaaaaaaaaaand project failed

>open source
>flawless android and windows compatibility

an actual coherent and stylish design and layout

>> license that prohibits forking

Non-free. Into the garbage it goes.

explain
will be solved by centralized window manager
compatibility servers could run in the userland
enjoy your GNarbage, all 1000 versions of it

>multiserver microkernel
>lisp-based window system
>GPL
>two main system languages C and Lisp

>>lisp-based window system
You mean emacs

>Linux
oh wait.

perfect OS

Apple in charge of UI
Nvidia/AMD forced to work together for gaym support
cherry pick the best parts of linux & other os's like plan9/bsd (no windows)

microshit aren't allowed to touch anything

>graphics system that isn't network transparent
Hahaha, yeah, no.

Shit, user, are you me? When do we start?

Yeah, let's go with Lua.

Mac OSX but not shit and free software.

after I am done with my current project.

GNU/Linux but can run games.

But GNU/Linux can run games.

Oh, you meant that you want other people to write games for it? Well, that's another question, isn't it?

>just use Windows you gnufags

I thought we were discussing the perfect OS.

>seL4 microkernel
>backdoored Ethernet and graphics drivers

>Pick your poison:
>"Oh, I can select between Portage, Aptitude, (the Fedora's one), and no package manager"
>Clang or GCC
>Select between Free or Propietary drivers
>X or Wayland
>Ncurses-based installation guide
>A fucking big and detailed wiki

>install gentoo

>UNIX compliant
>major hardware support
>Adobe CS support
>Steam support
>i can install it on any computer i want
>UI/UX isn't shit