/mpv/ - the Sup Forumsreatest media player

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Other urls found in this thread:

github.com/dragons4life/MPC-HC-config-for-MPV
gist.github.com/Zehkul/25ea7ae77b30af959be0
sprunge.us/JYcV
forum.doom9.org/showthread.php?t=156191&page=1105
twitter.com/AnonBabble

>right click
>nothing happens
>no codec info option
dropped

>ravu-r3.hook works
>ravu-r3-smoothtest1.hook from test folder is a bluescreen filter
Why?

Use the stats.lua script and press "i" and you have everything you need. ;)

Mpc hc works better.

But doesn't have any useful features for advanced users but yes it works...

WTF! I finally see what smoothmotion/interpolation should look.
On my windows partition mpv interpolation and madvr smoothmotion look very choppy for an obscure reason but on linux it's really impressive.

Is a ravu variant for real action movies being developed or was it designed for animes only?

I would like this or maybe a less gpu intensive SSimSuperRes variant because my toaster is shitty.

Just use bicubic_fast + 1-pass SSSR

>stats.lua script
how can I install it?

put it in the scripts folder

I believe you need to be running the latest version of opengl

It's still too much for it. :(
Your solution is 47k and ravu-r3 34k.

So no smooth variant for older opengl? :(

Not that I'm aware of

why the FUCK isn't mpv being ported to Rust? why continue using this unsafe, deprecated language? honestly curious

Nice false flagging, retard.

windows quality opengl drivers

s/Rust/Haskell/

Why .srt subtitles look crappy on mpv?

How do I fix that?

You style them to suit your taste.

How do I set left click to pause the video like on MPC-HC?

You right click. Or you can make it left click in input.conf.

github.com/dragons4life/MPC-HC-config-for-MPV

How crappy? You can easily change the font,color, and a bunch of other shit on .srt subs.

MOUSE_BTN0 cycle pause

Nice try CIA Nigger.

How do you enable that you fucking nigger?

Thanks.

It was already told to you. Your fault for ignoring it.

# Video
profile=opengl-hq
opengl-backend=dxinterop
opengl-shader="~~/shaders/ravu-r3-smoothtest1.hook"
scale=haasnsoft
cscale=haasnsoft
deband-grain=24
deband-iterations=2
deband-range=12
deband-threshold=48
vd-lavc-dr=yes
video-sync=display-resample

# Color management
icc-profile-auto
icc-cache-dir="~~/mpv-icc"

I saw rossy talking about dxinterop2 with d3d11. Does anybody here know if this will work with intel/amd crappy hybrid laptops on windows? I use two partitions now but that's not really handy.

>I saw rossy talking about dxinterop2 with d3d11
what does the current dxinterop use? dxd9? I always though it was d3d11

Yes, dxd9.

*******all, you?

Still waiting for FSRCNN.

Be honest with me, is there anything as good as NGU for mpv? Or has there been an implementation of the hooked code into it?

Yeah!

RAVU3 smoothtest > NGU based on an unofficial comparison here. Only for anime.

>Audio has higher bitrate than 1080p video
The state of anime encoding

NGU aka NGU Sharp was not made for anime, but to upscale 720p and 1080p real action videos to 4K and 8K projectors. Yes, madshi is a projector fag. And yes, it's really sharp because projector fags really like sharpen and yes again, sometimes it's really too sharp for traditional monitors.

memeVR has NGU. mpv has KrigBilateral, SSSR, super fast nnedi3 and RAVU.

>TenB
>HEVC
Why would you watch that? Are you the encoder himself?

Oh, and FSRCNN soon!

Please spoonfeed me a config for a high-end pc.

opengl-hq

See You can remove the deband stuff and add more shaders if you want.

>Does anybody here know if this will work with intel/amd crappy hybrid laptops on windows?
I don't think so, but I have no idea why it doesn't work in D3D9 either, so I guess anything's possible.

Yeah, D3D9. The D3D version doesn't matter too much because all D3D is responsible for is flipping the OpenGL-rendered image to the screen, but D3D11 interop might be useful for things like hwdec and it would be good to have feature parity between the D3D11 presenter in the angle backend and dxinterop, since currently angle has a bunch of tunable settings that dxinterop doesn't have and there's no good reason for this.

HEVC
E
V
C

No but it was half the size of coalgirl's release with the same subs besides what's wrong with HEVC?

You seem smart. Can you tell me which opengl-backend is preferable on Win7 and AMD GPU? Is dxinterop any worse than win?

This should be almost as fast as FSRCNN_4_2_1 and I think it could be used with current mpv, but gen.hs doesn't support sizes bigger than 4 for the shrinking/expanding layers.

If dxinterop works for you, you should probably use it. dxinterop and win should always have the same features/performance, but dxinterop has better vsync behaviour because it uses DirectX for presentation and Microsoft don't care about making WGL work well with the compositor. The only problem with dxinterop is that on some hardware (like switchable laptops) it doesn't work at all. It relies on the WGL_NV_DX_interop OpenGL extension, which seems to just be broken for some people. ANGLE is fine too, but it's not compatible with some newer features like DR and compute shaders.

I love mpv!

>almost 2018
>still no volume rocker

kys mpv apologists

>guruguru
I really hope you watched the original.

what the fuck is a volume rocker

NGU Sharp is a CNN, NGU AA is more like RAVU

Above is MPV
Below is MPC-HC+MadVR

HOW CAN MPVFAGS EVER RECOVER?!?

Very old image though, where`d you get it?

Any fix or alternatives for this? gist.github.com/Zehkul/25ea7ae77b30af959be0

It doesn't work for me anymore.

>kys
You have to be at least 18 to post here

I love your cute progressbar!

FSRCNN could be WAY WAY WAY faster than it currently is with compute shaders

layout=slimbox
seekbarstyle=knob
deadzonesize=1
valign=1.0
boxalpha=20
fadeduration=0
tooltipborder=2
timetotal=yes
osc.conf

>sprunge.us/JYcV
osc.lua

IINA

You mean IINA/mpv like GNU/Linux

IINA

IINA

Do you mean IINA/mpv like OSX/Unix.

IINA

IINA is mpv like MacOS is unix.

Did the latest shinchiro's build broke direct rendering? The timings got a lot higher.

>updating mpv on windows
It's like you hate performance

What are you talking about?

Angle or dxinterop?
Intel, Nvidia or Amd?
I have performance regression with angle and amd with this build but I don't use mpv on windows anymore now.

my timings were higher too. it makes the stats script go wonky after a bit too.
I reverted back to the previous version.

Itunes thanks.

VLC second.

>forum.doom9.org/showthread.php?t=156191&page=1105
So lavfilters has d3dva hwdec now!
Nevcairiel said it would be fucking useless and that kodi and mpv team wasted their time with this.

*d3d11va hwdec

>hwdec

Same behaviour here. I hope they're going to fix this soon™.

Both angle and dxinterop. Nvidia.

Yes hwdec is decent on Windows.

>Yes hwdec is decent on Windows.
Sure...
I'm on windows too btw.

>decent
>Implying it's not perfect
>Implying there are errors
No thanks !

They're just implementing this?

You don't have to use it, software decoding is still pretty decent too. ;)

not using DR, but timings are higher for me using win backend. I have a laptop with nvidia and intel.

>Pixel Format: d3d11_nv12
So this is the power of hwdec.
If you absolubtly must use hwdex, use copy mode retard, you're fucking up the color space.
hwdec=d3d11va-copy

Software decoding can at least be fixed, meaning it's better.

Same thing happening when building from master here.

*absolutely must use hwdec

Yes because he thought it was useless but he changed his mind now.
There are nasty bugs with dxva hwdec and madvr currently so that's maybe the reason why.

Software decoding is better.

I actually use swdec. I just switched for the pic. So cool your tits.

hwdec fucks up the color space and chroma subsampling, that's why swdec is superior.

With angle, it's 100% sure but what about dxinterop?
I know it currently can't use d3d11va hwdec because it's a d3d9 based but what about dxinterop2?

Cross-platform madCustomRes when?

What is upload_frame and what's the difference between cscale and scale?

It's probably because the RA refactoring, they are messing the master branch with experimental code, aka we are beta testers.

d3d11va doesn't fuck up chroma subsampling

Botnet is uploading private datas to the German government! :D