Why did VR fail Sup Forums, is it because of the price?

Why did VR fail Sup Forums, is it because of the price?

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1. Price of the VR glasses
2. Few products (talking about games and apps here, not porn)
3. Hardware costs regarding the platform setup, you need some raw power to smoothly run VR
4. While it is fun, it certainly is an early adopter tech, VR needs at least 1-2 additional iterations before it is immersive enough

Fuck i got really turned on by that....oh god i think i need VR. Sauce please

It's a combination of many factors.

Bulky and heavy
Uncomfortable
Imperfect and varied user experience
Cost and setup time(remember that to take full advantage of true VR one would need at least a $1200 computer)

It did not fail.
However, it is gated from mainstream consumers because, yes, the price of entry is too large.
Most folks (your neighbors, coworkers, friends) cannot justify a purchase of tech that costs $300-900 USD (depending on the platform), and on top of that, hardware capable of running the software (which is sparse) at acceptable performance.
Depending on parts, a VR-ready PC can cost between $1,000-$1,750 USD.

Until depth can be rendered at the pixel level, people will continue to feel nausea after prolonged usage.

The games are so short and lack in content, I finished the rick and morty game in 2 hours. The screen resolution is too low, the space required would be annoying for many people, and it's hard to develop games for it...

Oh, and my depth perception was fucked for about 2 hours after playing for awhile

VR is like a religion. It makes you feel special and gives extra feels and shieeet until you realize this fake instance is just a burden.

I need a source for that OP

It counted on the creativity and innovation of the game industry to succeed, which is a sure way to get fucked nowadays.

Even nintendo gave up with the switch, with the "gimmick" not requiring any sort of gameplay innovation to use.

um wtf is this?

No content. Most games and movies feel like demos. Give me something that I can play for hours every day and I'll buy a headset.

Apple is not behind it. Simple.

VR requires high performance hardware.

please, the source

youtube.com/watch?v=3RBLV2lklwY

...

All I can think of is taking that blue stick thing and throwing it to see if I can get it in her mouth

It hasn't failed. As the prices become more affordable it will continue to expand until it is commonplace, as with all major technological advances.

>No boob physics
What is this, 1995?

Resolution is too low at the moment. They need to bump it to 4 or 8k per eye. But that is 5 years away (more if amd keeps fucking up and letting nvidia rest) before video cards can push high refresh rates at that resolution across two screens.

>muh 4K

1080p per eye is perfectly acceptable right now, your 4k models will be a progression that naturally happens if they succeed.

VR failed because it sucks. Its too heavy, too bulky, retarded controls, no feedback, no software.

If there were a fucking use for it it could have taken off at 640x480 monochrome 20 years ago.

Would this change anything? If there is a lot of them, it might get cheaper.

It's 10/10 for flight and racing sims. Unfortunately that is such a small part of the market now that it doesn't matter

Not true, after using a 2k ish occulus- 4k headsets are probably going to be a standard before VRs take off.

> intel HD graphics 620 or better
>Ultra: GTX 960/965M/1050+& Amd rx 460+
But Sup Forums told me that you needed a beefy hardware for VR

what's hard about developing games for it?

The problem is when viewing things like text the pixels are too big.

BWHAHAH

>apple
>relevant in gaming
>ever

this

VR is good now, but it's gonna be dope in a couple years and everyone's going to be on the train. There are a few parallax issues though

youtube.com/watch?v=HmKJVCA__ug&index=44&list=PLtmLcbqI7EHoaIEIxooNA7EJiw7axkFte

RE7 and a lot of driving games.

I don't know mane. The same could be said about 3D by 2013. 3DTVs were all over and for cheap, 3D movies and games were available everywhere and even some TV networks had 3D channels. Then a year later it was all gone, like a spell being lifted. Today you can barely find a 3DTV and when you do it has a huge pricetag because it has all other meme features that actually stuck (smart, curved, 4k, etc) and they just throw 3D on it for jiggles.

It didn't fail. It's growing at a steady rate, beating most of the modern VR founders' predictions.

>remember that to take full advantage of true VR one would need at least a $1200 computer
Yeah, no. A VR ready PC is anything with a GTX 970 or better. It'll come out to around $800 for a decent computer. If you want to go balls out you can, but there's no need.

>price is too high
>Facebook bought the only company people were excited about
>almost nobody can run it in their PCs
>no VR headset delivered what was promised back when Oculus was ceowdfunding (resolution/fps are too low, movement tracking is finicky, etc.)
>lack of content
>the PS4 requires people to buy a new version of the console with almost no benefits and a very expensive headset
>it took too many years to release a product, so interest and hype died

curved tvs are a completely different thing. The future of VR is an OS where we can input data with an order of magnitude more inputs. Curve tv is a 0.1 iteration on TVs.

>almost nobody can run it in their PCs

>almost nobody can run it in their PCs
Steam's hardware survey shows otherwise.
store.steampowered.com/hwsurvey/videocard/

6.5% of users run a 1060
4.5% for 970
3.28% for 1070
1.7% for 1080
0.8% for 980
0.8% for 980 Ti
0.8% for RX 480
0.4% for R9 390
Some percentage of AMD usage too, but the hardware survey isn't specific enough to know.

That's at least 18.8% of Steam users being able to run VR with good performance. That number is higher if you include cards on the edge (GTX 960, Rx 470, 1050Ti, and similar, which is fine for Oculus users since Asynchronous Space Warp is pretty decent)

I'm curious about that inside-out world scale tracking of the newer headsets. That might be interesting in conjunction with eventual wireless headsets.

I don't understand why everyone keeps trying to make this comparison. Nobody ever asked for or cared about 3D TV except for the companies trying to push them. That's why it's gone. VR hasn't caught on because nogames/expensive/shit resolution, not because of the concept itself.

there hasn't been an actual VR game yet.

Job Simulator is not a job.

>Job Simulator is not a job.

game*

>games
It's clearly a porn machine

Minimum spec don't mean shit for vr idot, and that's actually lower than the original minimum specs, they changed it to sucker in people who have the most popular 900 series card
Even if a 970 had all 4gb of Vram that's still not enough for playing high demand games at a high refresh rate at a high resolution which is required for good vr
Running indie shit basic art style demos doesn't really count, and the thing can't even run mankind divided at ultra The 1080p 60fps lmao
The entire selling point of the 480's 8gb Vram was that it was a budget card, even if it wasn't that great. 970s are woefully underspecced

>Bulky and heavy
>heavy, too bulky,

Why do people who've never tried it keep memeing this? There's plenty that sucks about the current generation but this isn't one of them. The vive is one pound, evenly balanced over the head using a strap. The weight itself is unnoticeable.

>1lb
>head strap required
>neck based controls

I can't even watch FPV drone videos anymore without nausea, Minecraft VR fucked my head.

amazon.com/Schutt-Vengeance-Football-without-Faceguard/dp/B00HQK4T68/ref=sr_1_5?s=toys-and-games&ie=UTF8&qid=1506713896&sr=1-5&keywords=football helmet

>12 year old boys participate in vigorous athletic competitions wearing five pound football helmets
>user breaks his neck playing video games with a one pound screen and a strap

As someone who runs VR with a 970, you're very wrong. Minimum specs are fine. Deus-Ex HR-level graphics are not needed for a good VR experience. Even if they were, games like Robo Recall prove that games can be very pretty and run at 90FPS even at with pretty low specs.

>five pound football helmets on top of full body harnesses
>usable for recreation

>sports
>not recreation

The 3d experience provided by vr is far better than that of even current Gen 3d tvs.

Vr is ok now, but expensive $1000-2000 depending on what you want to do with it. Once resolution goes up and costs come down. More people will buy in.

There are a lot of hen tie games.

But in the next 12 months we have Fallout, fah ro duh Muh dragonborn coming out for vr. So that should help drive sales.

It's a worthless gimmick like 3d TVs, early adopters got cucked hard, lol.

I live in an apartment. I don't have a huge room devoid of tripping hazards where I can run around with a giant helmet on like a fucking retard.

How do you watch VR porn on a Google Cardboard?

You are fucking poor, stupid niggers. And I really mean it. VR didn't fail. It's a huge success. In fact, it has been available for YEARS now and there are so many titles that even if you were a NEET with all the time in the world you still wouldn't be able to try them all. But there are two things. It's not as easy to set up as your plebeian console and computer games, it takes work and research to find VR and get it running. And it takes money. It's not expensive, it's just that it's not the kind of thing subhumans on Sup Forums can afford with their third world salaries. So in the end the reason why so many people on Sup Forums (and the internet in general) say it has failed is you're all subhumans too poor to afford it and too stupid to set it up. You would all do a great favor to this board by sticking a dragon dildo up your asses and killing yourselves, fucking third world monkeys.

1) hardware is to expensive for gaming only
2) hardware is not up to snuff for monitor replacement.

(1/2)

I used to work for a real small mobile game studio that was transitioning to VR.

This is what the boss kept saying. First gen VR is for developers, not consumers. What's going to make the difference is wireless and eye tracking, both of which are seemingly in the pipe (even MS mixed reality device will come closer by using only a thin USB type C cable).

We did both PC and mobile VR games. I don't think any of them were bad games. Even the underdeveloped prototypes we did were fun to goof around with. It was immersive and could be 'cool', but at the end of the day, there was nothing that required VR. Our neighbors came over and loved trying things out, but it got old quickly enough that they only came back once to show other people, not to play more themselves.

A mobile headset manufacturer challenged us to come up with a killer feature that made use of head movement tracking, and nothing anyone came up with was essential or changed the game. It helped immersion, made it look better, didn't hurt, but it didn't make the case any better.

No one wants to do the setup. Parents can't retreat into VR without ignoring or knocking over their kids. No one is going to put on a mobile headset in public, and waiting around in public is the only time normies play games. Few people even get to point where they'd even know about nausea being an issue.

Most of all I would say it limits game mechanics. Most games are going to be in some form of first person. Most are going to severely limit movement to preserve the 1:1 thing and prevent nausea. Even having a cord means gameplay is going to be mostly facing forward. The controllers are mostly click-and-grab and click-and-shoot. You can't run around a huge environment without having that space in the real world. You can't move in ways that your body can't do in the real world. The game can do those for you, but again that easily breaks the immersion - the primary benefit of VR - and introduces nausea.

It didn't fail, it's just not mainstream yet. I went to the first year they showed off the consumer VR headsets (Oculus, HTC/Valve, and Sony) at GDC. Every developer under the sun is trying to do something in regards to VR. In fact, VR was so popular that year that they made their own developer's conference just for it, aptly named VRDC. Valve is supposed to come out with knuckles controllers next year and more and more mainstream, high-budget apps are supporting VR.

God, VR is so awesome and it's here to stay. The second you try something like Arizona Sunshine or VR Kanojo, you'd understand what I mean.

isn't galvanic vestibular stimulation the last piece in solving the nausea issue? pretty sure every vr hardware manufacturer is working on that.

What a cuck.

(2/2)

The best solution for movement, is probably teleportation. You can put the player in a vehicle with plenty of geometry to ground them and hopefully reduce nausea, but it's not a perfect fix.

Before I departed the company, we were working on something outside of games, more of an experience to isolate the player's senses and manipulate the brain. That was pretty bogus to me. It needs a lot of science behind it if it ever has a chance of working beyond "hey this is cool", and I don't think there's much crossover in the markets for that kind of normiebait and hardcore $999999 PC trugamers. So you don't get the lifestyle market that you see with iOS apps which are mostly free on a phone that people see as "I already own it," and those same people are not going to make the extra effort for a mobile headset.

Even though we had a top-rated paid game on mobile VR, almost a year later sales are still under 10k units. We did a casual game for the PC headsets which was way overproduced. It looked great and played just as you'd want, but the market is just tiny. A joke game we made in literally two days ended up outpacing it on Steam.

What I mean is there may be tons of games, tons of developers trying to figure out what to do with VR, tons of money going into VR, but so far it hasn't become the revolution that justifies all that. Nothing makes consumers feel like they *need* VR. It's a novelty that makes games slightly more interesting and in limited ways makes you feel more control.

Advancements and market growth are going to be incremental regardless of headlines claiming "revolutionary" new features. VR is not a failure, but it's not an explosive success either. That's why it is basically "meh."

Unfortunately, VR is just too expensive to have anything more than a limited market of enthusiasts. Good luck getting actual normies to spend $800 on a Vive and another $1000+ on a computer. I will say that, having owned the Oculus DK2 myself, nausea wasn't really an issue for me and it tends to subside for people over time. I don't think it's necessary for VR developers to make games with no movement.

It's going to be a while before that amounts to anything, and getting people to trust it zapping their ears will be another story. Look at people not wanting to live near power lines and being convinced that nuclear power plants mutate all babbies.

Our casual game on Oculus had walking movement with the Xbonetroller. While it wasn't that bad, the nausea still got me to after months of development. It also offered teleportation, and the gameplay itself was seated. Another prototype we were involved with had full 6-axis freedom and was virtually nausea-free.

It's mainly something developers just have to be careful with. And if it's present at all, that's not a good selling point. "You'll get used to the taste" would convince me to take super power pills but not a daily vitamin when I could buy normal vitamins for much less.

The price will come down, I think MS is aiming for $3-400 with their headset, which I almost think is supposed to have its own processor so you don't need an expensive setup. But even then actual normies aren't going to care that much. They cared when you could get Guitar Band for $130 and use it on your cheap shitty PS2. But pushing them to $300 for what would likely be just one interesting game is going to take a helluva lot more. Gamers will get into it when it's that cheap, but there still has to be an obvious killer app with more killer apps scheduled for the near future for VR to go gaming-mainstream.

>best solution
>teleportation
is it really though? Don't you think we'll just get used to locomotion?

I've had my vive a few weeks and don't have much trouble with games with standard locomotion anymore but it would be naive to think the platform is going to be viable and made to grow by telling people they'll get over wanting to puke after a while.

someone is trying to justify his purchase

Mark pls get back to work

because this gonna be much better.
theverge.com/2017/3/27/15077864/elon-musk-neuralink-brain-computer-interface-ai-cyborgs

fucking lier VR failed, even poor stupid niggers has a pc and a phone and they dont care or want VR because sucks is uncomfy af.

I'm getting no uncanny valley sensation. Is uncanny valley a meme or is it actually real?

Screen door effect.

we are very autistic to feel it, but my family and friends can feel it.

If you understood why the first wave of VR failed, you will understand that the second wave learned nothing.

99% price
1% content

how's that CS copy?

They really fucked up the pricing. Paid like $600 for oculus headset, then they jew me for another $200 for the touch controls. Not a month later and they made the entire package only $399 with $100 rebate. Now me and the thousands of other early adopters are pissed and are not using vr anymore. Along with all the people who kickstarted it only to be bought out by fucking mark jewberg of all people for $2b. Now these fatasses are laughing to the bank while you get cucked in some shitty pixelated mess created out of a used 2010 era cellphone screen attached to your face.

It's not the price for me. I was incredibly excited and still am in a way, but the thing is that the sort of games I want in VR don't seem to exist yet, I'm not particularly interested in small games which are basically just a proof of concept. It needs some big, high quality, good games first. I would fucking love a good, immersive and atmospheric as fuck RPG in VR, but we're not there yet. The "teleport to move" business which appears to be quite common is also a serious turn off.

yeah.. and the hair ruins it. looks like shit.

is hair the only solid evidence that shows we're not living in a simulated universe?

But user, everyone had a Pippin in their house as a kid! :^)

bump

Oh look, it's another 16 year old idiot thinking VR is a new thing and it "failed".

>It didn't fail. It's growing at a steady rate
It's already shrinking retard...

No big titles. They need to do a Star Wars space ship game, and they need to get Blizzard to do an MMO, VR, Rock n'Roll Racing game.

Go back to /vg/ gamerfag basement dweller.

VR doesnt even seem that cool or practically useful. Would much rather have AR glasses DBZ style powerlevel detectors and shit

this is creepy af

>Give me something that I can play for hours every day and I'll buy a headset.
VR vanilla WoW fucking when?

you can't move properly

>The "teleport to move" business which appears to be quite common is also a serious turn off.
Wait, wait, wait. Teleport to move? Are you shitting me? What the hell kind of "immersion" is that bullshit? For the price tag they're asking, normal movement should be a given. I understand that the tech might not be there yet but for me, that is a deal breaker. I want to walk through a virtual environment, not teleport through it. It is supposed to feel real. If it doesn't feel real, then there's no point.

There are a lot of good VR games.
It's not 2015 anymore.

I think the teleport to move is more of a comfort thing to stop people getting motion sick.

You can walk and run around in RE7 VR and it's fine.

You can move around normally, but you will eventually run out of space.
Teleporting is much more comfortable to walk to your wall, turn around and reset view. And using the stick to walk while aiming makes you motion sick really fast.

You can't control the camera, at all.

Women are obsolete.

they need to prebuild animations and poses so they don't just look like blinking dolls.

Because the graphics are Nintendo Wii level of crap.

haha yeah bro they look like a n64 game xD