Config for D3D11/Vulkan: gpu-api=d3d11 |..or..| gpu-api=vulkan hwdec=auto-copy profile=gpu-hq vd-lavc-dr=yes
Zachary Rodriguez
Why aren't those in OP anymore?
Brandon Lopez
still wondering why mpv locks up with high cpu usage when opening images.
Jackson Hill
Does direct rendering even work on d3d11?
Xavier Campbell
Nope. I think it does on Vulkan though.
Nathaniel Cook
I noticed that it also happens to gif but only after they play. It locks up once an attempt to loop happens. side question, can I merge multiple extension profiles to one? The doc doesn't say if this is possible. I haven't tried [extension.png extension.jpg] nor [extension.png, extension.jpg] config that I'm using here: autofit-larger=60%x60% autofit-smaller=40%x40% correct-downscaling=yes cscale=ewa_lanczos deband=yes dither-depth=auto force-window=immediate geometry=50%:50% gpu-api=vulkan hwdec=auto-copy keep-open load-stats-overlay=no no-border no-osd-bar no-taskbar-progress ontop scale=ewa_lanczossharp screenshot-directory="~/pictures/" screenshot-template="%F - %02n" sigmoid-upscaling=yes snap-window tscale=oversample vd-lavc-dr=yes volume-max=100 volume=60 [extension.gif] profile=loop [extension.jpg] profile=image [extension.jpeg] profile=image [extension.mkv] profile=video [extension.mp3] profile=music [extension.png] profile=image [extension.webm] profile=loop [image] profile=default image-display-duration=inf no-resume-playback [loop] profile=default force-seekable=yes loop=inf [music] profile=default audio-display=attachment [protocol.ytdl] profile=default [video] blend-subtitles deband-iterations=2 deband-range=12 fbo-format=rgba16f fullscreen glsl-shader="~~/shaders/FSRCNN_x2_r2_32-0-2.glsl" glsl-shader="~~/shaders/LumaSharpenHook.glsl" interpolation save-position-on-quit temporal-dither video-sync=display-resample
Joshua Mitchell
how to fix vertical tearing?
using smplayer as overlay
Ryan Murphy
Why...
Dylan Davis
Just tested, yeah it does work. ~1500 FPS under Vulkan without direct rendering against ~1700 with direct rendering, lol.
Carter Watson
Haasn changed something after the first few weeks of rev2 that makes it instantaneously crash half the time now when I try to open mpv with --gpu-api=vulkan under Windows. Always opens just fine with rev1, used to always open just fine in the first few rev2 builds.
Ayden Martinez
Did you try update driver first?
Justin Bell
Bisect it? I think they (cough wm4 cough) broke it sometime between Oct 15 and Oct 21.
David Sanchez
Wasn't this only really necessary for Nvidia?
Hunter Gutierrez
here is what happens with nothing added to the player: my.mixtape.moe/vhsmgz.webm A 4k 60fps video has it at 5% cpu usage.
Julian Hill
Redpill me on wm4 and haasn
Jason Russell
Wm4 is a code quality autist. Haasn is a video quality autist. Wm4 is about making it simple and maintainable. Haasn is about choice and modularity. Wm4 is about reliability and stability. Haasn is about fun and adventure.
Basically haasn will give you cool features and cool shit for you to play around with, while wm4 makes sure the player still works and remains sane. While also insulting haasn's code.
Levi Long
I'm a Windows user with nothing but an Intel i5 2500k.
I barely have to change any of the config other than screenshot format, sub font, etc.
This is the best player I have ever used. Faster and cleaner than mpc-hc. Glad I listened to you guys.
Isaac Martinez
Anyone interested in FSRCNN vs RAVU comparison?
Parker Morgan
Go for it
Jonathan Ramirez
>mfw FSRCNN is actually better than NGU Sharp now igv didn't waste his time. Now i understand why madshi rushes madVR 1.0.
Ayden Bennett
RAVU r4.
Cameron Williams
FSRCNN HQ r1.
Henry Allen
WHAT THE ACTUAL FUCK
Noah Evans
If it works fine with the earlier rev2, can you bisect it?
Alexander Mitchell
Those images seem doctored to me. RAVU should have a pixel shift to the top left, FSRCNN should have none. In your image it seems to be the other way around. What gives?
Jaxon Butler
These shaders are developing too fucking fast, I'm getting tired of changing them.
Aiden Nguyen
I'd say haasn cares about code quality just as much, he just usually has a radically different idea about what the correct design should look like, which wm4 usually ends up overriding; resulting in a weird mismash between wm4's and haasn's styles that both of them end up hating.
David Russell
Maybe it's time to stop jumping on every bandwagon you see
Colton Murphy
No!
Matthew Garcia
God. Look at this sharpness.
Adam Howard
There may be even better version of FSRCNN soon (hybrid of FSRCNN + LapSRN)
Robert Barnes
>Those images seem doctored to me. RAVU should have a pixel shift to the top left, FSRCNN should have none. In your image it seems to be the other way around. What gives? Its 2X upscale of bjin's test image. Same config. Nothing is altered. AFAIK mpv fixes shift only when scale is involved. I actually was surprised myself. Holy shit!
Joseph Price
This looks great. How do you add these shaders though? Just add post shaders="path" ?
Connor Kelly
glsl-shaders="~~/FSRCNN_x2_r2_16-0-2.glsl" FSRCNN-MQ is enough IMO
Nolan Clark
Me again. I just compared to madVR's NGU Sharp Very High. Not posting a result for now because the mpv one was affected by ICC profile. Here is my conclusion: >FSRCNN has better, thicker more natural looking lines than NGU Sharp >FSRCNN has less errors in its result >FSRCNN slightly has more ringing (wont notice until like 200% zoom) >sharpness level is mostly the same but FSRCNN has sharper looking textures >FSRCNN can also remove minor compression artifacts RIP NGU.
Just wait for the next MadVR. It's going to be huge.
Camden Kelly
RAVU r4.
Justin Thompson
FSRCNN HQ r1.
Michael Robinson
igv, i summon you. Pls, i have a question.
Thomas Diaz
FSRCNN has MUCH less ringing than RAVU and has much less bloated lines without removing details (for anime). It is also sharper but just enough to not look oversharpened. I'm very impressed. When the fuck it became so good?
Jackson Miller
go away poozoor
Kevin Peterson
Former MPC user here. MPV is great! (Still tailoring the customizable layout to my liking.)
Performance wise it's smoother and snappier. The interface/controls was a little less intuitive but once I found out I can remap it I went all in.
Thanks for the help guys!
Blake Torres
I am not poozoor. poozoor only talks. I actually make comparisons.
RAVU r4.
Nolan Gonzalez
FSRCNN HQ r1.
Kayden Butler
You don't use r1 for aliased shit.
John Bennett
>all this blur I see why haasn like it now.
I use RAVU it's pretty nice I use spline36 Plus I actually trust bjin's code unlike igv's
Logan Bailey
Thanks for the tip! I have a question. Look at the middle part of the grills's skirt in second pic (fsrcnn). It looks quiet a bit brighter than the one in RAVU.
Christopher Rodriguez
wtf i dont trust igv's code now
Aaron Jenkins
What happened to mpv being a simple frontend for ffmpeg? Now it's fucking full of bloated meme filters.
Hudson Campbell
Just use ffplay.
Brody Jenkins
> Requires --fbo-format=rgba16f (rgba16hf for vulkan)
Landon Taylor
igv, is FSRCNN works normal in this scenario? >FSRCNN -> Mitchell.
Brody Harris
why wouldn't it?
Justin Martinez
Last few times i tried it ended up much less sharp than NGU Sharp -> SSIM1D. Same with Mitchell+SSIM.
Jose Williams
Btw hats off to igv for FSRCNN-HQ, I think it's done in a pretty clever way. His use of the four image components for the 2x2 deconvolution step is nice.
Would be interesting to see if merging the final step into a single pass is faster though
Benjamin Reyes
In madvr it's catmul-rom + ssim. Also depends on ssim strength.
>Would be interesting to see if merging the final step into a single pass is faster though No, it's not faster.
Nathan Cox
mpv was NEVER a simple frontend to ffmpeg. May I remind you that mpv started out as MPlayer/mplayer2?
Easton Hernandez
What would be faster is adding support for multiple render targets to mpv.
Elijah Bennett
I'm getting segfaults with [Coalgirls]_Serial_Experiments_Lain_XX_(1008x720_Blu-Ray_FLAC)_[F0EF8AF8].mkv and [Coalgirls]_Haibane_Renmei_XX_(1280x720_Blu-Ray_FLAC)_[8AA17B0E].mkv I think it might be something to do with ordered chapters because I have other coalgirls releases that don't have OC and they work. They used to play fine last time I tried them a while back. I'm on git master. Anyone else experiencing this? Would it help to post a log?
Carter Young
Is wm4 the only sane mpv user?
Austin King
Have you tried using compute shaders + larger textures to output multiple texels at the same time?
Basically say you have a 1920x1080 image; instead of rendering four feature maps into 1920x1080 framebuffers, you could render a single feature map into a 3840x2160 framebuffer, at index (2 * gl_GlobalInvocationID) + offset where offset ranges from (0,0) to (1,1).
Multiple render targets in mpv would be great; perhaps it could be implemented as some sort of equivalent of texture arrays. I don't think it's that close on the horizon though, and would have lots of difficulties. Maybe something for libplacebo?
Sebastian Anderson
>In madvr it's catmul-rom + ssim. >Also depends on ssim strength. Well, i understand. Still even downscaled with or without SSIM it looked less sharp. Same doesn't happen with RAVU. I mean, no way RAVU should be sharper in ANY scenario. Ill try again later and post pictures.
Ian Ramirez
>not watching everything at native resolution so the only scaling operation is on chroma
Alexander Sanders
I thought about it, but haven't tried.
Jaxon Rogers
I did a bisect and the commit that broke it was 719a435d3636c7b848b49f06e6a2ea55e7ee656a
Thought: Instead of rendering to four adjacent texels it might actually be faster to make the textures “planar”.
Basically, instead of a 3840x2160 texture, use a 1920x4320 texture and render to e.g. (50,50), (50,1130), (50,2210) and (50,3290) in one pass.
Sebastian Campbell
Yes. He should remove all this placebo garbage from mpv.
Leo Jones
looks like fsrcnn has improved a lot. but after comparing, i still find ngu sharp better. see attachments.
Carter Thomas
deband-grain=80 deband-iterations=4 deband-range=6 deband-threshold=156 Best debanding options for anime.
Gabriel Butler
does mpv have streamlink built in
Logan Morgan
what's with the color discrepancy
Logan Williams
I like FSRCNN more with cartoons. NGU Sharp thins lines too much. FSRCNN also works better with low res videos.
Easton White
One pic is with ICC profile. The other one made by another user without it.
Michael Martin
Tell us what is the shape of NGU already.
Jack Taylor
> Here is my conclusion: > FSRCNN has better, thicker more natural looking lines than NGU Sharp
thicker yes. but that isn't necessarily a good thing. hey, ravu has thicker lines than fssrcnn, so ravu must be better? and mitchell has even thicker lines than ravu, so mitchell is best?
i don't see, at least not in these 2 images, where fsrcnn would have better or more natural lines. they're just thicker. otherwise they look pretty similar to me.
> FSRCNN has less errors in its result
where do you see errors in these 2 ngu images? to my eyes fsrcnn and ngu look pretty similar, except for line thickness and ringing.
> FSRCNN slightly has more ringing (wont notice until like 200% zoom)
make that a *lot* more ringing.
how does speed compare, btw? haven't actually benchmarked latest fsrcnn hq shaders myself yet.
my overall impression is that igv has done a pretty good job on optimizing fsrcnn and making it look better (much less ringing than it used to have), but imho it hasn't reached ngu sharp quite yet. maybe soon?
Jose Sanchez
no you can play youtube/twitch streams with youtube-dl. although i have found a few sites streamlink supports but yt-dl doesn't so i use both.
Dylan Lee
line thickness probably has to do with gamma vs linear light. at least ngu line thickness seems to have changed when the changelog said:
* NGU Sharp now targets middle ground between gamma and linear light
what do you mean with "shape"? for technical details you'll have to ask madshi, maybe if you catch him in a good mood?
Isaac Gutierrez
I've got a pretty specific question, i have Youtube-dl and draging my link on mpv work.
But i want to stream it through a Torsocks in 640x360 webm format on windows. Is it possible? I know that Hooktube is able to deliver 640x360 webm but i'm am not able to configure mine. If anybody could help me that would be great.
>thicker yes. but that isn't necessarily a good thing. hey, ravu has thicker lines than fssrcnn, so ravu must be better? and mitchell has even thicker lines than ravu, so mitchell is best? NGU Sharp thins lines too hard compared to RAVU, FSRCNN and ewa_lanczos. Its especially bad in anime and other cartoons. Detail gets removed. >i don't see, at least not in these 2 images, where fsrcnn would have better or more natural lines. they're just thicker. otherwise they look pretty similar to me. That was my conclusion after testing a bunch of different anime images. Still valid though even with those posted images. >where do you see errors in these 2 ngu images? Again. Maybe not much in those images but thats what i noticed with lots of other anime. >make that a *lot* more ringing. I don't get it. >how does speed compare, btw? About the same as NGU Sharp Very High. Probably a bit slower. >my overall impression is that igv has done a pretty good job on optimizing fsrcnn and making it look better (much less ringing than it used to have), but imho it hasn't reached ngu sharp quite yet. maybe soon? FSRCNN progress at incredible speed. igv started working on it only 3 months ago... I think in 3 more months it will completely BTFO NGU. Even at current state they look very similar while FSRCNN still has room for improvement.
madshi, love you anyway
Caleb Hernandez
C:\Users\fag> mpv E:\Downloads\Planet.Earth.II.S01.2160p.BluRay.HEVC.DTS-HD.MA.5.1-SUPERSIZE\DISC1\BDMV Playing: E:\Downloads\Planet.Earth.II.S01.2160p.BluRay.HEVC.DTS-HD.MA.5.1-SUPERSIZE\DISC1\BDMV [file] Cannot open file 'E:\Downloads\Planet.Earth.II.S01.2160p.BluRay.HEVC.DTS-HD.MA.5.1-SUPERSIZE\DISC1\BDMV': Permission denied Failed to open E:\Downloads\Planet.Earth.II.S01.2160p.BluRay.HEVC.DTS-HD.MA.5.1-SUPERSIZE\DISC1\BDMV.
I'm probably making a retarded mistake here because I'm pretty hungover. pls help.
Jaxon Anderson
Put the directory in quotes
Jayden Gomez
Same error
Jonathan Rodriguez
Also you're trying to access your E drive from your C drive
Ethan Evans
Shouldn't be a problem. I always play my video from my E drive like this.
Carter Flores
Is there a way to tell mpv to prefer .ass subtitles over for example .srt subs?
Oliver Reed
mpv bd:// --bluray-device="E:\Downloads\Planet.Earth.II.S01.2160p.BluRay.HEVC.DTS-HD.MA.5.1-SUPERSIZE\DISC1\BDMV" or, you know, just open the actual video files.
Ryder Cook
Mpv has stopped playing video.Using the latest git as of 5 minutes ago. When I run it from cli mpv file.mpq it just says "playing file.mpq" but dosent actually run it. It does this for various file types, not just mpq. What could cause this?
Cameron Gutierrez
Yeah, sorry I just tried that myself and it worked fine. Perhaps it's because there are backslashes in the filename? Windows gives me an error with that.
Brayden King
>What could cause this? probably
Colton Ortiz
C:\Users\fag> mpv bd:// --bluray-device="E:\Downloads\Planet.Earth.II.S01.2160p.BluRay.HEVC.DTS-HD.MA.5.1-SUPERSIZE\DISC1\BDMV" Playing: bd:// src/libbluray/disc/disc.c:424: error opening file BDMV\index.bdmv src/libbluray/disc/disc.c:424: error opening file BDMV\BACKUP\index.bdmv [bd] Couldn't open Blu-ray device: E:\Downloads\Planet.Earth.II.S01.2160p.BluRay.HEVC.DTS-HD.MA.5.1-SUPERSIZE\DISC1\BDMV No protocol handler found to open URL bd:// The protocol is either unsupported, or was disabled at compile-time.
I guess I could just play the m2ts files, but I'm still curious what's fucking it up. I've played BDMV folders normally by just dragging the folder into the mpv window before.