What does Sup Forums think of Blender? Is it competitive with proprietary 3D software?

What does Sup Forums think of Blender? Is it competitive with proprietary 3D software?

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I like it.
Surprisingly good considering it's not proprietary.

a meme

Maya is superior.

Lightwave is the better choice

Depends on what you want to do with it
Its not good for CAD but its good for animation desing

It's an awesome piece of software, but it takes a lot of time to learn how to use properly.

Common sense tard. Nobody wants to pay for it. Inb4 pirating when you'll get sued if you use it to profit

Lets me crank out some marecock renders all from within a Linux environment so it's all good in my book.

Thats a contradiction. It takes a lot of time to learn because of how shitty it is and the ui. So it can't be all that amazing. Maya is amazing and the easiest to learn

It takes a lot of time to learn because it's got a fuckload of functionality. The UI isn't at all bad considering all that it does.

>ui is bad meme
Just because you're too stupid to learn shortcuts that actually improve workflow speed drastically.

Blender is also way more lightweight and stable than Maya.

A way to trigger /3/ into claiming Zbrush is a better tool.

Blender is just as good as maya or 3d max after you get used to the interface and short cuts.

It's not bad. It's improved a lot since I last used it as I understand it.

My problem with it is that it's got a different-for-no-reason ui like most free equivalents, which make it annoying af to learn new programs if you're only used to Blender.

Except the UI is literally better than Maya's.

there is no good free CAD software

>UI is bad

The UI has morphed massively.

I started using it last week since like 3 years ago.
It's completely fine now, just different from what most are used to. It actually makes sense now.

It didn't used to be, now it's a genuine alternative to Max/Maya/etc.

Admit it, neckbeards suck at ui design. intuitiveness has always been the barrier for many to get into open source applications. ask yourself why only fellow neckbeards use them.

It's okay.
I don't really have a use case for it anymore but it was nice when I created 3D animations for presentations and stuff

Good thing Blender isn't made by neckbeards then. No wonder the UI is superior to Maya.

it shits itself when you do high poly modelling

Been using it for about a week. The ui is retarded.
>why is right click the primary mouse button?
>why is middle mouse the camera rotate button?
>why does shift select multiple things instead of ctrl?
>why does it only store 32 undos by default?
>why do the number keys above the keyboard have a completely different fucntion to the numberpad and why the fuck does accidentally pressing 3 above the keyboard seem to delete everything when all i meant to do was press 3 on the numberpad to see the sideview?
Still, I've managed to make several low poly but great looking character models for the game I'm working on and I'm getting a hang of the workflow.

It's always fun to see how triggered /3/ gets at any mention of Blender being used in production.

You can change a lot of the controls in the preferences user.

>Inb4 some tard claims "but muh professional use" completely ignoring that Blender has been used in tv commercials, in movies and by NASA

>>why is right click the primary mouse button?
Easy fix.
>why is middle mouse the camera rotate button?
Because it's by far the best and most intuitive way?
>why does shift select multiple things instead of ctrl?
Because that's how it works for basic computing you mong. If you shift select a bunch of files on a windows PC, it will select them as a group, whereas holding ctrl lets you be more selective with what you choose.
>why does it only store 32 undos by default?
Asinine nitpick.
>why do the number keys above the keyboard have a completely different fucntion to the numberpad
See above.
>and why the fuck does accidentally pressing 3 above the keyboard seem to delete everything when all i meant to do was press 3 on the numberpad to see the sideview?
See above.
>but great
Nah

Yeh I have but it's still something that should be by default. Especially the swapping of the mouse buttons and shift and ctrl. It means you have to completely adjust your instinctive button presses that you use in the operating system and most other apps which can really slow you down. And even if you're not a beginner, going from using one piece of software to blender is momentarily jarring as the key commands are so backwards and unintuitive.

it's as good than maya, but most 3d design student learn with maya because of some comercial contract with their school to they stick with that

daily reminder that the world is shit

This guy has life figured out

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>Because that's how it works for basic computing you mong. If you shift select a bunch of files on a windows PC, it will select them as a group, whereas holding ctrl lets you be more selective with what you choose
In blender it's reversed by default. ctrl select allows you to select a group and shift select lets you individually select multiple files/objects. That was the point I was trying to make, blender seems to have reversed the function of the keys.

>why do the number keys above the keyboard have a completely different fucntion to the numberpad and why the fuck does
that's not restricted to blender, m8

I'd wager they have left handed devs at blender foundation

But that's literally wrong.

>Is it competitive with proprietary 3D software?

Does it have to be?

If it didn't have such a god awful unintuitive and just stupid interface that a special breed of autist seem to defend it would give 3D max, maya, mode and etc a real run for their money.

I really want to use blender but it's such a buther face

>I didn't know blender started off as proprietary software but want to bash foss anyway the thread

I masturbate to 3d porn made with it

It's a workable direct modeler. The UI is a little wonky, as can be expected from FOSS software, but a lot of people get good work done in it. Such is life.

I like blender. Its not intuitive but it makes sense once you learn it and is incredibly powerful. Its incredibly robust as well considering it can be used for modelling animating gaming 2d animation and more

Actually, I find Blender's UI awesome, I wish more softwares had UI think like that.
When I use Photoshop or Illustrator after hours of Blender, I feel like I'm on a normie software in 2007

It's a very powerful mess, capable of doing EVERYTHING, as long you can find what you want it to do.
It even beat the commercial softwares in things like texture unwrapping, as long you can find it.

Remember it was used for making avatar

As autodesk buys and destroys everything to try to make 3D studio the only option, people are kinda increasing their support to blender and putting their studio programmers to help it.

>Except the UI is literally better than Maya's.
This. After you learn how the UI works. It will flow better than Maya's.

it's pretty good for basic shit

You're just a retard.
Blender may have a couple of dumb placed buttoms and stupid default values, but the overall snap concept is the best kind of interface for one-object-many-views kind of situations.
I wish other software would use that instead of abusing MDI here.

Its great, I just don't know how to use it.

>why is right click the primary mouse button?
It isn't, it's just for selecting things on the viewport. Use the keys g r s and x y z instead of clicking the indicators. Seriously, watch Blender Gurus new beginner series around a donut.
>why is middle mouse the camera rotate button?
You're just cranky you detected that broken mouse wheel that time.
>why does shift select multiple things instead of ctrl?
Because it is that way in many other programs as well. Unlike what you think, the world is split in shift and ctrl for selecting.
>why does it only store 32 undos by default?
Probably the only valid complaint these days.
>why do the number keys above the keyboard have a completely different fucntion to the numberpad
Because it's the sane way to make use of the numpad in software that isn't a calculator of some sort. What are you? Some sort of numpadless keyboardlet?
>and why the fuck does accidentally pressing 3 above the keyboard seem to delete everything when all i meant to do was press 3 on the numberpad to see the sideview?
Because you changed the layer, as indicated by the squares thing at the bottom of the viewport.
By default, there is an object tree right to the viewport that shows you your objects are still here.

Nice model btw, but by the looks of it you have gone very high poly. Try smooth object rendering instead.

>as long you can find it.
This. And it sure doesn't help that a lot of youtube videos are made by beginners.

If you want to, watch these
youtube.com/watch?v=JYj6e-72RDs
youtube.com/watch?v=yi87Dap_WOc
series.
Basically, most of his newer vids are really well done.

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Quote from /3/:
>I want a blenderfag holocaust

I don get the blender hate actually. Seems bretty gud

Mayafags are mad since they spent thousands on software when a free alternative does all the same shit.

Jack of all trade, master of none.
But hey it's free and does its job for me

>Arnold

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konnichiha arnoldo-kun ogenkisama

i'd say it beats proprietary shite except in sculpting

>maya
>easiest to learn

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If their aim is to keep it normie free, sure. In fact, pirating commercial applications is by far more straightforward for most normies than put up with open sourced UIs.

Reminder that Milkshape 3D is the way to go

For a fucking second i thought i was on 3dcg

It's an alright video editor.

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You can make a basic meme video. Good for you, user.

I quite like FreeCAD

Once you get your head around the workflow it is quite powerful. Just missing a decent NURBS workbench (although Silk is coming along)

>can't align the object properly
>twist head uncomfortably instead

What are these moon runes?