Poorfag here, does anyone know of a VR headset made for PC, not a smartphone...

Poorfag here, does anyone know of a VR headset made for PC, not a smartphone, that doesn't cost thousands upon thousands of dollars? I don't care what country it's made in

Other urls found in this thread:

riftcat.com/vridge
trinusvirtualreality.com
youtube.com/watch?v=S4TBPL7-iRk
roadtovr.com/oculus-rift-components-cost-around-200-new-teardown-suggests/
twitter.com/SFWRedditGifs

They gave them away for free during the holiday

HTC Vive cost only 699€. That's less than a thousand.

I just had another thought. Google Cardboard is free, if I supply the cardboard and phone I can download instructions. What if I bought/hacked together a smartphone with no preloaded expensive OS (I don't own a smartphone in the first place) and set it up to do nothing but communicate with my PC as if it were a regular PC headset?

Smartphone that can handle VR are as expensive as Oculus so...

but u still need high-end computer for it to run

This cost me less to build than a Vive costs.

...

If I can stream my steam games to another computer over the network I see no reason I can't do the same to a smartphone.

It's got an RX 460... hate to burst your bubble but that's not enough for desktop vr.

The shit you see for smartphones are just cheap plastic cases you can slide your phone in, none of that shit has anything to do with proper VR.
By the way, your machine wouldn't be able to do the most basic and simple VR even if someone gifted you a Vive.
Either make friends with someone that has a setup or get a job and start saving up if you want to experience it.

Hi poorfag, do you have a smartphone? Get a carboard/chink headgear and strap in.
Then use these to play pc games:
emulate rift/vive - riftcat.com/vridge
play any supported game, even non vr - trinusvirtualreality.com

Search them on Youtube, you'll find plenty of demo videos to get an idea. :)

+ You don't need a high end GPU to use these tools, as long as you can do 60-90 fps natively (on PC).

youtube.com/watch?v=S4TBPL7-iRk

see I don't have a smartphone but I'm looking around aliexpress right now

None of that shit is VR and none of it will even remotely get the right idea across.
Do yourself a service and save your money, either go all the way with a proper VR headset like the HTC Vive or don't bother with it at all. You are going to buy one of those cheap knockoffs that don't have any of the features that actually make it immersive and will end up with nothing but two, possibly even just one, extremely shitty screen strapped infront of your face and regret your decision to ever spend money on this garbage.

There's a reason all the headsets that offer actual Virtual Reality are so expensive, they have a shitload of tech in them. If you are on a budget it's simply not something you should bother with for now. In case you really just have to have one the second generation of headsets is about to roll out so if you try hard enough you can probably snag a deal when people that don't have to watch their finances quite as carefully as you get rid off their old ones. I really wouldn't recommend it though. Save your money, get into VR when it's a bit further along and not just a neat little gadget to fuck around with every now and then.

Hmm follow /CSG/ and /SPG/ here. They'll give you some good suggestions based on your budget. Xiaomi Redmi note 4 (4 GB, Snapdragon) is popular but Redmi 5 and Mi A1 are out too. Get a Xiaomi or some other chink headset from Ali or gearbest too, but look for reviews in those generals and YouTube first.
But before buying anything, first decide what games you wanna play/preferably those that riftcat and Trinus support. There's also mods like Doom 3 BFG VR which work really well, and that Minecraft mod in the video. Personally I think it'll work best with Racing games, so Assetto Corsa, Project Cars, Dirt Rally etc.

I don't think that there are any ROMs that VR focused or any smartphones as such. Just get a normal smartphone, some decent Chinese one like Xiaomi or One plus with a long USB cable and keep it in airplane mode if you want. Again, try it first with a borrowed phone and a cheap cardboard replica because like other responses said, it's not close to VR/Rift quality by any means but that doesn't mean that you can't fiddle with it.
It won't be super enjoyable because you won't have motion controls or a high quality screen and higher latency than rift/oculus, but you can still play a minor chunk of VR titles. With Trinus you can even do non VR games like Skyrim and GTA V, it will be a little bit clunky but still fun.

>There's a reason all the headsets that offer actual Virtual Reality are so expensive, they have a shitload of tech in them.
Occulus costs $200 to make. they're just cashing in on early adopters.

The COMPONENTS amount to roughly 206$.
Production cost, salaries, engineering, research, and design, there's a fuckton more that goes into it than just the hardware.

Maybe he got lucky and picked up a cheap 1060 desktop over the holidays. They went as low as 200 dollars.

no. VR, even if you're I/O streaming, requires really low latency. Even USB latency can cause vertigo in VR with desyncing.

That's not nearly the same. VR has entirely different requirements than simply watching something on a TV.
If the response time is even just a ms too slow you will feel the disconnect and be taken out of the experience, it really does need to be the instant kind of instant.

Phone VR is actual trash.
Even on a Galaxy S8 with the official Gear VR it's disgusting, I can't believe they're demoing it in stores because if anything it will stop people from buying it.

smartphone needs to send position, gyro, kinetic data to the pc, and get back video in real time.

...

Get PS4 and PSVR. They were $199 each (on sale) this past holiday season. Imagine they'll drop back to that price soon.

regular pc headsets have high resolution built-in LED displays which is what makes them so expensive and technologically prohibitive

WAN MIRRRION TWOOOPS

>The COMPONENTS amount to roughly 206$.
Nope. That is with assembly and test costs.

>research, and design, there's a fuckton more that goes into it than just the hardware.
Yeah R&D costs. But it doesn't cost more to R&D for 100,000 units or 200,000.

It launched at $599, they picked that price because they thought they'd make more money that way. If it launched at $399, like it is now, it would have sold more, but they thought they could make more by milking the early adopters.

>regular pc headsets have high resolution built-in LED displays which is what makes them so expensive and technologically prohibitive
Not really, no. It's just a phone tier screen.
"dual Samsung AMOLED 1200 x 1080 displays present in the Rift, with a price tag of $69"

Face it, phone VR is good enough, and will actually be successful.

PC vr is overpriced, the games either suck or give you motion sickness, and it all relies on memes people would rather watch someone do on youtube anyways. It's shit resolution, and of course requires a massive PC to play games with good graphics especially at the resolution new headsets will use.

Phone VR will let people have a 60" screen to watch their movies on anywhere, and at better resolution and with no performance problems. And of course at a fraction of the price.

>That is with assembly and tech costs
Yeah I'm going to need a source for that. All I can find is a $200 estimate on the price of components alone.

roadtovr.com/oculus-rift-components-cost-around-200-new-teardown-suggests/
"Now, a new component teardown from IHS Markit Technology, has revealed just how costly and complicated the consumer Rift is. Every component, down to the individual chips on each of the numerous PCBs found in the device has been individually costed and broken down with the total bill-of-materials coming in at just over $206 – around 35% of the Rift’s $599 price, with assembly and test costs factored. "


Testing and assembly is cheap in asia.

>All of this of course fails completely to include the years of R&D that went into producing a the Rift, not to mention hugely complex and software development to support the headset, a lot of which simply didn’t exist prior to the recent VR renaissance. Not to mention this report is almost entirely focused on material electronic costs, there’s no mention of the custom Fresnel lenses manufacturing costs, for which you also have to factor in the complex specialist R&D for those too. Finally, this report is based on estimates of individual costs without any knowledge of commercial arrangements based on bulk – we’ve no real way of knowing how much Oculus paid or are paying long term for these parts.
k

I see that you didn't read my earlier post.

Doesn't include the lenses. Besides, it's a fairly standard retail markup. Especially for a niche product.

You can pick up a DK2 for 150 off ebay now.
I know it's still pricey but it's worth it.

Acer's Microsoft mixed reality headset is a vr hesdset. I've seen it go down to around $250

>Doesn't include the lenses
And neither does it include bulk component prices. But even if it is $215, that doesn't really make a big difference.

>it's a fairly standard retail markup. Especially for a niche product.
For a niche product, yes.

For a gaming product, that you want to get out to the masses, it's a lot.

The question is if you believe your product will be a niche or a popular one. Clearly the weren't very confident that'd i'd take off other than with a few enthusiasts.

Gaming consoles are often sold at a loss at first, in order to break into the market. Also see headsets like ps4 VR and . Their markup can't be more than 50%.

You have no idea how expensive glass lenses are, do you?

Custom lenses, no less.

I know for a fact it totally depends. At this scale, they shouldn't be too expensive. Certainly not more than $10 ea. (which is, mind you, still 100x as much as google cardboard lenses cost)

Of course it's going to be niche. The hardware requirements alone make that inevitable. So like I said, it's a fairly standard markup.

There is no cheap dedicated VR for PC but you can turn a PSVR into a PC VR and you can turn your smartphone into a Vive through emulation and I think it costs some money less than 50 dollars. The cheapest dedicated PC VR was Microsofts version but that was over the holidays.

>Of course it's going to be niche. The hardware requirements alone make that inevitable.
MS and their mixed reality partners clearly doesn't think so. Just by marketing to a broader audience, adding some broader software and adding better cameras.

Of course a lot of people want VR for all kinds of stuff, not just the "serious gaming" corner vive and oculus painted themselves into.

I don't see how all this goes back to Oculus milking their customers. They made a product that they knew was going to be niche, and sold it at a price that made sense given the cost of creating it.

...

There is a program that emulates your phone as a vive when connected to the computer over usb.