Rust or C++ for gamedev?

Rust or C++ for gamedev?

vhdl

C# then rewrite in Rust

Do you like to waste your time on useless shit so wannabe embedded programming geniuses who were all webdevs 2 years ago can feel proud of their meme?

FORTRAN

java

Assembly or C

LibGDX is unironically a good solution.

python

wrong

(You)

> LE QUOTE EVERYBODY XDDD

Die in a fire.

Rust

it's not my fault everyone here is wrong

In order:
>game engine + whatever the fuck it requires
>Java
>C++

If you want to get the shit done, you'd probably use Unity3d with C# and shit like that.

C# or Java if it isn't an intense FPS game.

Has anyone actually written a popular game in Rust?

lisp

No he's right, you should drink gas and light it.

> gamedev
learn c# and start with unity.

Ada, Forth, and Haskell

punch cards

Learn Unity or Unreal.

Why the fuck would you use python for gamedev?

Jai

C or C++ (without STL) for engine, Lua(JIT) for gameplay.

Not yet

C++ with DirectX + Visual Studio graphics debugger or OpenGL

C++ seems too obvious and sensible for Sup Forums. Why don't you try Rust for a laugh?

>Why the fuck would you use python for gamedev?
To stop the computer from being too fast.

C++ because all the game libraries people want to use are written in C (or sometimes C++)

jfc this place is moronic

do not touch Unity or C# for game programming

Why not? A lot of successful, high-end games are made in Unity, including Ori and the Blind Forest, Cuphead, Lovers in a Dangerous Spacetime, Superhot, Kerbal Space Program, and on and on

>everyone jumps off bridge
>maybe I should jump off bridge
derderder

>Jumping off a bridge and being successful are the same thing
herpderpderp

>Everyone says eating tide pods is a stupid idea
>They're just trying to keep me from enjoying the pleasure!

^That's you, user.

>Do not touch Unity
>Why not? Successful high-end games are made in it
>Because other people are using it and they are having success with it
It makes sense!

It's absolutely fine as long as long as you don't in any way rely on C# garbage collection.

whatever your engine uses

>making a ton of money is now jumping off a bridge
hello Mr. Stallman, how are the feet recently?

Tasty! Thank you, Comrade!

Rust if you want to be edgy cool and overall better developer, also future proof your job.

C++ if you want money in the near future and enjoy or at least understand OOP.

>Pick one if you are faggot.
>Pick both and JS if you are real KODER

C++
/bread

I've started using constexpr to generate data (UI layout stuff so far) and it feels good man.

Serious question: is it possible to completely avoid GC when using Unity, and having full control of when memory gets allocated/freed?