Let's play Zork. You decide the moves!

Let's play Zork. You decide the moves!

West of House Score: 0 Moves: 1
ZORK

Welcome to ZORK.
Release 13 / Serial number 040826 / Inform v6.14 Library 6/7
West of House
This is an open field west of a white house, with a boarded front door.
There is a small mailbox here.
A rubber mat saying 'Welcome to Zork!' lies by the door.

>

Open mailbox

ZORK

Welcome to ZORK.
Release 13 / Serial number 040826 / Inform v6.14 Library 6/7
West of House
This is an open field west of a white house, with a boarded front door.
There is a small mailbox here.
A rubber mat saying 'Welcome to Zork!' lies by the door.

>open mailbox
You open the mailbox, revealing a small leaflet.

>

Read leaflet

read leaflet

win

>open mailbox
You open the mailbox, revealing a small leaflet.

>read leaflet
(first taking the small leaflet)
WELCOME TO ZORK

ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortal man. Hardened adventurers have run screaming from the terrors contained within!

In ZORK the intrepid explorer delves into the forgotten secrets of a lost labyrinth deep in the bowels of the earth, searching for vast treasures long hidden from prying eyes, treasures guarded by fearsome monsters and diabolical traps!

No PDP-10 should be without one!

ZORK was created at the MIT Laboratory for Computer Science, by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling. It was inspired by the ADVENTURE game of Crowther and Woods, and the long tradition of fantasy and science fiction adventure. ZORK was originally written in MDL (alias MUDDLE). The current version was translated from MDL into Inform by Ethan Dicks .

On-line information may be available using the HELP and INFO commands (most systems).

Direct inquiries, comments, etc. by Net mail to [email protected].

(c) Copyright 1978,1979 Massachusetts Institute of Technology.
All rights reserved.

Shit in mailbox

drop leaflet

>read leaflet
(first taking the small leaflet)
WELCOME TO ZORK

ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortal man. Hardened adventurers have run screaming from the terrors contained within!

In ZORK the intrepid explorer delves into the forgotten secrets of a lost labyrinth deep in the bowels of the earth, searching for vast treasures long hidden from prying eyes, treasures guarded by fearsome monsters and diabolical traps!

No PDP-10 should be without one!

ZORK was created at the MIT Laboratory for Computer Science, by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling. It was inspired by the ADVENTURE game of Crowther and Woods, and the long tradition of fantasy and science fiction adventure. ZORK was originally written in MDL (alias MUDDLE). The current version was translated from MDL into Inform by Ethan Dicks .

On-line information may be available using the HELP and INFO commands (most systems).

Direct inquiries, comments, etc. by Net mail to [email protected].

(c) Copyright 1978,1979 Massachusetts Institute of Technology.
All rights reserved.

>shit in mailbox
I only understood you as far as wanting to shit.

Kill grue

eat leaflet

Go west

WELCOME TO ZORK

ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortal man. Hardened adventurers have run screaming from the terrors contained within!

In ZORK the intrepid explorer delves into the forgotten secrets of a lost labyrinth deep in the bowels of the earth, searching for vast treasures long hidden from prying eyes, treasures guarded by fearsome monsters and diabolical traps!

No PDP-10 should be without one!

ZORK was created at the MIT Laboratory for Computer Science, by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling. It was inspired by the ADVENTURE game of Crowther and Woods, and the long tradition of fantasy and science fiction adventure. ZORK was originally written in MDL (alias MUDDLE). The current version was translated from MDL into Inform by Ethan Dicks .

On-line information may be available using the HELP and INFO commands (most systems).

Direct inquiries, comments, etc. by Net mail to [email protected].

(c) Copyright 1978,1979 Massachusetts Institute of Technology.
All rights reserved.

>shit in mailbox
I only understood you as far as wanting to shit.

>drop leaflet
Dropped.

>shit in mailbox
I only understood you as far as wanting to shit.

>drop leaflet
Dropped.

>kill grue
What do you want to kill the lurking grue with?

>

>shit in mailbox
I only understood you as far as wanting to shit.

>drop leaflet
Dropped.

>kill grue
What do you want to kill the lurking grue with?

>eat leaflet
(first taking the small leaflet)
I don't think that the small leaflet would agree with you.

>shit in mailbox
I only understood you as far as wanting to shit.

>drop leaflet
Dropped.

>kill grue
What do you want to kill the lurking grue with?

>eat leaflet
(first taking the small leaflet)
I don't think that the small leaflet would agree with you.

>go west
Forest
This is a forest, with trees in all directions around you.

>

Kill grue with nigger dick that is my own

Forest
This is a forest, with trees in all directions around you.

>Kill grue with nigger dick that is my own
You can't see any such thing.

>

climb tree

Forest
This is a forest, with trees in all directions around you.

>Kill grue with nigger dick that is my own
You can't see any such thing.

>climb tree
There is no tree here suitable for climbing.

>there is no tree here suitable for climbing
sheeeeet boi

Forest
This is a forest, with trees in all directions around you.

>Kill grue with nigger dick that is my own
You can't see any such thing.

>climb tree
There is no tree here suitable for climbing.

>sheeeeet boi
That's not a verb I recognise.

>

Go back east

Go south

Inventory

Forest
This is a forest, with trees in all directions around you.

>Kill grue with nigger dick that is my own
You can't see any such thing.

>climb tree
There is no tree here suitable for climbing.

>sheeeeet boi
That's not a verb I recognise.

>go east
Forest
This is a dimly lit forest, with large trees all around. One particularly large tree with some low branches stands here.
You hear in the distance the chirping of a song bird.

>

>inventory
You are carrying:
A small leaflet

>

OP here, I'll go with the first direction posted after every command as far as moving around is concerned. (north,east, south, west)

climb tree

Masturbate

>climb tree
Which do you mean, the tree or the large tree?

>

Masturbate again

Masturbate a third time

>masturbate
You can't see any such thing.

>

Fuck it just sepukku

Nvm I might be thinking of Zork II

>masturbate again, and a third time
You seem to want to talk to someone, but I can't see whom.

>

climb particularly large tree with some low branches

>Fuck it just sepukku
I only understood you as far as wanting to fuck.

>

>climb particularly large tree with some low branches
You can't see any such thing.

>climb large tree
Up a Tree
You are about 10 feet above the ground nestled among some large branches. The nearest branch above you is above your reach.
On the branch is a small birds nest.
In the bird's nest is a large egg encrusted with precious jewels, apparently scavenged somewhere by a childless songbird. The egg is covered with fine gold inlay, and ornamented in lapis lazuli and mother-of-pearl. Unlike most eggs, this one is hinged and has a delicate looking clasp holding it closed. The egg appears extremely fragile.

>

Read leaflet

get egg

>read leaflet
WELCOME TO ZORK

ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortal man. Hardened adventurers have run screaming from the terrors contained within!

In ZORK the intrepid explorer delves into the forgotten secrets of a lost labyrinth deep in the bowels of the earth, searching for vast treasures long hidden from prying eyes, treasures guarded by fearsome monsters and diabolical traps!

No PDP-10 should be without one!

ZORK was created at the MIT Laboratory for Computer Science, by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling. It was inspired by the ADVENTURE game of Crowther and Woods, and the long tradition of fantasy and science fiction adventure. ZORK was originally written in MDL (alias MUDDLE). The current version was translated from MDL into Inform by Ethan Dicks .

On-line information may be available using the HELP and INFO commands (most systems).

Direct inquiries, comments, etc. by Net mail to [email protected].

(c) Copyright 1978,1979 Massachusetts Institute of Technology.
All rights reserved.

>

>get egg
Taken.
You hear in the distance the chirping of a song bird.

>

Open egg

>open egg
There is no obvious way to open the egg.

>

Throw egg

OP failed. Never took leaflet from mailbox. die faggot

>throw egg
Dropped.

Ask for inventory faggot. ;)

Laugh at egg while saying "break the status quo"

From the top:
W, N, N, Up,Take egg, jump, E, E(?), S, (okay, theres a window somewhere, i know i need to go through that) once in the house, go W(?) take sword, pull rug, open trapdoor

Thats all i really remember. No research, all from memory
God damn it i came here to fap but god i love zork

>Laugh at egg while saying "break the status quo"
That's not a verb I recognise.

>

Fuck the egg

>Fuck the egg
I only understood you as far as wanting to fuck.

>

OP here, we are up the large tree right now.

whistle

Climb down

Ohshit
>jump out of tree

>whistle
That's not a verb I recognise.

>

>climb down
What do you want to climb down?

>tree
Forest

>

Look around.

climb down tree

>faggot

Forest

>look around
I only understood you as far as wanting to look.

>

Forest

>look around
I only understood you as far as wanting to look.

>faggot
That's not a verb I recognise.

>

plugh

Look

South

>plugh
A hollow voice says 'Cretin'

>

>look
Forest
This is a dimly lit forest, with large trees all around. One particularly large tree with some low branches stands here.

>

smell self

Clearing
You are in a clearing, with a forest surrounding you on the west and south.
There is a pile of leaves on the ground.

>

>smell self
You smell nothing unexpected.

>

Dig in leaves

Take leaves.

Inventory

>dig in leaves
What do you want to dig in the pile of leaves with?

>

>take leaves
A grating appears on the ground.
Taken.

>inventory
You are carrying:
A pile of leaves
A small leaflet

>

Fuck, are we wandering the forest?
We're fucked

Open grating.

>open grating
The grating is locked.

>

Drop leaves.

North.

help

>drop leaves
Dropped.

>north
Clearing
There is a pile of leaves on the ground.

>help
Useful commands:

The 'BRIEF' command suppresses printing of long room descriptions for rooms which have been visited. The 'SUPERBRIEF' command suppresses printing of long room descriptions for all rooms. The 'VERBOSE' command restores long descriptions.
The 'INFO' command prints information which might give some idea of what the game is about.
The 'QUIT' command prints your score and asks whether you wish to continue playing.
The 'SAVE' command saves the state of the game for later continuation.
The 'RESTORE' command restores a saved game.
The 'INVENTORY' command lists the objects in your possession.
The 'LOOK' command prints a description of your surroundings.
The 'SCORE' command prints your current score and ranking.
The 'TIME' command tells you how long you have been playing.
The 'DIAGNOSE' command reports on your injuries, if any.

Command abbreviations:

The 'INVENTORY' command may be abbreviated 'I'.
The 'LOOK' command may be abbreviated 'L'.
The 'QUIT' command may be abbreviated 'Q'.

Containment:

Some objects can contain other objects. Many such containers can be opened and closed. The rest are always open. They may or may not be transparent. For you to access (e.g., take) an object which is in a container, the container must be open. For you to see such an object, the container must be either open or transparent. Containers have a capacity, and objects have sizes; the number of objects which will fit therefore depends on their sizes. You may put any object you have access to (it need not be in your hands) into any other object. At some point, the program will attempt to pick it up if you don't already have it, which process may fail if you're carrying too much. Although containers can contain other containers, the program doesn't access more than one level down.

Fighting:

Occupants of the dungeon will, as a rule, fight back when attacked. In some cases, they may attack even if unprovoked. Useful verbs here are 'ATTACK WITH ', 'KILL', etc. Knife-throwing may or may not be useful. You have a fighting strength which varies with time. Being in a fight, getting killed, and being injured all lower this strength. Strength is regained with time. Thus, it is not a good idea to fight someone immediately after being killed. Other details should become apparent after a few melees or deaths.

Command parser:

A command is one line of text terminated by a carriage return. For reasons of simplicity, all words are distinguished by their first nine letters. All others are ignored. For example, typing 'DISASSEMBLE THE ENCYCLOPEDIA' is not only meaningless, it also creates excess effort for your fingers. Note that this truncation may produce ambiguities in the interpretation of longer words.

You are dealing with a fairly stupid parser, which understands the following types of things--

Actions:
Among the more obvious of these, such as TAKE, PUT, DROP, etc.
Fairly general forms of these may be used, such as PICK UP,
PUT DOWN, etc.

Directions:
NORTH, SOUTH, UP, DOWN, etc. and their various abbreviations.
Other more obscure directions (LAND, CROSS) are appropriate in
only certain situations.

Objects:
Most objects have names and can be referenced by them.

Adjectives:
Some adjectives are understood and required when there are
two objects which can be referenced with the same 'name' (e.g.,
DOORs, BUTTONs).

Prepositions:
It may be necessary in some cases to include prepositions, but
the parser attempts to handle cases which aren't ambiguous
without. Thus 'GIVE CAR TO DEMON' will work, as will 'GIVE DEMON
CAR'. 'GIVE CAR DEMON' probably won't do anything interesting.
When a preposition is used, it should be appropriate; 'GIVE CAR
WITH DEMON' won't parse.

Sentences:
The parser understands a reasonable number of syntactic construc-
tions. In particular, multiple commands (separated by commas)
can be placed on the same line.

Ambiguity:
The parser tries to be clever about what to do in the case of
actions which require objects that are not explicitly specified.
If there is only one possible object, the parser will assume
that it should be used. Otherwise, the parser will ask.
Most questions asked by the parser can be answered.

>

eat leaves

>eat leaves
(first taking the pile of leaves)
I don't think that the pile of leaves would agree with you.

>

QUIT

north

>quit
Are you sure you want to quit?

no

>quit
Are you sure you want to quit? no

>north
Clearing

>

Wtf yo.


South

South

South

Clearing

>south
Forest
This is a dimly lit forest, with large trees all around. To the east, there appears to be sunlight.

>south
Forest
This is a large forest, with trees obstructing all views except to the east, where a small clearing may be seen through the trees.

>south
Forest
This is a large forest, with trees obstructing all views except to the east, where a small clearing may be seen through the trees.

>

East

>east
Canyon View
You are at the top of the Great Canyon on its south wall. From here there is a marvelous view of the Canyon and parts of the Frigid River upstream. Across the canyon, the walls of the White Cliffs still appear to loom far above. Following the Canyon upstream (north and northwest), Aragain Falls may be seen, complete with rainbow. Fortunately, my vision is better than average and I can discern the top of the Flood Control Dam #3 far to the distant north. To the west and south can be seen an immense forest, stretching for miles around. It is possible to climb down into the canyon from here.

>

Kill self (with sword)