>Making an online RPG Faces edition Anybody interested? >Posting stream link if enough interest
FAQ: >What is this game? A 2d online fantasy RPG called Old World. You can level up, mine, fish, cook etc.
>Will it be free to play? Yes, and no pay-to-win elements. You can donate for VIP status that gives you some extra goodies and a gold badge, but nothing that gives you an edge over other players.
>Can I help? Yes. You can contribute with pixelart, MIDI music arrangements, Sound effects, World Tiles, etc. Check stream for information on rules on what I accept and how to match the games art style.
>What makes your game unique? PVP Everywhere except towns, Interactable world No classes, No forced main storyline (There is still world lore for those that want to examine shit)
>Where can I play this? Currently holding a testing phase. Here's the client download. puu()sh/sqBpW/7ffc78687f.zip New client coming later today as well
>When will this game be released? I'm not sure. The line for "final release" is blurry in my mind. I'll probably just say fuck it and release the game at some point where I think the game is ready for real play and not just testing.
Looks interesting. What's the combat like? I hope it isn't some instanced session like Final Fantasy but legit open world.
Ayden Lopez
>pd Live action combat, open world like you said. Limited to 5 abilities at once, can be switched out out of combat.
Graphical perspective, combat, no classes, etc etc etc etc
how about no
Anthony Long
Bump nigga
Evan Taylor
my steam id : _deviluke_
Isaac Adams
Bump
Luis Myers
So fucking Interested. Please post the link. I am actually excited about this.
Hunter Gomez
twitch tv/oldworldrpg
Samuel Gutierrez
looks live RallyX
David Fisher
Are you gonna put this on steam greenlight?
Christian Foster
Yeah
Aiden Ward
If you want you can hire me, I'm crazy good at programming.
Dominic Stewart
OOOO SHIT KART, i remember old world!!! Damn dude good to see you're back
Lincoln Walker
And better than ever boiiii
Gavin Lewis
Seems like a lot of same fag bullshit because this game doesn't look interesting or in any way special.
Justin Torres
Seems like a lot of same fag bullshit >what did he mean by this
Charles Gomez
Are you inspired by realm of the mad god
Brody Cook
It's inspired by mediocrity. That's why the first image is OP being super hyped about having a lighting layer that doesn't do any shadow casting.
Good job with the lamps lighting up the roof.
Aiden Thompson
No, not really.
this boi is mirin my dynamic lighting engine obviously stay mad
Charles Sanders
So 2d runescape classic?
Levi Rivera
>mmorpg >so insert x mmorpg here?
you're not the first one
Easton Lopez
The fact that you'd even call this an engine is telling of your limited ability. This is a single function in a rendering method at best. At worst it's a clusterfuck of bad code that you threw together after watching a youtube video.
Colton Anderson
sup reddit
Evan Bailey
lol is this written in Java?
Anthony Nelson
If only you knew >pic very related
C#, monogame/XNA library
Joseph Ross
I do know. Because I've written code to do this and it's really easy shit.
You're like a kid who is running showing everyone that he can spell the word dog acting like you are fucking special.
Charles Bell
show us your work then faggot
Matthew Smith
How many people can currently be connected an in the same room?
Julian King
how about yes
Jonathan Perez
>wahhh muh superior code >stop making games
pic related shut the fuck up you really need to have sex with a human being
Elijah Collins
...
Jack Perez
Haven't stresstested yet, but i'd guess way more than enough.
n o
get out
Robert Gutierrez
will you work for $0/hour?
Angel Walker
What's the network coding like in this engine? Can you send stuff like JSON data or serialized objects or does it handle all of this automatically?
Joshua Richardson
I'm not sure about the netcode, I haven't made the engine myself. Go ask JC, he owns ascensiongamedev.com
It'll be open source soon, you can check yourself by then.
Gabriel Evans
> Can you send stuff like JSON data Generally speaking that's a terrible way to handle networking code in a game. Games need to use binary updates and UDP to minimize latency. JSON is good for business applications, terrible for games.
Carson Peterson
Oh I know. It's great for js clients/mobile app and API communication but certainly not real time games.
I've always found in my games that I need a combination of TCP and UDP. TCP for guaranteed receipt of messages and the UDP for streamed updates.
Xavier Nelson
Sure, ya. TCP for logins, item transfers, like you said - anything that requires guaranteed receipt. But movement updates or anything that requires low latency is UDP all day.
And even then, I wouldn't encode into JSON. Expanding and sending strings just isn't efficient enough for a system that demands efficiency.
Robert Bell
Advertising on Sup Forums is legal now? Neato
Jace Thomas
No you're not, another game dev wannabe kiddo talking about an mmo
Bentley Long
Yeah definitely not what JSON is intended for.
In something like C# how would you recommend encapsulating data and sending it to a server? I've previously created message classes and serialised those to send but do you have a better suggestion?
Eli Perez
u jelly
Alexander Morales
Depends on the data. Last time I did it myself (I've since used libraries, Google has some good open source ones) I created structs for each package and serialized them after using some basic arithmetic coding. Yeah, arithmetic coding isn't as good as many other compression techniques but it's wicked fast which is important in real time games. I was optimizing for speed first and bandwidth second. But trying to keep both reasonable.
But I would recommending using a library, or even a framework made for games. There are tons of good ones these days.
Ethan Price
kiddo game dev here. my latest game is making 2-3k a month on steam.
ez game ez life.
Owen Morgan
>hey guys im making a game >it's free and not out yet >anybody interested? i'm uploading link if you are
whoaaa maximum shilling
ok
Anthony Walker
Interesting that's kind of how notch's first post about minecraft went. he posted a build randomly on a forum.