Partial walkthroughEdit
Exit the cave and travel towards Vault 15. Enter Shady Sands (there is a green circle denoting a location uncovered during the travel to Vault 15).
Shady SandsEdit
Locate a rope:
The easiest way to do this is to buy (or steal) it from Seth at the entrance to Shady Sands.
Another can be found on certain bookshelves in Shady Sands.
A rope can be found in a hut located near the crops in Shady Sands.
One can also be purchased from certain traders. Many of these traders are located in the Hub.
After acquiring the rope, go to Vault 15.
Vault 15Edit
The Vault entrance is hidden in the uninhabited shack. Open the hatch and descend into the Vault.
There are a few giant rats and mole rats in the area. Head towards the broken elevator and use the rope on the shaft to descend to the second level.
Scavenge the area for loot, including a Colt Rangemaster hunting rifle Located in the second floor 2F, a H&K MP9 SMG 3F, a leather jacket 2F, a crowbar 3F and another rope inside the locker on 2F. Use another rope on the second shaft and descend to the third level of the Vault.
Proceed to where the command center should be. Once it is in sight, 500 XP is awarded for verifying that it is not salvageable. To acquire the XP, and the message that states the chip is elsewhere, reach the bottom right corner of the facility.
The HubEdit
After coming out of Vault 15 empty handed, travel to the Hub. Ask Ian for directions.
Enter the large building labeled Water Merchants, and speak to the Master Water Merchant, Martha Rastello.
If pressed about Necropolis she will reveal its location. Alternatively, Miss Stapleton sells a holodisk with the location of Necropolis.
(optional) She can send water to Vault 13 for varying prices. This will add another 100 days to the time limit, but reduced by the same amount for the mutant invasions (500 days normally in v1.0, 13 years in later versions).
Travel to Necropolis.