>Name of kingdom >Color >Starting loc >Race (choose one from the start, at OP's discretion you can later incorporate others)
NAPs and alliances are at the players own discretions, but breaking either gives an "oatbreaker" penalty (-4t per roll as your troops feel disspirited fighting for you, and vice versa for any enemy).
Kingdom bonuses are as follows (you only get them if you hold the entire thing): High Rock: +4t Hammerfell: +5t Skyrim: +5t Cyrodiil: +8t Morrowind: +6t Solstheim: +2t Summerset Isles: +6t Valenwood: +4t Elsewyr: +4t Black Marsh: +4t
Skyrim gets a defensive terrain bonus from it's mountains, which means that when passing into skyrim all rolls are halved, but once inside the rolls are normal.
Black marsh gets a defensive bonus/hamper in which everyone except argonians gets halved rolls within it due to the heavy marshlands. This also includes defenders if they are not argonians.
Players cannot start in the imperial city, or any of the regions directly surrounding it, but can still start in areas that are behind atleast one other region.
Anyone who holds the imperial city can use their turn to form the Empire and thereby gets a +6t bonus to every roll. The empire can be crushed if the imperial city is captured, which gives the previous holder of the empire a -3t. The empire then has a cooldown of 3 turns before it can be created again by anyone who holds all parts of the imperial city. The debuff also removes itself after those 3 turns.
Keep track of your own bonuses in your names, I won't bother with doing it for you.
Brody Moore
*post Race bonuses:
Nords: "Jorrvaskr": Can call on the companions once per thread to autowin one battle against an enemy Imperials: "Golden tongues": Can force an NAP with one player each thread. If they themselves break this NAP, they don't only get the debuf but can also never use the ability again. Orsimer: "Berserkers": The Orcs can apply a morale-debuff to one of their enemies once every three turns with -2t. They have to be at war with them. Altmer: "Aldmeri Pride": Can break an NAP without taking debuffs once per thread. Argonians: "Swamp-Race": Can move as explained in OP within the Black Marsh Bosmer: "With the wilds": Can ambush enemies that are atleast 3ts away in a surprise attack, taking a maximum of 5ts. Can do this once per thread. Breton: "The force of magic": Can use their superior magic for a +4t buff every third turn. Dunmer: "Morag Tong": Can assassinate opponents once every 5th turn, causing that opponent to be able to act during that turn. Redguard: "Sea Heritage": Can cross sea without restrictions, except for crazy distancess. (At my discretion). Khajiit: "Skooma": Can affect any other kingdom with "skooma" once every 5 turns, which leads to that kingdom getting a -2t debuff until the crime ring is dealt with with a roll of 4 or higher.
Bentley Nelson
Do you have a higher quality version?
Elijah King
no
Camden Clark
boat squad brown summerset isles red guard
Jason Bennett
Okay then >Forest Men >Dark Green >Skyrim Kingdom >Nords What does "if you hold the entire thing" mean,OP?
Oliver Moore
Trip
Henry Smith
Here is a map of tameriel if you have all the territory in one province you get a bonus
Chase Reed
Mupdate
Ayden Turner
I get it now Fill skyrim Shouldn't we wait for more players to come?
Cameron Wright
Fill alinor probably
Nathan Morris
>Kingdom Of The Hist >Light Green >Argonian >Southeastern tip of black marsh
Will trip soon, on mobile right now
Charles Ward
...
Austin Stewart
More skyrim
Carson Jones
Fill alinor spill dusk
Anthony Rogers
Can you use a real world map instead
Isaiah Kelly
I like this one
Juan Collins
no
Alexander Walker
Because i dont know anything about this
Owen Adams
>red >Saarland >northeast island, ald ruhn?
Anthony Cook
Just Google "Tamriel Map"
Daniel Nelson
My dude have you ever played skyrim, morrowind, or oblivion?
mupdate
Connor Baker
I dont play video games
Sebastian Taylor
you forgot to put 'risk thread' in the title, so that i could filter this shit out
Jack Allen
>No option to be daedra wtf pham
anyway Bretons High Rock light blue
Nolan Foster
go north
Hunter Clark
Fill skyrim ,focus on the east
Camden Fisher
Fill alinor spill dusk
Kayden Morgan
can I roll and use my breton 3 t power on the roll? expand
Liam Johnson
...
Camden Carter
no it's every third turn next turn you get the bonus
fill alinor spill dusk
Oliver Baker
fill in island
Cameron Wright
More skyrim
John White
OP,this map has way too many tiles.
Nicholas Hughes
I can make the gains bigger
Logan Jenkins
Filling up the Territories takes too long.
Eli Bell
expand
Ian James
...
Benjamin Stewart
Fill alinor spill dusk
Benjamin Myers
fill island
Owen Lewis
Yeah,now were talking,fill skyrim
Jack Jones
...
Leo Jones
Fill dusk
Hunter Clark
fill island (if left go to small island in north
Joseph Collins
fill high rock
Kevin Cook
More Skyrim,moar
Jordan Richardson
all rolls will be multiplied by 3
James Perry
fill summerset isles
Jason Mitchell
go west to fill morrowind
Jordan Perez
skyrim
Chase Richardson
continue to fill high rock, add breton roll, if spills start filling hammerfell