superman is hit. he makes a DC22 fortitude/DC27 toughness save 1D20+15 = [14]+15 = 29[passes fortitude save] 1D20+18 = [11]+18 = 29[passes toughness save]
superman negates the effects of both
superman
move action:skip standard action: unarmed attack and attempting knock back, in this case in the air via uppercut. 1D20+11 = [16]+11 = 27
that hits firestorm. DC29 toughness save 1D20+10-1 = [11]+10-1 = 20. firestorm fails by 2 degrees and is knocked upward 2 miles until he begins to slow to a float.
Justin Evans
firestorm
move action: flies back down towards superman[with his flight rank he will reach him next round] Standard action:ready intangible reaction when hit.
superman
move action: flies upwards towards firestorm[with his speed rank he can reach him in a single move and does] standard action: heat vision 1D20+10 = [17]+10 = 27[hits, but firestorms reaction goes into effect and the damage is negated by going intangible]
Kayden Carter
I am mildly interested in this.
Christopher Parker
firestorm
move action: continues to fly past superman and and stops 45 feet under him. Standard action: atomic rearrangement 1D20+10 = [15]+10 = 25 that hits
superman fortitude/toughness save 1D20+15 = [5]+15 = 20[fails by 1 degree and is dazed on the fortitude save] 1D20+18 = [8]+18 = 26[fails by 1 degree and is bruised]
superman[dazed and limited to either a move action or standard action]
standard action: ice breath
firestorm dodge resistance check DC19 1D20+12 = [14]+12 = 26[damage is halved and in this case the affliction is halved and rounded up by 1 for a DC15] firestorm fortitude save 1D20+10 = [7]+10 = 17
firestorm dodges the ice breath anf fully resists the effects
Eli Lee
isn't this what /quest/ is for?
Jack Ross
firestorm
move action: maintains his distance Standard action: nuclear bolt[using his power attack advantage to deal more damage and will subtract 5 from his check] 1D20+10-5 = [14]+10-5 = 19
superman dodges the bolt
superman[still dazed]
standard action: heat vision 1D20+10 = [18]+10 = 28
that hits firestorm. his toughness save DC25 1D20+10-2 = [18]+10-2 = 26
firestorm tanks the hit and is unaffected
Joseph Fisher
firestorm
move action: flies downward towards the ground[He will be there next round] standard action: skip
superman[still dazed]
Move action: flies downward and is now on top of fire storm.
[because he is dazed in order to attack he'll need to use extra effort and fatigue himself]
extra effort:standard action: unarmed punch[he will also make this a power attack] 1D20+11-5 = [2]+11-5 = 8 [that is an absolute failure]
firestorm parrys the attack and continues downward.
Grayson Ward
No.Quests are a very different thing from this. If OP was asking us to choose what the characters do it might count as a quest.
Anthony Rogers
firestorm move action: reaches the ground and crouches standard action: atomic rearrangement on the ground. 1D20+20 = [4]+20 = 24.[the ground all around firestorm for a one mile radius becomes a body of water. 1 mile wide and 1 mile deep] Standard action: defend action
superman[dazed and fatigued]
standard action: uses his hero point to remove the dazed and fatigued condition
Dominic Brooks
Pisses me off that Atomic Think Tank never did one of these books for Marvel and Marvel made it's own shitty RPG where you can only play existing characters from existing comic books.
Probably some sort of thing they signed I bet; "If you make these DC gamebooks with us using M&M3e, you can't do anything with Marvel, ever. Them's the rules." I'd kill for BOTH universes to be stated up.
Aiden Cooper
firestorm
move action: flies above superman standard action: nuclear bolt[going for knock back with is attack aswell as making it a power attack] 1D20+10-5 = [16]+10-5 = 21
that hits. superman toughness save DC32 1D20+18-1 = [9]+18-1 = 26[that is a fail by 1 degree and he takes another bruise and is knocked down 90 feet into the water.]
extra effort: standard action: atomic rearrangement[turning the water into mustard gas] 1D20+20 = [16]+20 = 36[the water surround superman turns into mustard gas]
superman makes a fotitude save DC18 1D20+15 = [1]+15 = FAIL! [that is a critical failure! he suffers the highest degree of failure. incapacitated] Next is the toughness save, but because he is incapacitated he is defenseless and the damage has the fullest effect which is dying and followed by death]
THE FIRST WINNER OF THE DC DEATH MATCH IS FIRESTORM!
next fight will be killer frost vs sensor girl
Michael Jenkins
They did marvel for the 2e, but I know what you mean. I'd love to do a campaign in new york.
Parker James
Mustard gas, really? Superman doesn't have immunity to terrestrial poisons?
Why not just transform the water into kryptonite or something?
Ayden Rodriguez
This perfectly sums up with M&M is a terrible system.
Adrian Turner
>superman breathes water fine but not mustard gas >superman can't use super breath to blow away mustard gas >SUPERMAN DIES TO MUSTARD GAS
Caleb Collins
these are the stats I don't make the rules I follow them