Comic Code Authority

I know the majority of Sup Forums (and myself) would rather the artists and writers of comic books and graphic novels have full control over the artistic input to the story without them being hindered by a censorship program like the CCA, but does any of Sup Forums think that if there was a modified program of the sort, that it could benefit in any way?

Just testing the waters to see if anyone has a special input

NO

I'm not really seeing how this would help anything as it was an attempt to do what the ESRB does I.E. censor comics so the government won't. But it literally didn't matter since the comics scare was started by a guy complaining about racism not violence and sex.

Then we got the silver age out of it and comics that weren't allowed to be realistic at all. As it stands the Big two censor the fuck out of their own work and avoid various issues except either to touch on them for publicity or occasionally a writer sneaks under the radar and writes something interesting.

In short the CCA did nothing of value. If a revised version were introduced what would it even do? Ban crap like Bomb Queen? (for being pointlessly vulgar) how about invincible (tons of gore but aside from that decently standard superhero book)

what exactly would a revised CCA even do?

>complaining about racism not violence and sex.

Not it was about his bullshit study that linked reading comics to causing childhood delinquency

the bullshit study is what caused the national fracas which lead to publishing magnates paranoid about getting censored. the guy's big beef was racism and he kind of went into the comics looking for what he deemd subversive material.

Called Captain America Nazi Nazi Propaganda, same with superman.

>I know the majority of Sup Forums (and myself) would rather the artists and writers of comic books and graphic novels have full control over the artistic input to the story
Not true at all.

The most popular comics on Sup Forums are editor-controlled comics; comics where the writers and artists must always be subservient to the editors, where the artists and writers will be immediately fired if ever they disobey their editors.

The vast majority of Sup Forums doesn't give a damn about writers and artists having creative freedom of any sort.

I think any censorship whatsoever really detracts from human creativity, so I can't think of any real reason we would need it.
However, I'm open to ideas and I wanted to see if anyone had a good reason or example to prove me otherwise

The vast majority of Sup Forums barely cares about artists at all. People will credit a run to a writer and never mention the artist(s)

The best recent example is Tom King. Omega Men, The Vision, and Sheriff of Babylon are all "his"

Really?
I mean, artistic vision is what the entire industry thrives on, aside from the shit ton of money money (primarily made by Marvel/DC)

lol, maybe I'm overestimating the amount of thought Sup Forums puts into the meaning of the stories in comics.

When I mean artists, I mean anyone involved in the creative process (writer, drawer, inker, etc.)

Exactly. Sup Forums barely cares about pencillers, cares even less about colorists, and doesn't care at all about inkers.

>maybe I'm overestimating the amount of thought Sup Forums puts into the meaning of the stories in comics.

Yep

Editorial vision is what two thirds of the industry thrives on.

Marvel and DC comics (the comics which are popular on Sup Forums) are all about scheduling cancellations and relaunches according to editorially-mandated directives, building up towards editorially-mandated crossover events, and dealing with the editorially-mandated aftermaths of said events.

Artistic vision? Don't make me laugh.

Would you rather have Flex Mentallo with Booth art or Civil War II with Quietly art?

Don't lie.

Civil War II with Quietly.

Wanting good art doesn't mean I'm fine with awful writing though. The whole package should be great

liar

well 'censorship' nintendo for instance is fond of changing things in their localization because they thing it will sell better. This can vary from lewd content to jokes that honestly don't fucking translate (try explaining that a single Kanji can have as many as 40 viable prononciations each with it's own nuanced meaning in any reasonable time table. The joke isn't dead it never existed. Nevermind more mundane shit like rhyming jokes that obviously don't translate well)

secondly if I'm writing a children's book I'm gonna want to have someone keeping an eye on that shit. I mean I grew up on shit like Rocko's modern life so I'm not gonna raise a ruckus about subtle humor but sometimes limitations aren't a bad thing.

We have teleporters in star trek because the studio couldn't afford to get the shuttle they needed for the show on time. So the producer told the writers 'write around it' so they wrote in the teleporter.

Sometimes the best jokes, best ideas, come from limitations placed on us. I just fucking got done with arguing with a guy on a project I'm working on about an Idea I hate for our story. We're using it anyway because while enumerating all the problems I had with it I realized it was way more interesting than my stupid idea. I still don't LIKE it but that doesn't mean it doesn't have potential.

Censorship, I.E. placing constraints on creative freedom isn't necessarily a bad thing, even for creative products.

depends on how it's handled.

Consider the following:

More Sup Forumsmrades will read Civil War II than the number of Sup Forumsmrades who have read Flex Mentallo.

After all, Civil War II has marketing and LONG-LASTING CONSEQUENCES behind it.

In comics most writers are just the tail wagging the dog anyway

nope

fuck off

> if I'm writing a children's book I'm gonna want to have someone keeping an eye on that shit.

Well, of course there should be different levels of censorship. That's why today we have the ESRB rating system in video games (E, E+, T, M) I agree with you there.

>We have teleporters in star trek because the studio couldn't afford to get the shuttle

Well, I believe budget is simply a natural factor that places limits from all angles on someone's story telling.

>nintendo for instance is fond of changing things in their localization because they thing it will sell better

I think that is a given, but a valid point nonetheless. It's the same way tongue twisters are easy in some languages, hard in a particular one.

Aren't people mostly following the story? I could see caring about artists if you are one (I am), like I could see musicians caring about drummers or bassists in their favorite bands.

most are yeah, the guy is bitterly complaining about the average comic fan not giving much of a fuck about artists because apparently he just discovered how much effort goes into making an image.

I work on a video game as head writer and we have one dude sketching designs, that guy pases the sketches over to our finisher. Then we have the background artist.

Up until now I didn't pay attention to that sort of thing, it can really be quite fascinating if you give two fucks about the people involved.

But we're making a JRPG/Grand Strategy game with Visual Novel elements. People will notices bits of the art sure, but I don't think they're ever gonna wonder about where the reference images for that psuedo roman city came from or how many iterations of sprite style we went through before settling on over all design or how we switched out wolves for seals with our pengune barbarians.

Bendis

The Writer?

If there's nothing left to say then just let the thread die.

>tfw i skip over most of the art to read the story
its probably because of people like me

hey user, we're not talking about this.

and we're not talking about this!

Why not read novels instead?

WE'RE TALKING ABOUT THIS!

Thanks for posting this, it's a pretty interesting read

name of your game pls