Reference/Model Sheet Thread

Post any reference sheets you have

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youtube.com/watch?v=QqxqaFT9xcM
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Not a reference sheet but concept art that everybody should see at least once.

I still don't get how this even happened.

Jesus, this feels like homework.

because it is
people get into my business thinking it'll be easy, then they suck because they can't get their ass in gear and actually fucking work

"I wish I was good and got good jobs I want to work on the big cartoons :c" then fucking get good and put in the work!

Is it just nostalgia or has animation toned down the expressiveness of characters over the years?

youtube.com/watch?v=QqxqaFT9xcM Nearly every frame of Robotnik in this scene could make for a solid reaction image, but the only currently running show I can think of is Gumball, and even then the memorable expressions seem far less common.

No, SU and WOY are both at least as expressive,.

A lot of recent cartoons have seriously slacked on solid drawing, though.

Economy is shit

>wahaaaa learning is evil I'm a free spirit pay me for doing what I want you shitlord!

What are you on about?

user was just saying model sheets are complex. There was no demand that they shouldn't be.

It's intensive, but that's why the show looked so damn good. Jenny was dynamic.

>the "don't do this" looks just as good as the "do it THIS way"

I hate this art style.

animation has become more solid, meaning characters going off-model via extreme expressions is much rarer than it was and the essence of being a cartoon is lost, especially in shows that want to be semi-realistic/serious. sometimes you'll get an episode in a show like SU where characters go waaaay off-model for some crazy expressions, and it's incredibly fun, and makes great reaction images as well, like pic related. clarence does a good job of this sometimes, but sadly not every episode.

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Got any by Toth?

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all of these are great i need to memorizeall the notes so i can make my characters more appealing

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>Has to interpret every vague statement made by millenials as liberal garbage to make himself feel superior.
You're the reason everyone hates us.

>When drawing him, keep that fat adult you hated when you were a child in mind.
>Or your least favorite politician.

This is some good shit.

It feels like homework because it is someone's else character.

When you will be creating your own stuff the passion will drive you too hard to think about boredom or exhaustion.
You will even be relieved to turn your doodle into a full-fledged character

>TMS ignores this and draws her another head taller

I find XJ9 extremely unappealing and I am bewildered at her popularity around here.

Not only he looks nothing like in game, he looks like some kind of wizard, not a genius inventor.

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maybe you just don't like art deco style
maybe you just have bad taste

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Is the reference sheet for Steven Universe one piece of paper hanging on the wall of the animation studio that says "Do what ya want."

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You still have to come up with metrics for other people. So you start getting to know better your characters and experience in this kind of thing comes from having worked on others people characters.

I want model sheets to draw on model porn.


So Bump.

This is gonna come in handy for my porn comic

You have shit taste.

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Those notes are for the other people working on the show, though. Those boarders and animators had to memorize all of those rules for Rob's character, which deserves major props.

SU has reference sheets for everything, down to minor props.

That's not really true, though. In the wake of Flapjack, storyboard-driven cartoons without strict on-model drawings have become the norm, not the exception.

Of course, this has the downside of making episodes look like shit if the boarders can't draw well.

>carpet is just a piece of sliced bread

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Most shows tend to, but not many publicize it (most likely because stuff like that is kind of mundane)

>TINY BOOBS!

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I understand that it's easier to make nude models so that they can change outfits easier, but did they really have to go the extra mile and draw the vaginas?

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Red flags when it comes to character design?

Both of these are correct, for a few reasons

First of all, to address the homework thing, let's face it, a lot of artists, animators, writers, showrunners, a lot of us are smart and creative people who would likely be doing something different and arguably more impactful in the world were it not for our immense creativity (((and laziness?))) - so like music majors, we tend to inflate the technical aspects for effect. But beside that, as the other post says, taking the wrong shapes into account when producing with a team who can't get inside your head and know the idea behind your design can create a less unified cartoon world. all this extra scrutiny is done for the sake of consistency.

Tl;dr - the excess detail is simply reinforcement of a want for quality, if not, as I said, excessive (kind of like this post itself)

This.

Although, honestly, for male models it's sometimes a bit easier to draw a package however low quality, just for spacing.

It's easier to list the dos than the don'ts.

Have an immediately recognizable silhouette and color scheme that conveys the character's personality.

Keep it as simple as you can without losing anything.

Design it in such a way that the character's expressions/body language are easy to read.

Have a clear idea of how your character looks from all angles/positions.

Thank you friend

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I think I hate this art style. It looks like he just put faces on lava lamp shapes and takes to an absolute extreme the whole cal arts "no sharp edges allowed" thing. Any cool details like the stretching is ruined in the actual show where they just flash animate most of the movements.

Pleb taste.

>Any cool details like the stretching is ruined in the actual show where they just flash animate most of the movements.
The show has more frame-by-frame animation than the vast majority of TV cartoons.

Which is to say it has 10 seconds of it instead of zero seconds. It's still absolute shit to the standard we used to live by.

Not the other user, but the whole overly simplistic, minimalism in animation was a mistake.

Liberalism is a mental disorder.

Society is destroyed.

Hitler did nothing wrong.

>It's still absolute shit to the standard we used to live by.
When? There have only ever been a handful of TV cartoons with better animation than WOY.

>Not the other user, but the whole overly simplistic, minimalism in animation was a mistake.
You can't approach animation like illustration. That's just being foolish. If you can't take the medium into account when designing, then you're in the wrong business.

>You can't approach animation like illustration.

Sorry to burst your pretentious little bubble, but that's not specific enough to be true.

It is true, though. You have to take into account the fact that you will need to draw the same character hundreds or thousands of times in the same period you world normally work on a single drawing.

All of which I agree with, but that is a necessary part of the statement.

What you're saying is "keeping in mind budget and time constraints, you have to look at animation in a more simplistic way than illustration to keep things practical."

What you had said was "These two visual mediums are so completely different that you can't compare the two."

In pretty much every other regard the original statement is untrue. When qualified with the constraints it becomes true.

WoY is animated a shitload better and with more personality than a fuckton of older cartoons that were animated decently. It's not just better looking than the trash today.