nerdist.com
>Nerdist: Tell us, why is now the right time for a new iteration of Mega Man?
>Duncan Rouleau: Why did we get on board? Well, obviously Capcom is excited to have this legacy character. You know, there’s going to be all sorts of stuff surrounding his anniversary, rebirth, and his thirtieth anniversary. So for us, he’s kind of a timeless character. What he represents, and that figure, when you see him, instantly, like immediate recognition. Everybody loves this character. So for us, it was an opportunity to take a cool toy, play with it in a new way, and just make a really kick-ass show.
>Joe Kelly: I mean, the kind of stuff we’ve done on Ben 10, and making up Big Hero 6 characters and Generator Rex and Ultimate Spider-Man, it’s kind of an interesting thing for us to be able to do that for a character that has a kind of different natural origin, so to speak. Mega Man’s had some other shows, Mega Man’s had a ton of video games, but I think this is the first time and American team gets to be a creative imprint and go, “What would that be like if it was made here in the West.” So we’re still very respectful of all that stuff. We’re working hand in hand with Dentsu America, working at Capcom, but we’re also going, “what would this be like if it had a slightly more American sensibility in the creation?”
>DR: So I was just going to add one other thing: He’s a very positive character and it’s just good timing to have some characters out there that are just about doing the right thing and trying to be good.
>N: Yeah, it would just be a huge bummer if Mega Man was this cynical jerk. It’s like, “Why was I created?”
>Joe Casey: No, but the hundreds and hundreds of robot villains are those guys.