What if instead of trying to make an Arkham-style game for Superman...

What if instead of trying to make an Arkham-style game for Superman, they make a Superman Fighting Game in the style of the DBZ Budokai/Tenkaichi. Superman and his characters fit into that mold very very well.


Imagine being able to play as Superman, Supergirl, Steel, Eradicator, Bizarro, Brainiac, Lex (w/powersuit), Metallo, Atomic Skull, Livewire, Parasite, Silver Banshee, etc.

Um every character in Tenkaichi felt very samey but I see what you're trying to say. Fuck Arkham style. That works for Batman but Superman should be a bigger sand box. Maps in space, other planets. Any of his villains some of which you listed can hurt Superman so I don't think health or whatever would actually matter.

Bayonetta but with Supes.

I always thought that making a game with storylines that branch out from Superman's infancy would be the way to go.

As you progress through the game, you'd absorb sunlight, and get to customize his powers. Even go into powers not part of his canon moveset, like magic and whatnot. You should also be able to decide how Supes would interact with other characters, and who he would make alliances, romances, and enemies with.

'course, for the of branching paths needed to make the game have depth, high replayability, and overall enjoyable, the game would have to be in development for half a decade; maybe more. And I can honestly see WB investing in a project that would take that long to turn a profit.

Lego Batman 2 was a great Superman game though

If they can make a good Flash video game for GBA there can be a good Superman game for current hardware.

cause the people behind lego are genius they made a perfect combat system for supes punch punch punch a 3 punch combo is all you need for him

Meanwhile, Saints Row IV is great gameplay-wise aside from repetitive side-missions, and is everything I wanted from a Superman game.

I liked how Superman Returns wasn't about Superman himself taking damage, but the city. It wasn't a very good game but I feel like a good Superman game would share a lot of the same concepts.

I feel like a click based game is good for Supes anf should focus on both Superman and Clark Kent. The problem is no game does that.

Most studios don't understand what makes Supes so great though as a character, you'd really need to bring in a lot of help from the big Superman writers to help guide the devs into making Supes more than just "invincible dude that can punch hard lol"

Bonus points though if they made it somewhat open world where you run around as Clark Kent and have to find empty/hidden places to change into Superman.

The best part of LEGO Batman games is Supes trolling Bruce.

that image screams kotaku

outside xbox

A Superboy game would be dope as fuck. First half is slowly discovering powers and facing increasing more powerful threats. Second half is Legion shenanigans.

everyone brings up the city damage idea but it sounds to me like an expansion of the already tedious escort mission style. I'm not sure there's a way to incorporate going back and forth saving AIs without it feeling incredibly unsatisfying

Superman flying most of the time
When using ranged abilities, laser eyes and frost breath slow time to aim
Melee options simple. Block, punch and grapple
More unlocks unable abilities
Can even get zany Silverage powers from special missions
Set in metropolis mostly.
Crimes appear on radar because of super hearing
Can trigger alternative sight to see through building
Modified Nemesis system from Shadow of Mordor. Factions rise and fall and fight each other. Superman can help or hinder different factions.
Enemies can actual dish out the hurt. Maybe Lex released some new powerful Ray guns to the market.
Justice League can occasionally visit to ask for your help or help you out.

I don't think the city itself should have a lifebar but I'm saying the failstates of the game shouldn't be about Superman himself taking damage. The missions were Superman can actually die should be rare and most of the challenges are about doing shit that's about MORE than taking damage like "oh shit there's four bombs all over the city and i gotta go collect them before people die" or "oh this building is on fire i need to either put out all the fires or save all the people inside or maybe both?" Superman cares more about other people than himself so his failstates should be based more about letting other people down instead of just "welp i lost all my HPs."

A good Superman game would be a Telltale style game where you act as both Clark Kent and Superman. A balancing act. Choosing when to intervene. That's interesting.

>superman can't have a good game because he's too powerful
>but goku can

???

Add in the flying from Gat out of Hell, that was pretty fun too.

People aren't very creative.

When people think of Superman, they think of him lifting big things of like planes and trains so they immediately assume the character wouldn't translate well into a game.

>Telltale style game
I don't like modern Telltale games but I think making Superman based more around classic Telltale games with puzzles n shit is a good thing. A lot of Superman's challenges are just as mental as they are physical so his game should reflect that.

I just don't get why people think it's so difficult.

Just take the basic design around Shadow of Apokolips and Superman Returns, take the time to polish it to be fun, and boom, you're good. Superman doesn't have to be completely 100% invulnerable, just make him like TAS power level. Besides in most games nowadays you might as well be fucking invincible anyway so it doesn't even matter if you actually are.

All this stuff about making the city have a health bar and shit is just complicating what should be simple: fly around, lift shit, fight assholes, save people. There are plenty of games where you do that stuff. Get the flying down and all you have to do is start constructing good missions and challenges for you to take on.

I swear to christ people act like Superman HAS to be as ridiculously powerful as he is in Morrison's JLA and that he can't be allowed to fight regular crooks yet robots and monsters are too silly. Every casual likes Superman TAS, so just base it on that tone and style.

>and is everything I wanted from a Superman game.

Really? That game is fun but you can't punch in midair, so no air combos at all. And in general, the melee combat is extremely repetitive as well.

Okay, maybe "everything" was an exaggeration, but gliding across the sky to perform a "death from above" on a bunch of aliens, then freeze and punch the remaining aliens kind of feels like something out of an action scene in a Superman comic.

One of the problems with SR was the missions were not only repetive but happened every five minutes. If you can fix that, maybe the city idea could work.

Honestly I'd do a planet hulk situation where he's far from home on a mission and there's shit that can kill him in that sector.

A retooled Hulk UD/prototype engine would be pretty good.

What I'm imagining is more of a mission-based system where you're graded at the end and lose points for property damage and civilian casualties. Make it like a Platinum-style action RPG focusing on score attack where getting hurt is less losing health and more ruining your sick combos.

Been playing Budokai Tenkaichi 3. The gameplay sucks hard, like most anime games for PS2.

Just make it like Incredible Hulk: Ultimate Destruction but you actually lose points for destroying cityscapes.

Hot damn these posts weren't even around when I started typing Guess I was on the right track.

Just make an RPG.

>I just don't get why people think it's so difficult.

I'm not sure either. Video games are filled with OP characters but there's some kind of creative block when it comes to Superman.

He probably would've been a better fit than Batman.

Don't people just want a game that lets you feel like Superman? There is no game that does that yet so to say "Just make it like Arkham" or "Just make it like ____" doesn't work. The only games you can look to are ones that make you feel extremely powerful. The problem being that most of these rely on destruction.

Another thing is that ground movement and flight should not feel completely separated. The things you do on the ground need to be the same sort of things you do in the air. Superman moves in all directions equally. You should never feel stuck to a particular plane.

Feeling like Superman to me is mostly about being Clark Kent who on occasion can also fly and punch super hard. The superpowers would honestly be secondary to the main thing of just being in Metropolis, exploring and interacting with NPCs.

Devil May Cry/ Bayonetta. Dante is super overpowered, and that makes you feel powerful, but the bosses are even more powerful. Superman can be physically beaten to death, right? It just requires a ludicrously strong foe.

One inherent problem with superheroes in video games is player choice, specifically the choice to NOT act like the superhero.

Batman games manage to skirt around this by not having things that kill your enemies even be possible though it would be interesting if the game allowed you to kill or even choose to not save enemies, with some kind of penalty or story change if you choose to not adhere to Batman's philosophy. You'd have to be careful of becoming too brutal in combat, for example.

But with a Superman game you should be free to exert your godlike strength in any fashion you want. Superman obviously doesn't go around destroying buildings and typically avoids wanton destruction (though MoS Sup Forums shitters seem to miss the amount of stuff that gets wrecked during any fight he has in the comics), but just making Superman stop and go "I can't just destroy that building!" is not a good thing to do in a game.

Superman Returns approached this by having a "Bizarro Mode" for when you want to just be destructive, but I'd like to see how a more creative studio might deal with it.

Destroying random shit on the street and busting windows can just result in them respawning later like in GTA and Arkham Knight, but it's hard to just ignore the fact that Doomsday punched Superman through a skyscraper and leveled the whole thing.

Isn't that basically what Injustice is?

Injustice is a 2.5D game like Mortal Kombat that doesn't allow the range of movement (including flight) the DBZ games do

This is why the Hulk works so well for video games.

That's what I was going for when I thought up
If you included a morality system, you could make and play your Superman however you want; good, bad, or grey. Even have him able to ally himself with bad guys and/or anti-heroes.

>make a Man of Murder run
>every stage you finish, you get Superman judgingly staring at you, disappointed, maybe not even looking at you anymore after a point

>What if instead of trying to make an Arkham-style game for Superman, they make a Superman Fighting Game in the style of the DBZ Budokai/Tenkaichi.

Because they are trash.

What would probably happen is that scrapped Epic Mickey idea where his appearance slowly changes depending on your actions. You start out normal, but over time the costume loses saturation, gets armor lines, the S gets smaller, loses the trunks, etc.

Just make Saints Row IV with Superman. It's not difficult.

So I was reading Supergirl Saga of post-Crisis Superman, where Supes gets transported to a pocket universe where Zod and his crew ravaged the Earth and there's no people left excpet a literal handful of freedom fighters. It's basically Superman "after the end", in a game setting, any destruction Supes causes it's safe, he can level entire cities if the player wants to because they are already deserted, his objective is rid that world of Zod and get back to his Earth.

That's actually a fantastic idea, that's long been one of my favorite Superman stories and it would make an excellent game.

If you look at the way the Arkham series developed, it started as a semi-adaptation of a story with a smaller scope and then ballooned from there to add more and more elements of the mythos until you had full Gotham City with the Batmobile and Batman & Robin team-up fights. This could kind of be the same way with the pocket universe story arc that Arkham Asylum was to the OGN.

I wonder if they would leave the ending with killing Zod and friends as part of the story, or present it as a choice.

Or it becomes more and more apparent you're Bizarro and just thought you were Superman, and at the end Superman returns from the Phantom Zone and has a huge throwdown with you.

I feel like making Superman turn out to be Bizzarro would take away from the experience of being Superman. It's says that the guy you make can only follow one path, and if he deviates, that means he were never the real Superman, but a impostor.

Maybe like with a prep-timed Batman hunting you. Otherwise, Supes is just too stupidly overpowered.

A game where staro is the main antagonist and you have to fight against/with other heros and villains.(team up with lex to take down bats)
Superman comes back from doing space or time shit
Opening you play as clark he gets a story about missing people which lead to missing sups and the story unfolds from there.

Make a Jimmy Olsen RPG where you have a Superman bar where you can call Superman to save you when the bar is full.

Saint row v but in kandor. The aliens are brainiac and insted of getting stronger you get weaker as the game progresses du to no sun. BOOM now you have a game

...

Something like this but with Superman

Dante only feels super powerful if you're someone who can go CRRAZZY with him, and then the bosses are a joke.

Sure, in the game universe Dante has an insane powerlevel, but you never feel challenged if you actually play the game to the level that shows that power.

If they keep the "Superman chooses to kill Zod" ending, they can do the guilt-ridden PTSD space exile as the backdrop for the next game, going from planet to planet dealing galactic justice and even fighting as a gladiator for Mogul before leading the rebellion. How's that for broadening the scope for the sequel?

Also it would tell a competent, well made story where Superman kills to mainstream audiences

>Extreme sports webslinging
Irrelevant. Because Superman can fly.
>Stopping random crimes
No challenge because getting shot does precisely jack shit to Superman.
>Yelling at Spiderman and Black Cat to JUST FUCK ALREADY
All the good pussy in the DCU has already been taken by Batman.

People have been trying to replicate "something like this" for the last ten years and they keep failing.

>Press X to superbreath Batman 10 blocks away

Seems like a good idea honesty. Superman's conflicts and decisions are usually more interesting than his fights.

Earth One had an interesting conflict for instance where Superman had to figure out if it was morally right for him to overthrow a murderous dictator. Doing that in Telltale format would be great.

>implying prep time doesn't counter superbreath

I'd play it. Bust into a party thrown by Lex Luthor as Superman or investigate it as Clark Kent?

I'm sure there'd also be tons of opportunities for Superdickery.

>Irrelevant. Because Superman can fly.
Instead of webslinging it would be flying.
>No challenge because getting shot does precisely jack shit to Superman.
Enhanced thugs or special weapons that could hurt him. Or some kind of in-story reason where he's been weakened.
>All the good pussy in the DCU has already been taken by Batman.
Yeah I guess.

Didn't Batman had kryptonite chewing gum during this fight? The lengths they'll go always give me a hearty kek.

Would you rather have starving children or Joker controlling the Justice League?

Easy way to make a good superman game is to make it about superboy-prime

>when you're killing people he shouts "Why are you making me do this?!"

Okay, I might as well give my idea:
>point-and-click adventure, episodic content
>Each episode focuses on Lois, Clark and Jimmy trying to solve a conspiracy (fourth episode has the big finale where they all get their heads together)
>cameos galore from the badass normals (The Wall, Alfred, Dan Turpin, Lady Shiva, at least some of the O'Days)
>you can even visit Sgt Rock's tombstone

Man, that's another great idea.

I bet Sup Forums would shout MAN OF MURDER anyway, though, since they'll be too stupid to even Wikipedia the original comic.

>Spending a trillion dollars in a mecha suit in case the Joker takes control of the Justice League
>Not raping the Joker for free

Raping the Joker costs you your dignity, user.

How did Batman in that mech suit beat Green Lantern and Wonder Woman? How about the rest of the league?

Wonder Woman isn't particularly better against mechs than any other super strength user.

It's sad that the best Superman game we got was a Lego Batman game, not that that's a bad thing though

superman will never have a good game because hes fucking lame

more or less this

how do you write a compelling game about a guy who doesn't want to hurt anyone? even if you're punching a bunch of parademons, that's a pretty boring setting for an entire game

Because writers like to suck Batman's dick. It's like the time when he beat the flash by dropping a smoke bomb, when the flash should be able to tear apart every atom in Batman's body before he even finishes the thought 'go for the smoke bomb'.

Was thinking the same thing, just use that game's guts to build a Supes game.

Literally every Superman rogue can beat up Superman.

In fact every superhero jobs. It would be weird if it didn't work like this.

Lana Lang, Lois Lane, Cat Grant and Maxima all want Superman's dick. Two of these are hotter than anyone Batman has banged.

Give the people/location he is protecting a health bar. The game would be figuring out the fastest way to stop the fight with the minimum amount of collateral damage.

I suggested this in a similar thread a while back. What if a Superman game were instead done in a similar method to Shadow of Colossus? That way it doesn't have to involve having to stop petty crime. The enemies can be alien creatures or machines Lex created. From there he could be flying around on the monster trying to find structural weak points that he could attack to damage the enemy. They could then later on do something like having the weakpoint hidden under plating that Supes would need to find with x-ray vision then heatvision/freeze breath in order to expose the weakness.

Superman hurts bad guys all the fucking time, idiot

THIS.
Just perfect.

Saving people and avoiding killing should never be a chore. Let the game do that for the player. Superman is above all escapist so don't let the player worry about have-I-saved-everyone quotas.

Say he stops a bank robbery turned hostage situation. The robbers never kill their hostages, they just threaten to..Then you're at leisure to stop them any way you like but they won't die whether you punch them, tackle them, heat-vision them, etc

I just want to fly through rings and throw cars.

Is that a crime?

Yup
They should be making this instead of crappy Year One Batman story again

"Your choices decide if Harvey becomes Two-Face or not!"

wow how exciting -__-

Legion Tactical RPG when?

they can make a good game out of him. just needs the right talent and vision.

Just make karma and shit,
People dont get this...
I wanna have a game with High replaybility and sometime Punch the shit out from random criminal, with out be the same shit over and over

This is the most casual thing said in the entire thread. Bravo pleb.

No. Make a Prototype-like game and have young Supes in it so you can remove the flying aspect and replace it with huge jumps instead

The ideas in these threads are always so fucking bad.

Just give me a badass hardcore action game like Devil May Cry or Vanquish but fitted around Superman's abilities. There.

>b-b-b-but who would Superman fight?

Luthorbots, Brainiac robots, Parademons, shadow demons, Bizarro clones, Toyman killer death toys, and so on for regular enemies. Just get fucking creative with it. Do they need to threaten him? Sure, it's just a fucking video game.

Luthor in the power suit, Brainiac, Brainiac's ship, Mongul, evil Kryptonians like Zod, Faora, and Non/Nam-Ek, New Gods like Kalibak, the Female Furies, Darkseid, the Anti-Monitor, Mandrakk the Dark Monitor, etc. for boss fights.

>b-b-b-but how will Superman take damage?

Regenerating health has been a thing for a long ass time, motherfuckers. Just do that.

I'd would really like to play a game like that.

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Superman will never have a good game because you morons keep trying to trap him in Metropolis and make the game into a sandbox experience.

These.

People would start demanding open world Supes game.

Granted, if even Bayonetta clone will end up good. Usually cape games get shit over like Daredevil got.

Yeah, like... come on guys.

> superman can't get hurt
well, guess what? in this game he can!

problem solved. next?

DCAU Power Levels.
Then just make a DC Ultimate Alliance and have him playable.

Don't know if that's supposed to be sarcasm...but it's fucking TRUE.

I mean, even in the comics, there are loads of enemies who can actually hurt Superman. And that's on top of video games being video games. They don't need to be logical. Just design and balance an action game fit around Superman's power set, his personality, and the types of scenarios he's frequently in and bam, you're good. And up the stakes for fuck's sakes. It should be like The Wonderful 101, so basically Shit Going Down: The Game.