Animator thread

Animator thread.

I'll start: Fuck being an animator.

Other urls found in this thread:

shadezart.tumblr.com/
youtube.com/watch?v=09ze92Ht2h8
youtube.com/watch?v=PN_CP4SuoTU
youtu.be/HGQx_vXQc5E
m.thepiratebay.org/torrent/15128169/Adobe Animate CC 2015.2 15.2.0.66 RePack [EN MULTI] (by D!akov#comments
twitter.com/SFWRedditGifs

I'm trying to get back into it, I'm animating bits and pieces of an old rough animatic I made
Don't have enough done to show off yet

don't show it off til it's perfect. or people will put you off keeping going.

animating is fun up until it gets to the specifics

I want to animate like this Sup Forums. How long would it take me to become this proficient?

Years. So start now.

is more about you being able to think about doing that shit rather than the shit itself being that hard to draw.

No matter how flashy this shit looks, is still just drawings.

>trying to make sfm porn for patreon bux
>no animation ever feels finished, but I have to release them eventually to keep advertising and gaining followers
doesn't help how slow the process feels

post name or links pls

shadezart.tumblr.com/

What's the best way to animate? I've never animated, but it looks like you just make a storyboard, then add frames until it looks smooth. Is my assumption right?

Gonna be starting my 3rd term in like 2 weeks

And to think, I came to this school thinking I wanted to be a 3D modeler.

Made this during the beginning of my second term.

youtube.com/watch?v=09ze92Ht2h8

Looks as good as most SFMs to me user but I'm a layman

try learning toonboom. if you get a cracked copy and some pre-made rigs, with lots of hands/mouths/etc, you can animate pretty quick and hard once you get the hang of it

Do you still enjoy it? I find rigging difficult.

Got a link to any torrents?

i want to become an animator but i can't draw
any chances for me?

Moving 3d models user

You could do 3D. Download Source Filmmaker on Steam and do the tutorials on Youtube, see if you like it. It's pretty easy on beginners, but the skill ceiling is high enough to do cinema-quality work too.

You start with your story keys, basically the basic poses that tell what's happening in the story. Then you got your main keys, basically any major movements or changes in directions your character makes. After that, you have secondary keys, which are mostly overshoots and anticipation, and after that you can do inbetweens, drags, and so on.

At least that's what I've learned from my animation teacher.

I don't do rigging. Leave that to the riggers. I took a class, but it was just a little too much coding for my liking. My school's got a ton of rigs to choose from.

Thanks for sharing, not him but going to start now I hope he starts too

This. Sfm has many problems, but it is a great start and you can put out great works if you get gud at it. Once you reach its max potential you should seriously consider switching to blender ot maya or something, unless you like sfm's look. I personally use because it keeps a "video game" look, rather than a CG Cut scene look.

You know missle spreads in anime are always CGI right

A long ass time, not only animating, but getting the CG right. Remember this user? Took the guy years to do this, even when a good chunk of it was taking his cg animations and rotoscoping it
youtube.com/watch?v=PN_CP4SuoTU

A long time. And there's no guides or tutorials for this style of animation. Very few western animators can do this kind of thing, and most of the ones who can aren't really on the same level of the decent Japanese ones.
I'd suggest studying stuff you like from Sakugabooru, tracing and analyzing it. and remember, even with flashy camera movements you still need good draftsmanship and an understanding of animation principals.

>2d animation cucks
3d is the way to go for independent animation, much faster and easier

Working on making some assets/sprites for my animations so I don't have to do everything frame by frame.

Here's a little test, the arms, body, and head are sprites. The face and hands are done frame by frame though.

Otaking's problem is that he completely lacks the basics of animation. He also has no idea how to show restraint, when it would both make his work easier and look better.

Still a very impressive short.

How about animating something like this? Even longer?
I really want to get into the 2D animation business but want to go above and beyond.

Just because it's easier, doesn't mean it's better. And I say this as someone learning 3D animation.

This.
Although, I still practice some 2D animation, but 3D is better in anyway.

Made a lipsync/acting test.

Going through a bunch of Richard Williams videos.

Next I'm going to try and do some walk cycles.

youtu.be/HGQx_vXQc5E

This is extremely high level - it's flashy and has really good draftsmanship and analytical thinking. it's so complex you rarely see this kind of animation today in anime.

I'd say try going at first for something more like pic related, the kind of stuff you see in the "web" category in Sakugabooru. It would be enough to get you into the animation business. I did similar stuff and got some nice job offers. Leave the above and beyond for later, unless you wanna be like

Years and years of dedicated work and practice.

sauce?

Just learn 3D animation

The setup and post-production take a long time, but the actual animation part is much easier to make look right because you can't go off model unless you try

I usually don't show things off unless I consider it "finished" or very nearly finished
I have a habit of not finishing things if I've already shown them to people, probably a subconscious thing

I'm of the opinion that those "off-model" moments are what give 2D animation their soul

I mean, we're at a point where even 3D animation is trying to imitate that (most anything from Sony Pictures Animation, Inside Out, Storks, etc)

Man I haven't animated in ages. I really should get back into it.

Absolutely.
I knew a girl who is an amazing animator, puts in a lot of effort, has very fluid movements and precise timing, but can't draw well. the only one of my animation friends who got an animation job straight out of art school.

The others can draw well, but can't animate for shit. Very stiff and clunky works.
The best is a mix of both, but you can do it user. Keep working hard.

Looks good. Post more?

And anyone have tips on motivation? I always run out of steam really fast. Weed helps but I ran out.

Looks fantastic!

Yes you should!!

Well, here's something I made for episode 5 of my youtube series.

As for movitation what I do is just not really do any sketches and just dive right into it, sure its highly unorthodox, but it's just fun to do this stuff.

Thank You!

Thanks bro. I've been in a bit of a slump recently, but I'm slowly getting out of it. I just need to figure out what it is I want to animate I guess.

This is really good, excellent sense of weight/impact, and I love the smears.
Your work method isn't that unorthodox honestly, it's just another way to animate. You can plan everything out ahead of time with key frames/breakdowns etc, or go straight ahead. The former allows you to be much more 'on model' but has a chance of looking a bit stiff, while the latter often looks more fluid, though it's much harder to stay on model. Me, I always say fuck being on model, who cares as long as the animation is smooth. I just go right ahead and adjust the timing of my frames afterwards for finetuning. Sure, sometimes I draw one or two frames too much this way, but it's much more fun to do it like this so I don't mind.

>have four days left in my toonboom trial to make some footage for a demo reel
>after that have another week to make a bunch of other stuff on clip paint studio, and need to make a portfolio, gotta do this before my vacation time is over and I have to go back to the shit job I'm at

>have only gotten some 20 odd keyframes on paper done so far

Maybe I'm not good enough

He finally read the Animator's Survival Kit and he's taking baby steps away from rotoscoping the shit out of everything and everyone. I can't believe he spent a decade learning to animate without even attempting to learn the basics but good luck to him.

Elizabeth sfm was good. Not that much action but spot on expression and general mood.
kudos

The fuck are you doing here, man? Get the drug of your choice, turn off your internet and throw some shit together.

I wish that one day I'm able to ascend my drawing skills and create such beautiful animations as the ones I see in Steven Universe. I'm spending a lot of time studying the fight scene done by Studio TRIGGER, which is amazing and my own personal choice for this year's peak in western, 2D animation....

What animation tips would you give to yourself if you had a time machine?

Just pirate it man
No one will ever know

This applies to art in general, but just don't be a lazy fuck. Keep drawing, and draw every day.

You need a sweatshop-ful of Korean drudges working for peanuts.

Hello Sup Forums, new to 3D modeling. Is there a simple way to retopo this or should I do it from scratch?

...

Thank you

I wonder who's behind this post..

How does one learn to animate 2-D stuff, and what is the best program?

I've tried, but I have no fucking clue what buttons do what or what functions do what?

m.thepiratebay.org/torrent/15128169/Adobe Animate CC 2015.2 15.2.0.66 RePack [EN MULTI] (by D!akov#comments

A tablet, and some YouTube tutorials. Stay with timing and squash and stretch.

I have a tablet and is a medicore draw-fag, I used to try with ToonBoom, but couldn't figure that shit out either, and no tutorials on YouTube at all.

Animator's Survival Kit by Richard Williams
As for programs, basically your best bet is trial and error plus looking up documentation for what you want to do

Did this about a year ago as a test.

You're either Andrew Dickman or Pikapetey.
Get to work.

i was an animator for EA, it's as bad as you'd think it'd be

pay isn't bad though

and you get a desk

I know this is probably gonna sound like a bad question, but how bad is it? What makes it bad?

I've got a friend of mine that recently got picked up for a job at EA for animation.

dem quads tho

Did you work on any big-title games? What animating did you do?

quads of truth.

animating looks like such an awesome job though. i mean storytelling through animation in general. it seems like we haven't really taken advantage of what animation can do over live-action yet.

Not really related to animation, and hate him however much you want for the cancer of his creation, but no one does hands better than Andrew Hussie.