So, what happened with that planned Team Fortress 2 cartoon?

So, what happened with that planned Team Fortress 2 cartoon?

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it went boom

Nothing came from it, just like everything Valve announces.

The tf2 what? when?

Everyone decided they'd rather have an Overwatch cartoon and not a Team Fortress one.

But Overwatch isn't funny?

Overwatch came out and everybody stopped caring about TF2 all at once

babby's first team based shooter

What's a better alternative to ow that isn't as dated as tf2 or cs?

Its to be released along with Half-Life 3.

inb4 battleborn

Valve is dead. No one cares anymore. They had tons of opportunities to make a TF2 cartoon but they didn't. I guess those poor wittle souls over at Bellevue got blisters on their fingers rigging up SFMs and figured it was too much work!

I think it could do really well as a mini series.

The Expiration Date movie was pretty good.

What happened to that bi-monthly TF2 comic that they said they would finish?

If I recall correctly, there was never a TF2 cartoon in the works. There was a brief partnership with [adult swim] that netted players some unique items, there was the release of Steam Filmmaker, and there was the release of the Expiration Date short, one of the first lore-heavy shorts that was not solely an introduction to a player class or a gameplay element.

I guess between all of that, wires got crossed somewhere and someone assumed it meant "cartoon incoming". Admittedly, the [adult swim] partnership was framed as this big "mystery project" at the time, so I guess I can understand how that would have happened.

Valve never ceses to amaze me with just how many amazing chances they simply pass up because they are fine making money off of csgo boxes.

>HL3 still isn't out
>TF2 didn't get any sort of huge update to combat Overwatch's release
>Still no movies
>Still no TV shows

I know they like to do their own thing but come on, at the very least they could rent out their IPs to trusted devs like they did for Blue Shift

An Overwatch cartoon would be dull as fuck, the only thing that holds up the shorts is the high quality CG

The TF2 shorts were actually funny and clever

More importantly where the FUCK is the final chapter to the comic book?

They have bigger fish to fry. Namely fixing their damn game and finishing the comics, which have already been delayed to hell, the usual Valve-style.

>bi-monthly

Overwatch devolved to quickly for me also it's just boring after a while I played for 98 hours made it in the top 300 players, then just stopped playing.
I always liked tf2 characters more because as charasmatic some of them may be they flaws that allow them to play off of each other. Whereas in Overwatch characters pretty much perfect in their own way respectively, but I can't relate to them and they aren't intentionally funny.
As far as player base goes Overwatch has the worst players, if they aren't blasting music through their mics, edgy kids screaming obscenities, or that one guy that says "We don't need a X, go play Y." Then go full autist when something doesn't go their way. Tf2 probably had that but I never ran into it(I have 500+ hours), people kind of just did their own thing, if you lost you lost if you win you win that's it was just a game.
OW has good likable characters but TF2 characters felt like a family.
I would have loved to see a tf2 cartoon I just like the simple conventional designs, it would probably be cheaper to make a Tf2 cartoon.
Also Waifu fags ruined the game and they couldn't make an Overwatch cartoon because a kid would google Overwatch and eventually come across an ocean of pornagraphy like I'm numb to it, there's just so much.
I mean tf2 has a lot of gay porn but that's pretty much it.

killed by valve time.

Pretty sure a lot of OW's community problems come from the fact that it was designed with e-sports in mind. TF2 has people that get salty and stuff, sure, but at the end of the day, none of it matters. The game's going to end, the server's going to switch to a new map, the teams are going to be scrambled, and you're going to get item drops regardless of your team's performance. None of it matters.

That's no less true in Overwatch, no matter what mode you're playing. It's still just a game, at the end of the day... But OW tracks everything, and presents every game as though it's a real, serious competition with consequences. It's an interface that makes sense for, like, the highest level of play, those professionals that play in world tournaments for thousands of dollars. But for average players? It just kinda makes things insufferable.

Also, this is totally petty, but anyone else mildly annoyed by OW players that insist on calling it a "kit" and not a "loadout"? I feel like the gratuitous military lingo just contributes to this ultra-serious "more than just a game" mindset.

It was never confirmed nor denied that this was a thing and was just a bunch of rumors.

However if it was, it most likely died due to Valve's own laziness and their insane concentration and faith on VR above everything else.

But mostly laziness.

but tf2's numbers haven't changed because of overwatch. they're unstable because there weren't many good updates for the past year or so and a loss of players is to be expected since tf2 reached it's peak number of players was 3-4 years ago years ago 50k to 70k concurrent players is normal. plus blizzard won't release any player numbers for overwatch. we don't know how many out of the millions of players that bought it dropped the game.

>dated
>bad
Anyway, try new UT.
Quake Champions should be great too.

"Kit" is used to describe moba character skillsets, so it makes sense that it's used for Overwatch instead of loadout, which, to me, implies a degree of customization.

The movie, you mean?

Valve didn't have enough resources to animate it, so they just made Expiration Date instead using some of the ideas and setpieces.

>could have made a cartoon with Adult Swim, didn't
>could have made the TF2 comic a monthly ongoing to critical acclaim, can't even finish the current arc they have without endlessly delaying it
>could have continued their partnership with Telltale by making an episodic TF2 game, hasn't done anything with them since Poker Night 2
>instead of capatilizing on this lore with beloved characters that have fans all over the world who want to see them in more stuff, Valve would rather let TF2 die so they can work on the Vive which will never be the success Valve is hoping for

Why does Valve hate TF2 so much?

I heard both kit and loadout frequently in my enlisted days. Either makes sense as a term for a collection of weapons and skills brought to combat.

The TF2 cartoon rumor came from speculation over the nature of the Adult Swim partnership which seemed to be foreshadowing something huge, plus reports from fans who visited Valve HQ who confirmed that Expiration Date was at one point meant to be a pilot episode. There has been threads about it over on the cesspool that is /r/TF2, look over there if you're so inclined.

I imagine it never got off the ground because Valve could never commit to a consistent animation schedule so they probably thought it wasn't worth it.

How will Valve change when they see that VR isn't going to be the game changer they think it will be, and will most likely be an expensive fad? You don't hear much about their Steam Machines anymore even though they had been banking on them to be huge hits.

It's like they just gave up on being the product and are satisfied being the store.

>Why does Valve hate TF2 so much?
They love TF2, it's one of their many Golden Gooses.

They just have no reason to do any of the stuff you said. Almost all content in TF2 is made by the community which they get an automatic 30% of all profits.

Add to the fact how successful Steam, CSGO and DOTA 2 is they really have no reason to work on anything.

Go ask Jay Pinkerton. His MO these days is to say "it's coming out for real soon this time guys" every time someone asks him when, then do nothing, then say the same thing even someone asks again.

In all likelihood, he's probably working on the Vive or DOTA comics.

Never, Steam reassures them they'll always have a large and steady supply of cash in hand.

I honestly believe their intention investing in VR is more of an ego trip if that makes any sense like: "Oh yeah, we gain millions of dollars a month and now we're just gonna use it all to invest on holodecks. No biggie".

No, Valve was supposed to make 6 shorts for Adult Swim. The first of which, Expiration Date, was way behind schedule and AS cut ties, then Valve released it with an update instead.

TL;DR: Valve is incompetent, which is why the TF2 cartoon never happened.

>No, Valve was supposed to make 6 shorts for Adult Swim. The first of which, Expiration Date, was way behind schedule and AS cut ties, then Valve released it with an update instead.
The problem with the "It's really was supposed to be a tv show" argument is no one ever posts source.

Do you have any source or citation?

>Valve is incompetent

I wouldn't say that. They just have mixed priorities sometimes. Trust me, if someone was able to make BILLIONS of dollars off of people making hats, i'd call hem a genius.

They do work on other things, in fact they've been creating processor chips as of late.

The idea that if one of valve's ideas fail then they're going to be in trouble is silly. RICHOOCHEEEET TWOOOOO

The big update that changed the UI and fucked regular matchmaking killed TF2 for me. Well, killed is an exaggeration but I've had a much harder time getting back into it since

iunno, I see TF2 as part of the old generation valve multiplayer were custom servers are where the fun is at, contrasted with say, CS GO

>planned

It never was. It only got as far as

>"Wouldn't it be cool if there was a TF2 cartoon?"
>"Yeah, it would."

and that was the end of it.

>they are fine making money off of csgo boxes.

and a cut of everything else sold on steam. Like isn't their cut 33% at the minimum? Even if every steam user only bought things when they were on sale for less than $5 that'd still add up to more than they'd need to never make anything ever again.

>But OW tracks everything, and presents every game as though it's a real, serious competition with consequences.

Couldn't the average players just ignore that if they wanted?

There are still custom servers you know, if you want you can find a CS:GO surf or zombie map

>500+ hours
>Thinking your opinion matters
I came here to laugh at you

>Valve is incompetent
>Valve was able to set themselves up as THE pc game store and you cannot even buy a pc game anywhere anymore without it just being a box with nothing but a steam code inside
>Incompetent

but it's not as varied, really. surf maps have very little variety, and there's no alternative map servers for casual games. it's all gamemodes now, and there's like 5 popular gamemodes in the community. surf, zombies, aim, knife and deathrun.

>10.10.2007
>06.12.2016

...I'm gonna keep believing.
Even after three more, after five, even ten years.
I know I should give up like the rest, but I just can't.

I stopped caring about TF2 when they introduced matchmaking and queuing. Really killed the game for me.

>They haven't done anything of note for 3 years
>They've begun to go full Origin with Steam
>Gaben managed to make himself hated by his fans

They've fallen

Fuck, they don't even play fun gamemodes anymore. I miss the hidden. It still needed some balance tweaks, but it was fun.

>final

I think the in house gamemodes and balance is excellent. Weapons merely compliment whatever tactic you use in the game.

But it doesn't have, i dunno how to describe it, doesn't have as much fuckaround potential that your average valve game used to have. The amount of people playing custom maps doesn't hold a candle to source, much less 1.6

Which is strange because the gameplay is exactly the same save for some momentum that 1.6 movement gained instantly. I guess the in house modes, specially competitive, made people forget about custom maps.

Valve has, total, 300 employees. Even counting janitors and steam support.
For comparison: Hello Games has 15, and Blizzard has ~2,000 in the US office, plus more in Europe and Asia.

Further: Valve has a flat structure, where anyone can work on any project they want. This is why HL3 isn't coming: nobody wants to work on it. Especially not when CS:GO, DOtA and Steam in general print money.

Never give up

Even if you don't like it, VR is something of note
No idea what you mean by the second.
And third is overly exaggerated if you're talking about the dota thnig.

Hl3 is being worked on, there's even proof of it. That said L4d3 is being worked on more probably.

Yeah the same way that Duke Nukem Forever was being worked on

honestly at this point I'm more excited for L4D3 than HL3.

Do you think we'll get Portal 3 and TF3 as well, all back2back?

Reminds me of a recent TF2 game.
>Getting our shit pushed in.
>Friendly Hoovy goes out through the main gate and tosses enemy soldier a sandwich before being blown up.
(Stock, gibbous sniper) "fucking useless nigger try and fucking win!"
(12-year old) "woah, hey, don't say that."
(SGS) "Hey fuck you too nigger. I'm gonna call all of you niggers."
(Based Sandwich Hoovy) "Listen. Where do you-"
(SGS) "Niggers!"
(BSH) "Listen, where do you think you are?"
(SGS) "Niggers!"
>Vote called to kick SGS
(BSH) "YOU ARE ON DUSTBOWL, IN TEAM FORTRESS TWO. NOT CALL OF DUTY, NOT BATTLEFIELD. THIS GAME IS CHAOS AND CONFUSION, BUT WE LOVE IT, AND YOU WILL NOT DISRESPECT THAT."
>(SCS is kicked by unanimous decision).

Remember that time Gabe and friends decided that mods should cost money? And then also decided that they'd get majority cut instead of the person who actually made it?

There was such a huge shitstorm that Gabe and friends had to SHUT IT DOWN

I only remembered after you brought it up, I honestly don't think anyone except people with a bone to pick remembers that.

Not to mention why would people be mad if they took it down.

Paladins

TF2 was my first shooter after hl and hl2. I have 5000 hours in it. I accept that it is dead, why don't (you)?

man, that's cool. I kind of hate how serious online games have become thanks to e-sports. worse yet, most of those games have leaver punishments now, so if there's a douchebag you can't even leave without getting punished.

fuck off!

overwatch is overhyped and overrated.

>the only people that remember the time Valve went full jew-mode are people who already hate Valve

>no one posts a source
I gotchu senpai, I looked into a bit ago for a thing

facepunch.com/showthread.php?t=1402387&s=6e127088083d117768797a4c7d30e27d&p=45137922&viewfull=1#post45137922

Correct, seeing as nothing actually came from it. Your slight might as well be imaginary.

Paladins I guess

This.

I grew tired of the game already but I would fucking love to see some form of other TF2 related medium happening.

Valve realized they'd have to keep a schedule and ran screaming

If it's any redeeming factor, it's nice that they actually did take it down. As long as the customers exercise their power in the industry, things like paid mods will never take off. but when you start accepting it, that's when it'll be too late.

I kind've wish another digital delivery system would take off so Valve would start addressing the issues with Steam, but the only one there is right now is Origin and it'll never take off as long as EA refuses to do sales.

>Pretending the outrage didn't make Valve shut it down within the first several hours of its announcement

And? there was no lasting effect other than your continued memeing.

If you had talked about the Shangai majors debacle you might have a case for people hating valve, but you chose something only Sup Forums remembers.

I know but these people are too worried about sucking blizzard cock to understand that

TF2 generally feels like it has more freedom and there's more ways to tackle things. OW's problem is that it didn't really separate casual and competitive other than one tracking more stuffthat the other. OW's map designs are also terrible and very fustrating because they lack options for flanking and force you into chokepoints all the fucking time. TF2 map design has more variety to it usually with 4 different routes you could use to take a point, OW maps would start okay then everything becomes one path.

OW also stupidly makesthings feel unbalanced and not in characters. Usually in most Push games the defending team would have an extra second or two added to their respawn if they lose a point. OW doesn't do that and it leads to very fustrating games where you can never take the last point because the enemy team respawns in like 2 seconds. There's alot of other issues but its just my 2 cents.

they changed the system a bit, it's much better now

tf2 is the only game that I constantly go back to.
even if I take long breaks, whenever I come back to it I have the time of my life. it's a fucking great game