Just how much value do you stack onto visual direction?

Just how much value do you stack onto visual direction?

Its literally part of the Top 3 important things to make a show succeedthe other is art direction and character development.

Just because a show looks cool doesn't mean its written well

And some shows tho written well look like garbage

Genuinely more important than the sheer fluidity of the animation.

You see someone people would argue that especially if you're trying to market an action show.

In an animated work? Quite a lot.

given that animation is primarily a visual work, I would find that having a good visual direction is important

I'd rather have strong key frames with well composed storyboards than exceptionally fluid in betweens with higher ranges of motion even in an action cartoon.

Fuck off f/a/ggot.

So what you're saying is you rather it look like an anime.

what's your preferred effort for animation? correct lip sync or fluid character movement?

i'd go 30/70 on talking vs moving, mouths flapping up and down is fine with me

I wish there were better examples of it

whats the golden mean between beautiful slideshow, and fluid and flowing stickman?
40:60?
50:50?
60:40?

Urbance looks a lot different than I remember.

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Is Edinburgh really this beautiful britbongs?

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>Just how much value do you stack onto visual direction
A shit load.

otherwise you will end up like the flintstones

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I wish there were more visualtastic shows that displays the skills of the artists.

The Illusionist? Is it good?

That is not very impressive, at leats post something like Mushishi.