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Give me one good thing about this series except for the porn and the soundtrack and i'll tell you why its a bad thing.

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The soundtrack was worse than ATLA's anyways.

So was the animation, by the way.

The fight scenes.

>So was the animation
Yeah no. Particularly season 1. ATLA's animation was never stellar in the first place.

Varrick

Literally all the moves Korra made were punches, with no way to see which element she was bending until either water, air or fire came out of her fist.

More info on why I'm right about the animation:
reddit.com/r/TheLastAirbender/comments/35d38e/atla_comparing_atlas_animation_studios_gallery_in/cr3catj/

As for the fight scenes... ATLA's fight scenes were so much better that anyone claiming otherwise is very likely trolling.

Lol stop lying to yourself family

Visually it was amazing and you can't deny it, character design, choreography, lighting....all great.

I wish all cartoons had this care.

What choreography?

>ATLA's fight scenes were so much better
They weren't. Korra's fights were choreographed much tighter and attacks actually had weight and impact since people were actually allowed to hit each other. And there's the editing in ATLA that sometimes made things more confusing. There are fight scenes in Atla where people suddenly move to a completely different position and you have no idea how they got there or why.

You're mentally retarded if you think Korra was a bad show.

>More info on why I'm right about the animation:
>reddit.com/r/TheLastAirbender/comments/35d38e/atla_comparing_atlas_animation_studios_gallery_in/cr3catj/
This is talking about season 2 a little bit. I did say season 1 didn't I?

>Character Design

All the male characters from ATLA were simply given wrinkles and a beard, my dude

>people's appearance change as the get older
And?

Never had that problem with Atla, i did however feel like LoK had an insane amount of unnecessary movements. And i think that has to do with them hiring a tricking instructor as a martial arts consultant. You also have to accept that "element punching" is a very common complaint about LoKs fighting styles which Atla didn't have.

>and I'll tell you nuh uh yer wrong feed me (you)s

Im saying all the male characters changed in exactly the same way, with wrinkles and a beard.
I wouldnt mind seeing Sokka with a scar on his cheek or some shit. Something that showed they hadn't been sitting around on their asses the entire time atleast

>Unnecessary movements dont agree with you there, characters seemed totally static in some scenes even when they had no real reason to be, for example that one scene where Korra sits on a boat on her way to Republic City.
Static characters were especially bad when they when in the background. Atleast in ATLA you could see things like Aang sucking on a straw whille sokka talks to him, or Toph putting her feet on a table.

I totally agree with you on the whole "Element Punching" thing though, that shit was horrible

I was only talking about fights. The jumping, spinning and rolling got out of hand quite a bit in my opinion.

I do agree though that movement was restricted almost entirely to whatever was in focus.

I saw that sort of thing after about the 20th rewatch. Off the top of my head in the chase Zuko Aanga and Azula fight there's a cut and next thing you know Azula's on the roof of a building. And as far as unnecessary movements go I don't really know what you're referring to. They did flips sometimes I guess but I don't remember anything I'd call "unnecessary" so much as "flashy". And fights in a magic kung-fu show should be a little flashy.
I understand the whole "element punching" complaint but that doesn't necessarily make for a bad fight scene but it does make the fighting appear less unique than ATLA which was one of it's strong suits. But I maintain the fights themselves were better choreographed in LoK.

wot
shots fired man, shots fired
>There are fight scenes in Atla where people suddenly move to a completely different position and you have no idea how they got there or why.
Yeah, that happened sometimes, but it usually made it more fun for the viewer. It also pales in comparison to LOK's animation flaws.
Speaking of which, almost nobody ever talks about how ridiculous the adult Gaang's designs were for the most part.

Korra's massive breasts.

Getting to see Korra grow giant.

Too bad she turned into a blue spirit thing and didn't keep her personality during that part though.

It's a completely different kind of flashy as compared to Atla. And unnecessary movement are the jumps and spins that as you said are purely to make it look more flashy, but just doesn't make it look good at all. It's just flashy for the sake of it.

I disagree about them being better choreographed aswell. You can barely tell indivdual fighting styles apart, and most of it just flashy to be flashy in some weird parkour kind of way. The combat isn't any more fluid in LoK, and the angling of certain moves, like Zaheers overhead jump, looks kinda bad because the perspective is off.

I'd like to know what made them better choreographed though in your opinion. Because is just don't see it.

>The two episode about Avatar Waan I don't care that it retconned some of the world's lore, it was a damn good origin story.

>The Red Lotus
>Kuvira
>Lava bending
>Varrick

>And unnecessary movement are the jumps and spins
You're going to have to point me to some examples cause I recall movements generally being rather practical.

>You can barely tell indivdual fighting styles apart
Different styles haven't got anything to do with making good choreography 2bh. Its something that might be fundamentally less interesting sure but over all I think it comes down to the quicker pace of the action rather than them abandoning the nature of the fighting styles. In LoK there was a lot less focus on individual movements whereas in AtlA there'd be full shots of just someone lifting a rock or something.

>I'd like to know what made them better choreographed though in your opinion
People actually get hit instead of endless just dodging and countering.
Better editing so that there weren't confusing jump cuts and we could actually see the moment when a character was struck.

Watch almost any fight in LoK and you'll see it. It's from hiring a Tricking instructor to "spice up" the fighting.

Fast movement doesn't make it good Choreograph either desu. And the fact that everything blends together into "element punching" would suggest that it wasn't choreographed very well if people feel it is boring to watch. Some fight in LoK look amazing but most are just boring jumping and spining with the occasional punch.

Getting hit or not doesn't really matter imo. Atla had plenty of that as it is, and it had exciting use of environment. The styles and moves where distinct and easily recognizable aswell as flashy while being practical in line with the show. Almost all of that was missing from LoKs style.
It had it's moments where small details were excellent in LoK. Korras fight with Amons second in command for instance. But they are pretty rare. I also have to say that the editing imo wasn't better in LoK, but is wasn't really worse either, both had fight that were easy to follow all the way through, Atlas just felt more fluid and interesting. While LoKs for the most part where stale and boring, while trying to make it look flashy to compensate.

the vidya game

>Watch almost any fight in LoK and you'll see
I've just watched some. And like I said there wasn't anything unnecessary from what I saw.

>Fast movement doesn't make it good Choreograph either desu.
I never said it did I was just pointing out a difference between the two.

>And the fact that everything blends together into "element punching" would suggest that it wasn't choreographed very well
It suggests that you aren't very good at scrutinizing movements when they aren't slowed down to be pointed out to you. Likewhile its true that Mako and Bolin were both boxing/mma influenced style-wise Korra on the other hand used more strong low stances you see in classic Firebending and Earthbending. But these sort of things are harder to see because the fight scenes are less about showcasing the styles.

>I also have to say that the editing imo wasn't better in LoK, but is wasn't really worse either
It was definitely better. Longer more focused shots. No flashes cut in where someone's getting hit. What they did so often in atla was show someone flying in from off screen after getting hit and all that does is kill the fight's momentum.

The setting was pretty original and cool. You will deny this of course, because you're set on denying anything anyone posts here, but you know it's true, and you can't lie to yourself.

I might have missed the stance thing you mentioned, but i would argue that it means the choreography wasn't very good then, it kinda goes with my "everything blends together" comment about it, which imo isn't a good thing.

Never had a momentum problem with Atla either desu. In fact some of the action i LoK looks off because they try to make it one long shot instead of cutting approprately. Usually when they're moving back and forth in perspective. It might maintain a sense of momentum, but it doesn't look good. And as i said, cuts don't have to kill momentum if done right, which imo they did in Atla.

Just want to clarify that i might sound a bit harsh on LoK. But i do really think it was pretty decent (some parts not withstanding), i just take offence to saying it was better than Atla even in this case, because i honestly don't believe that to be case.

I will say though, that the good fights in LoK were better than the majority of fights in Atla. But your average fight in LoK was subpar to Atla. Also Zuko vs Azula, and Ozai vs Aang are hard to beat.

Zaheer.

Anyone who thinks Beginnings was good needs to watch E;R's videos on those episodes. And no, it's not just because of the quasi-retcon.

Also, the villains you mentioned (also lavabending in itself) were mostly cool-looking but written terribly, like much of the show.

imgur.com/a/Wc2lf

is it weird that I now recognize this url?

It's the Wc2 part of it you're seeing first.