Why can't he get one good video game?

Why can't he get one good video game?
Every time I ask Sup Forums they curse and say mean things to me.

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He was good in Lego Batman 2

Give that shit to Platinum Games.

>inb4

But really.

>Every time I ask Sup Forums they curse and say mean things to me.

That's your own fault for leaving our Sup Forumsmfy hugbox

I guess it's because he has a lot of powers and fans would probably be a little pissed if they made the game too edgy and had him copiously killing.

Because the popular interpretation of Superman doesn't suit a videogame well.

You could very easily throw him in space or make a character action game starring him, but that's not really capturing the spirit of what makes the character the same way Arkham Asylum did for Batman and Spiderman 2 did for Spidey. Superman is infamous for being an unstoppable god-like force who uses his powers to help others above anything else. It also has to be set in Metropolis due to how iconic it is, along with the destructible environments and physics you'd expect from a modern AAA videogame.

A game where you have ridiculous powers like heat vision and super strength but can't take advantage of them and need to play responsibly will piss off players by feeling restrictive. One where you can use them to their fullest and the city acts as a sandbox wouldn't put you in the shoes of Superman. Suggestions like a city health meter to balance that our don't sound like fun gameplay mechanics at all.

>Arkham Asylum did for Batman and Spiderman 2 did for Spidey

Why does it have to be some normie shit like these? Why not a visual novel or puzzle game? LoSH dating sim? There are plenty of other options.

youtu.be/-fGs1QcUWsg

I'd much rather have a flash game than a superman game.

If you crossed Persona with Ace Attorney you'd probably have a great Clark Kent: Also Known As- game, but I don't think that's what people think of when they imagine a Superman game.

Because when people ask for a good Superman game they're generally asking for a definitive one for the character. One that adapts him into the medium perfectly.

If they did Asura's Wrath with Superman or a goofy Jimmy Olsen photography game or something I'd be all over it, but that's not what we're talking about.

>You could very easily throw him in space or make a character action game starring him
I'm not an advocate for making a character action game with exactly the same sort of gameplay as DMC or NG for Superman but it should be an action game in a similar vein.

>Superman is infamous for being an unstoppable god-like force who uses his powers to help others above anything else.
Well for starters, Superman isn't quite unstoppable and he's not literally a god either. You could easily come up with a bunch of enemy types and, more easily, bosses that could challenge him or even big a huge threat. Secondly, I think people are misguided when they say that the game would need to be a huge escort mission. It wouldn't necessarily have to be like that.

I just think Superman's best stories tend to have strong emotional beat and aren't really about the powers so if you're making a good game it should probably be that as well. Doesn't have to be a generic action game only.

Ideally it would be an open world, but open world games tend to be too destructive. Superman can't go around punching civilians across the map or blowing away cars just because. He could do stuff like that on an evil alien planet, but Superman without Metropolis wouldn't seem like a Superman game.

You can't have traditional level design because Superman can break through just about any wall, and blocking him with a door would just be silly.

A game like Asura's Wrath could probably capture the scope of a Superman fight, but QTEs suck.

Shit's hard to figure out.

A collect-a-thon might be cool. You could have a pretty good variety of worlds (Metropolis, Kandor, the 31st Century, Smallville) and creative non-combat use of powers. Have some enemies you can easily blow through to feel like a real powerhouse but it's not the main focus

Agree with these. If the public image of Supes is this outrageously powerful god, might as well buy into it. Could be a solid action game with some really hype moments.

You'd probably be best off taking a page from Persona and having the game be functionally multiple games. Hell, your best bet would probably be a game where you're a villain in Metropolis and Superman is the end boss.

Developers insist on putting him on Earth, an lack the imagination to have something other than guys with guns be the primary mooks.

>can't take advantage of them and need to play responsibly
Give him a "repair the city at super speed" button. Done. Punch Metallo through a building? Good thing you have X-ray vision to see what angle you can hit him to not hit anyone, then tap the repair button to fix it before Metallo hits the ground ten blocks away. Don't fix it, people treat you differently and you run the risk of causing injury or even the building collapsing. Maybe the city has limited raw material to repair with, forcing you to plan your battles better so you hit him BETWEEN buildings instead. I know fuck all about game design and I came up with that in literally one minute.

Excuse (You).

Really the only way to do a Superman game correctly is to make sure to limit his powers. For example flying all the time? No way, he needs a flying meter. Also a health meter. And normal bullets should hurt him.

Seriously though, I've always pictured a superman game being a series of small missions tying into a large story. Maybe have it be 1/2 investigating and 1/2 action.
Also you'd have to have an alien menace with a ton of drones so you could easily feel Superman's power.
That's one of the things that annoys me about Spider-man is when this guy who is literally the strongest dude in the marvel universe takes 30 punches to defeat a bad guy.

Make it a Clark Kent game about being a journalist

>normal bullets should hurt him.
Go away

Game is about you with max superman powers trying to save as many people as possible. At the end of your daily missions, you go back and sit in front of a computer as an emotionless computerized voice reads out a list of everyone you didn't save that day.

Shadow of Apokolips seemed pretty good to me.

The only good thing about SM2 was the web swinging.

We finally have the technology to do it but games are too expensive to make now so everything is going to be shitty mobile games.

Cringe

Superman Golf, Superman Pro Fishing and Daily Planet Dance-Off are all in development

Fucking this. Superman is basically invulnerable, so he fits perfectly into the style of games where death has no meaning anyway.

What aboot Death of Superman for the SNES?

Super man will always be a terrible model for a freely controlled player character. He's super cheap and everyone knows he can do pretty much anything. So you end up with a ultra weak padded super man in game. That on to of it. You need to control like a freaking fighter jet half the time. It's a coding and mechanical nightmare.

So it will never be made. It's already been tried by really dumb cringe lords who I surmise made the same argument of
>he's so strong and cool and can punch so hard
>can fly like 'whoosh'
>and shoot Lazer beams from his retinas!
>who wouldn't want that?

No one. No one wants that. You end up with a nicer skinned superman64.

However if you say did a tell tale games style supes game.... ala walking dead. Or batman.
it would still upset people
Just put him in another injustice game and come up with excuses as to why Harley Quinn and nightwing can somehow go blow for blow with what is basically a God.
Superman is sorta like Jesus... if Jesus unlocked all his skill trees and used them, essentially.

Make a God of War clone where he's depowered at the beginning and gets his powers by killing bosses. Make every enemy a robot so the game can be violent. Make it so you can play a new game plus mode with all your powers from the beginning

You'd have to retard his powers too much.

They should make a game based around superman as a older teen being dragged into the future where even with his powers there are enemies that can realistically hurt him without the game feeling shitty, also throw in the legion of superheroes.

Platinum made Star Fox Zero.

>Just put him in another injustice game and come up with excuses as to why Harley Quinn and nightwing can somehow go blow for blow with what is basically a god

Superpower pills

I'd honestly rather have a Shazam game.

What fun would a game be if you just one punch everything and couldn't even get hurt?

Superman Returns had a decent formula, I say improve upon that.

Or make a game based on DCAU Superman so he's not quite as powerful.

>LoSH dating sim
I'll take it.

you confused superman with flash, or did you mean rebuilding the city like this?

I don't understand why everyone always has to complicate this so much.

None of Superman's powers are anything new for video games.

There's a shitty game called Superman Shadow of Apokolips. Take that, put some polish into it, and there, you have your Superman game.

You don't need to break the mold here. You don't need to make Superman lift skyscrapers, and even if you do, just make it part of a setpiece instead of a standard feature.

All I want is a game where I can fucking fly around Metropolis and punch Mongul. I don't want some stupid experimental bullshit about the city's health bar or rhythm based saving cats from trees or whatever.

Just read a single goddamn main continuity Superman comic published after 1980 and make a game about that. 99.999% of the time Superman is not going faster than light or lifting continents so he doesn't need to in the game.

If they can fucking make Dragon Ball Z games they can fucking make a Superman game.

I could see Telltale doing a Superman game. Might actually be good and you could have people choose between Man of Tomorrow or Man of Murder actions.

honestly he would be perfect for a tell-tale game.
You're Superman. You're going to save the day, only question is how. Have the option to go full Injustice / Justice Lords. Fight scenes are now QTEs, Kent investigates periodically, invent fun uses for powers / develop powers based on how you play superman.
It's a bit of a cop out but it would be a great fit.

So tired of Telltale shit. I want to actually play a Superman game, not watch one.

>"Telltale games aren't real video games!"
Go back to Sup Forums faggot

Nice strawman.
Forgive me for actually wanting to play as Superman in a Superman game instead of just picking dialogue choices.

it's reflective of superman as a character you casual. Superman is a watcher.

It could at least set the ground work, especially considering how expensive video games are now there's no way someone's going to take a gamble on another superman game without someone else showing it can be done.

Telltale makes a Superman game, people like it but say they wish they could have controlled Superman more, then some brave soul makes a similar storyline but with actual gameplay.

If I wanted to read a Superman story I'd open a fucking comic. I realize this concept is foreign to most of Sup Forums.

Because edgy teenagers don't want a Superman game, only Batman. There are a million ways to make one.

so you don't want a choose your own adventure superman story because you can open a comic

If it's the player's choice what Superman does then it's not necessarily going to be reflective of Superman's character is it?

You can have angry superman or nice superman but they're both still superman.

fucking this

Because he's not Batman.
So nobody wants to fund it or put in the effort.

So your argument is; There's over eighty years of Superman stories and only one way to interpret his character.

there's at least four ways

I see your witty contrarian rebuttals are weak. Maybe you should lurk more?

>save lois nicely
>save lois angrily
really makes you choose your own adventure

>save Lois
>pursue Lex

Happy?

So there's at least four ways to interpret his character and yet somehow we're stuck doing a Telltale game.

you wouldnt need to make them robots, there are tons of aliens and characters that can take a punch or two from clark. also parademons

>implying Superman would choose pursuing Lex over saving Lois

>it's reflective of Superman as a character, Superman is a watcher
>no wait there's actually multiple ways to interpret it
You can't even keep your argument straight. Pointing out contradiction isn't really "witty contrarian rebuttal."

I really hope this is bait. I really think some people in this board is seriously under arrested development and doesn't live in the real world anymore

...

>GAMES
>STORIES

go fuck yourself movie casual, go play uncharted or some crap like that

>actually using old DC covers as an accurate representation of anything
The "Sup Forums doesn't read comics" meme is real.

dude. Superman is a watcher. Tellgames make the player a watcher. It's thematic. He also takes action. That is were the interpretation exsists.

>I don't understand
>it's a contradiction

>games shouldn't have good stories

lmao

>I'd honestly rather have a Shazam game.
I don't care about your opinion, you are a casual, the name is captain marvel, go such Johns cuck

>not wanting to play as cover-superman

>not wanting to play as man of murder

>Superman is a watcher. Tellgames make the player a watcher. It's thematic.
>That is were the interpretation exists.
That would be an interpretation in the sense of a framing of the story, not an interpretation of Superman's character.
I'm not falling for your word games. Nice try though.

>LoSH dating sim
Someone else who understands.

I think Superman would work better with a Dynasty Warriors or Wonderful 101 sort of feel. There are thousands of small enemies that you can basically cut through like butter, but the enemy also has certain mooks that you need certain strategies to defeat. One that needs heat vision, one that needs freeze breath, one that needs a bunch of fast combos or strong slow hits, and so on. And over time, you learn more about the robots or aliens you're fighting, and that allows you to use your powers more effectively. You don't get stronger (because you're Superman and inherently the strongest), but you're able to fight smarter.

Sure, it won't be God-Level Superman, but there's no reason that video games have to use the most powerful version of a character. Arkham Batman's not as well-equipped or strong or unassailable as other Batmen, but people still went apeshit for Arkham Asylum.

I'd certainly like a game where I can play like that if I so choose, but I wouldn't really be actually playing as the character if it was just a Telltale game.

might as well reskin prototype

never ever

I'd fucking love a superdickery game. It'd solve the whole "superman's invincible" problem as well given all the crazy shit that happened in the Silver Age.

Actually not a bad idea.

Please try to understand;

telltale gameplay allows watching, and choice. You watch, like superman, and then choose to take action based on your personal interpretation of what superman will do. This is a better fit for superman than any of his last ten video games.

It is impossible to make this any more clear for you.

What's wrong with DMC/Bayonetta approach?
In cutscenes you're Silver Age-tier.
In gameplay you're still powerful enough but not enough for the game to be boring.
Everyone loves DMC games. 1, 3 and 4 at least.

Please try to understand that I don't give a shit whether it fits. Telltale's format is so generic that there are a million things that fit with it. That doesn't necessarily make it better or even good. By your logic we might as well just make every superhero game a telltale game instead of having developers actually put forth some creative ideas and make a genuine effort.

I always understood your point. I just think it sucks.

They're not though. The last real videogame Telltale made was Back to the Future.

Spider-Man would make a great Telltale game. Spidersense is a QTE.

Green Lantern would be a terrible fit as a telltale game. There are better ways to make a player feel like the GL.
There was never been a Superman game that has made the player feel like superman. TT would.
I'm glad you figured out my point finally, I was worried about you man.

In terms of keeping the you playing Superman, look to Witcher III. Choices are different but within character. Don't give them a choice of "evil action, neutral action, good action" in the style of an early bioware RPG.

In terms of dealing with powers, thats where things get difficult. We're getting to the stage where well made game engines can do a lot. The trouble is fitting those powers into the gameplay in a way that gives the player a lot of freedom to use them, but doesn't turn the city into a crater within 5 mins of playtime. I have no clue how to do that well.

>Spider-Man
>QTE
Shit, I'm getting Spider-Man 3 PTSD flashbacks.

I feel like only way he can really get a good game is if it's filled to the brim with scripted qte

>TT would.
TT's format makes the player feel like a guy making dialogue choices that all ultimately lead to the same conclusion. That's not playing as a character and feeling like the character at all.
>I'm glad you figured out my point finally, I was worried about you man.
Like I said, I always understood your point. It's just that your point is shit and your argument supporting it is so weak that you couldn't even keep the goalposts in the same location.

Don't depower him. Like a good Superman story, a good Superman game shouldn't be ashamed of how his powers.
Give him all his powers but add consequences to causing damage to Metropolis. Focus a lot of saving people from danger in addition to defeating the enemies. Crazy space stuff, magical entities, the after life, time travel. Superman stories have always had limitless possiblities, we shouldn't be constrained by street level Batman stuff.

Spider-Man doesn't need a Telltale game, he has good games.

Supposedly Rocksteady is still making their Superman game

>that all ultimately lead to the same conclusion
Oh this meme. Telltale choices aren't about changing events but are a reflection of who you are.

>Green Lantern would be a terrible fit as a telltale game.
Why?

Then it's not really a choose-your-own-adventure game is it?

if you understood my point you wouldn't think I moved the goal posts.

I'm sorry that I thought you had the intelligence for this, and I'm sorry you don't like telltale games

>tfw it's been a very long time since Spider-Man had a good game.
FYI, I thought Web of Shadows and Shattered Dimensions sucked, so don't reply to me with those.

So the point of Telltale games is to really make you think?

>an entire game of choosing the right constructs

I mean...

The adventure was choosing you the whole time

Wow that looked like it had potential

>if you understood my point you wouldn't think I moved the goal posts.
You moved the goal posts on the matter of interpretation. I don't think we need to review that.

>I'm sorry that I thought you had the intelligence for this, and I'm sorry you don't like telltale games
So now you're just saying I'm the stupid one because you don't have any argument left. Alrighty then.