From tv.avclub.com/vernon-chatman-and-john-lee-of-xavier-renegade-angel-1798215735 :
>AVC: How did you settle on that videogame-inspired style? I’ve read people comparing it to Nintendo 64…
>VC: Was that someone every person who’s ever seen the show?
>AVC: I guess it was.
>VC: CG just has this clumsy earnestness about it. It’s totally ambitious and totally limited, so when it fails, it fails in a really lame way. It’s partially because it’s motion-capture suits. The whole show is mo-cap, and the guy who plays Xavier is a horse. We just have a horse walking around, wearing a man suit. They reassign his arms and legs, and that’s how we get him to look so powerful.
>JL: Somehow, that animation is perfectly beautiful, honest, and truthful.
>VC: It reaches a reality that even reality can’t really reach. It’s a new dimension, emotionally. It’s also a desperate clawing toward entertainment. Imagine a hurt possum that just got run over, his back half, and he’s just clawing to get to the other side of the road. He sees his family, and you just hear the sound of the clawing.
>JL: You feed that into a machine, and that’s what CG looks like.
>VC: It’s beautiful. You can’t not look at it.
>AVC: And yet you take a chance on people being immediately repelled by it, because it looks so strange?
>VC: No one is saying they like it. We wouldn’t like a hurt possum, we’re not animals.
>JL: There’s something really great about CG. People celebrate how real and amazing it looks, like when someone stands up and walks out of the room, but only a dumb person would stand up and walk out of the room like that. Somehow, the people who make it tout how amazing that is. “Look at the hair, how it flows!” People are like, “Look at Shrek’s hair!” And that’s because the movie was so crappy that that’s all you could look at.