When will the shitty Calarts style die out in Western Animation?

When will the shitty Calarts style die out in Western Animation?

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When you stop having your understanding of the world coming from memes.

What memes, you autistic retard?

Is it that far-fetched to notice that cartoons of the 2010's all look very similar.

Give it three years. Something worse will take its place.

Good art is hard an expensive to animate.

...

Clarence is pretty distinct in that image.
Fucking California cost of living.

>using still images to compare pieces of animation

>Summer Camp Islands style becomes the hottest new thing of 2020

>Cartoons of 2010
>Sans
That's not even what his sprite looks like.

Every day I mourn the jap animators slaving away for shows I just torrent anyway

you're right, anime artists ARE criminally underpaid

>What memes, you autistic retard?

>Gumball is european
>SU crew barely has anyone from Calarts, being mostly from other schools or not having experience with animation
>Clarence looks distinctive
>videogame made by people who never went to Calarts and is fanart

Where the hell Calarts enter in this story?

When the truth is revealed.

On top of that, aren't they to forced to literally work themselves into the ground?

May God hear you!

>paying animators more makes the show look shittier
Damn...
Can you PLEASE FUCKING STOP falling for the bait
Every time this is posted it gets like 5 replies because its intentionally stupid
for fucks sake

tvtropes.org/pmwiki/discussion.php?id=rw0l6364zts7iipuprudznqr

"Calarts" basically refers to the Cartoon Network thin-line animation trend.

At least we have a name now instead of "calarts"

Never forget all these posts got deleted because they scared the janitor

>Some loser on TV Tropes forums that doesnt even have an actual article on the site

Is this your basis? At least he wasnt stupid enough to call it "Calarts".

How much proof do you need to show that there's a recent trend in animation styles?

Your contrarian semantic arguments add ZERO to the discussion.

>How much proof do you need to show that there's a recent trend in animation styles?

There fucking is, calling it "Calarts" is just plain stupid and makes no sense. As I said, shows that you have no idea on the origins of said style, or why he has been used lately, and not only tries to force memes as arguments, but also lower the quality of discussion. Sup Forums already barely know a thing about animation (other thread had a guy defending this meme thinking that line wheight means "on model")

Even worse when there is people who remember where this meme came from: mixing a bait pic, with an older meme totaly unrelated.

As DarkShikari said: “Any community that gets its laughs by pretending to be idiots will eventually be flooded by actual idiots who mistakenly believe that they're in good company.”

>contrarian
Contrarian to who? Basicaly, if you want to complain about the style (like I do), at least do your homework.

Again, you're using semantic arguments just for the sake of arguing.

Get psychiatric help.

>Again, you're using semantic arguments just for the sake of arguing.


No user, you are being dumb. Calling it "Calart style" not only pass a wrong idea about what the school actualy does and its power in the industry, but also makes impressionable dumb anons not focus on the real issue and causes, it creates an spacegoat. You know what this means right? This mean that these problems dont get adressed.

So yeah, "Calarts" meme actualy makes it harder for the people who buy the meme to actualy affect anything. Look at OP for example.

And as I said, it also attract a lot of dumb anons that think that they know something about animation, when they dont know shit.

NO ONE is impressed by your "masterty" of cartoon terminology. You're just an argumentative person.

This is why you should get psychiatric help instead of ruining threads on Sup Forums for fun.

Not pictured in this image: asian animators being worked to near-death for a low salary.

How pointing out that the term is dumb, and encourages people to act in a dumb way that doesnt solve the issue "ruining the thread"? Is the point of the thread to actively create more meme spewing idiots?

>creates an spacegoat
Shit, we're making spacegoats? Think NASA would be up for this?

Alternatively;

Spacegoats, coast to coast.

It's not uncommon to stay at work until 4am in the morning without any overtime

Okay, calling 2010's thin-line animation "calarts" is a "meme"

Now you can go tell your therapist how you won another internet argument.

and in that process they became legend.

Are you that TV Tropes faggot?

Gumball is the best looking show in YEARS.

2020, thanks to Takeshi Koike.

>not let me EDucate you

Kys yourself.

>Every single CalArt's style thread always has that one "ackchyually" faggot
No one gives a shit, calarts style is the term everyone knows it as and it will always continue to be called that. Starting to think this fag gets so triggered over this because he's actually in CalArts.

So they are teaching the disgusting bulbous lips on characters and no visible breasts on female characters only a general roundness that implies women have breasts?
That one I don't get, why does Steven Universe have lack of female breasts?
What is their goal in making such a conscious choice?
That not all women have breasts, as in trannies?
To reduce visible differences between men and women because they want to blur the lines?
It can't be a situation of appropriateness because female cartoon characters have always had breasts as do currently running cartoons even ones for preschoolers.

When a new show comes along, takes inspiration from R&S and Rocko, and has AT levels of influence on the industry. IT WILL HAPPEN, PEOPLE.

why does this pic have Steven twice

Breasts are tools of the patriarchy forced on women so they would always be slaves and food sources to minimisogonists, or "infants" as the cis scum call them.

What's wrong with ED? It's a fun website.

We been though this before, also Adventure Time is produced in New York.
TMS will like to have a work with you, Tom Ruegger and Timm have already said that they were very expensive hence why much cheaper studios like Akom, Wang and Koko/Dong Yang in the first place, otherwise it will be nothing but TMS, Spectrum and Startoons if cost was not a issue.
No, unless you are talking about 4C's bit in it and Butterfly Blues looks better then that.

>until 4 am, no overtime
Nigga...that's fucking crazy.

Fixed.

Not him but correcting dumb shits who just want an excuse to cry is important.
Otherwise like he stated some fucktard anons will take it as a non meme and spread that crap making genuine discussion nearly impossible.

...

god how pretentious

Are you from Sup Forums or something? I mean, since when trying to have standarts in discussion is a problem?

Just check out how dead on the inside these people look
youtube.com/watch?v=Ba55wWnEn3s

It's a simple term that makes it easy to refer to something specific, what would you prefer the term be? "Noodly armed bean mouth style" seems like a little bit of a mouthful.

I'm actually curious now as to what the not pleb material he's talking about is, nice read nonetheless.

>it's another industry shills deflect from a very real problem by playing semantic games episode

Bauhaus is cancer to the industry

>Calarts
My god you people just love to bitch about this.

Who gives a flying fuck besides you cringey pseudo art majors?

Nigga, even "Bauhauns" and "Modern Thin Line" make more sense, hell, some of these creators did said that Bauhauns is an inspiration.

>San Fran hipsters paying 3000 dollars for rent and drinking 20 dollar coffees everyday.

vs.
>Japanese animators that tend to get paid worse than japanese cleaning ladies who sleep in the office.

Why the fuck do animation studios base themselves in such fucking expensive places anyway? Could easily open up a studio in any flyover state and people would still come to work for you, plus you'd have to pay them half as much so they could live.

That guy. Is fucking based. if not a little pretentious.] I've never really thought about it like this. Obviously I knew cartoons haven't bothered with "myze 'n' seen" since like, Tartakovsky still had his own shows. But I never thought that, of all things, the dimensions would be the most glaring issue. Now that I think about it, wasn't Genndy Tartakovsky the one who kinda jumpstarted flat cartoons? On a side note, I wanted to be a professional animator one day. After reading this I just want to kill myself.

fucked up that post

>No user, you are being dumb. Calling it "Calart style" not only pass a wrong idea about what the school actualy does and its power in the industry.

But the fact is a lot of animators recently graduated from that place have been adapting this style and many shitty modern cartoons like the new PPG is made by former Calarts students, theres no denying that.
Something is going on inside, something is lowering their standards. Theres not many Peter Chungs coming out of that school anymore.

>literally slave labor

Okay dude

Post her Finn, you pussy.

I remember asking somebody a very similar question. They just said agriculture. Whatever the fuck they meant by that. Is Californian agriculture really that great? Whats it got to do with media?

>Deflect the problem
>By saying that you are actualy deflecting the problem and not going after the real problem
>By saying that the actual problem is actualy companies pushing for an uniform art style (to cut costs and also allow for workers to work on multiple shows), with the added slow death of cable, added with the rise of cheap softwares that make thin uniform lines cheaper than proper line wheight, executives that actualy greenlight the shows demanding that the next pich look like "that one popular show" to cash in (wich is evident if you look at the portfolio of the people who created said shows, and see that their own style doesnt match what is on the screem) and such.
>No
>dont hear people who work on the industry
>just make memes and cry on Sup Forums about a school who has no power regarding which show gets greenlighted
>This will solve everything

>tartakovsky
>russian jew
The worst part is he probably knew what he was doing, why, and what effect it has.

>implying army of moeblobs is better than distinct characters with various silhouettes
you need to go b/a/ck

Craftmanship is dying, budgets of animations go lower and lower as the quality becomes more and more cardboard figures moved with motion tweens. Its cheaper to hide a Tumblrette with superficial knowledge of Toon Boom to do your cheap as fuck cartoon than a proper animator who knows his worth in the market.

Its kinda sad how the saving grace for modern animators these days is the video games industry.

>and many shitty modern cartoons like the new PPG is made by former Calarts students

Actualy false. NUppg is mainly made by new people who never worked in animation, CN even advertized it as such, and this is why it is so cheap loking. The most "profissional" person there is the girl who worked on the pilot of "12 Forever". Also Calarts students mostly just copied what was popular at the time, it has always being that way: see the thick line era, inspired by Genndy and Craig.

This has nothing to do with characters, it's about using your budget right.
That and SMIP has no idea what they are doing.

Half the classes are critical theory and postmodern art history and philosophy, the faculty had a massive turnover because 30,000 boomers retire every day, the administration is covering up sexual harassment and a "toxic" in the sense that it leads to suicide environment with no outlets or controls, and it's in california.

That's most of it. There's also academic issues related to the current social winds and ongoing fallout from the cold war going on everywhere, but that's outside the scope of this thread.

Can you post the classes that they have them?

Go to the course catalog, here's a sample of gen eds you can choose from, some required.

>Its kinda sad how the saving grace for modern animators these days is the video games industry.
On that topic, as someone with a passion for animation, do you reckon it would be more worth while to take a course in video game animation or a general animation course? I desperately want to get a career in cartoons but I don't know if a job at the average animation studio would be terribly gratifying, if they even hired me.

the majority of the shows you are complaining about were not made by calarts alumni

move to korea or be forced to do tweening garbage

These aren't the particularly interesting ones except for semiotics (Foucault).

>When will the shitty Calarts style die out in Western Animation?
When they put me in charge of a show.

I'm gonna bring that He-Man aesthetic back and change the world. Shit's going to be great, but get less than stellar reviews.
It will then get rebooted several times over the course of a few years.

and apparently they spent budget on people who know how to design characters

>one word response that has nothing to do with the question
Try asking someone non-retarded next time.

Some of those are very important, like Design Theory or even niche but necessary depending of what you want to do with the deegree (like Pedagogy)

>one poor soul has to revise 700+ rough drawings
>the eyes of that guy at 5:48 and the one at 7:30
>the utter state of the guy at 10:37
Jesus Cross on the Court Christ. I couldn't do it. I'd fold like a house of cards in an origami contest.

Now compare how much actual animation there is per episode in those shows instead of posting still frames. Of stationary characters.

What I'm finding personally is that careers in live action film are treating me pretty well. An occasional storyboarding gig and some on set work for low budget tv movies pays the bills better.

The thing a lot of live action studios are finding is a good animator understands cinematic principals fairly well and can communicate visually better than a lot of others.

>On that topic, as someone with a passion for animation, do you reckon it would be more worth while to take a course in video game animation or a general animation course?

Theres practically very little difference when talking about learning how to draw and learning animation. You learn the basics of animation, timing and "acting" for both, the demands of the medium come around after that. So learn animation in general. If you can sit 8-10 hours a day, doing 200-500 drawings for about 10 second clip then you already have enough perseverance for the field. Because thats where most people quit doing animation when they realize the sheer amount of work it requires.

You need to learn both how to draw and then the rules of animation on top of that. Then you need to realize a lot of tasks in animation can be tedious and time-consuming. Most animators die as poor nobodies so you have to have passion for the craft itself.

Reminder that Sugitabot died for your sins.

>all the retarded responses to this
They are both animated in Korea, the difference is the story-boarders, voice actors and management for AT are American. The price can be driven way down and animation quality way up by hiring literal whos to fill those positions, but the animation industry in America is a fucking mafia.

Moeblobs are the pinnacle of an aesthetic ideal utilizing visual tricks that can't exist in the 3D form. I'm not making this up. I don't like it, but it is an ideal like a basilica.

It's really all about who's teaching the class and who lets you apply what elsewhere. I'm more concerned with modern art theory and sociology because that's where the poison is. Postmodern rhetoric is really catchy and easy to pass into a young host.

We need more from this guy, why don't people discuss that more often?
This is the first I've heard of Bauhaus, it honestly sounds like something important enough to be talked about here frequently, especially since a lot of us are drawfags.

About 80% of these should be replaced with life drawing lessons and tiny animation projects. Animation is basically the sweatshop-work in the world of art and really the schools should reflect that. Students can't help but become better at drawing when they draw 1-5 seconds of footage everyday.

The guy has fair points but blames bauhaus for far too many things that could simply be explained off by greed and laziness.

Thinking about it, it doesnt make sense to do what you says, because who actualy do the animation is japanese and korean people.

Damn that calarts style am i right bros!!

Supposedly, the pooling of talent. That's what makes those places expensive to begin with. Specialists can afford high rent.

Let's say you get a crew together and make a cartoon in Montana or Idaho. Assuming you could phone-in stuff like voice acting and such, it could be possible. But once it's over, you have all these cartoonists in the middle of nowhere, and you yourself have no next project because you were stuck at Frostbite MT overseeing the production instead of networking in Hollywood.

Its an animation school. At best projects within the curriculum are short films with 10 students as absolute most per project. Small teams mean you do most of the shit yourself, not just keys but inbetweening, cleaning up, coloring and so on.

You need to understand it to do good storyboards though. Notice how episodes of the same show can look great or like shit depending on who did the storyboards.

Because it involves god's chosen and the political and philosophical history of europe from 1830 to the present.

Those are gen-ed requirements. The majority is animation classes and life drawing. Also drawing a lot doesn't make you better, it's actively studying composition and applying it. Just look at webcomic artists.

The guy was a well known westaboo. Astro Boy is capeshit for fuck's sake.

>They just said agriculture. Whatever the fuck they meant by that. Is Californian agriculture really that great? Whats it got to do with media?

I think they meant an animation agriculture, like all the shit is in place for studios to help studios or something? Really all they're doing though is crab bucketing.

>Also drawing a lot doesn't make you better, it's actively studying composition and applying it. Just look at webcomic artists.

Solution: Have an animation project where you cannot take the easy way out and make just a bunch of talking heads. Have the teachers lay out parts of the script or even do the storyboard, hoping the school has any teachers left who know how to draw of course.

The "10,000 drawings" rule is not just a meme, you can't help but be good at something once you've done it that many times. Fuck, thats how soldiers get trained in the army, repetition to a point of boredom so that everything is ingrained to your muscle memory and you don't have to think anymore, you just do.

Internet and streaming is effecting them now however and there are many studios starting to spring up in cheap parts of the US.