>get hired by a game studio to work on a game >find out game is a metroidvania, cool, I'm an expert on those games since I played them so much >find out the game's combat is going to be beat em up style like dragon's crown/shadows of mystara, and similar games
Are you fucking kidding me? You can't have that kind of gameplay in a metroidvania, it ruins the whole point. You're supposed to level up and get bs gear and shit on all the enemies fast as possible. Not have drawn out fights with them blocking attacks and doing combos and shit like that. It's gonna ruin it. Also:
>beat em up style combat on a flat 2d plane instead of a full 3d 2d plane ala proper beat em ups
Also shit, this means you won't be able to move up or down, only left or right, how can you dodge enemy attacks then? How can I get this dev team to scrap this shit and make a real metroidvania?
Eli King
that sounds retarded as fuck
Sebastian Miller
Try Valdis Story, it sounds a lot like what you're talking about, it's a pretty good game too.
Henry Collins
saw vids of it, fundamentally flawed. Combat systems like that ruin what a metroidvania is. They're about fast gameplay and exploring large areas, leveling and gearing up to get stronger. Not fighting tons of enemies with combos and blocking and all that shit.
Evan Sanders
curb your autism please
Jason Gonzalez
It's not autism, that style of gameplay doesn't fit. Why do you think Bloodstained isn't adding combos and all that shit to it? That stuff ruins metroidvania style gameplay.
Nathaniel Rogers
>YOU CAN'T DO THAT >Proceeds to post a game that does exactly that This thread is now devoted to delicious Amazon
Elijah Nguyen
The metroidvania part was already a red flag. That and indie platformers with shitty physics are the go-to games for indieshit.
Still, if you want some reference on how a beat-em-up can work, play The Ninja Warriors on snes. It's actually really good.
Jace Morales
metroidvania as a genre doesn't say anything about the base combat style m8. You're just being autistic.
Christian Reyes
*how a beat-em-up can work in 2 planes
Angel Gomez
yeah, bloodstained is instead going to be ruined by other factors, like a hack developer and ridiculous expectations of its fans
Jeremiah Collins
Get plenty of protein, OP has clearly already had his share of it.
Andrew Cooper
Metroidvanias are usually boring anyway, especially the Castlevania ones. You gotta level up but enemy placement is boring and poses no threat so you end up doing some combination of walking forward while mashing attack and just walking past/through things to get it over with. The worst part is that it works. If someone's gonna try something relatively undone with the core idea, then why the fuck not.
Nathan Gray
worked pretty great in odin sphere
Anthony Martin
super metroid never had this "level up" thing
Joseph Johnson
Why did the artist make her look so fat ingame? her legs and ass don't look right.
Luke Morris
>You can't have that kind of gameplay in a metroidvania Fuck you, I do what I want.
Ian Kelly
Who the fuck was telling you this was a metroidvania?
Julian Jenkins
>igarashi >hack developer
I'm gonna fucking kick your ass now.
Ian Sullivan
Is this a bait thread? This has to be a bait thread.
Good game.
Jacob Jones
That wasn't a metroidvania, it was a shitty beatem up on a 2d plane
Enemies are supposed to be obstacles and ways to level up and farm gear. They're not supposed to be hard. I don't want some ninja gaiden shit with the enemies fucking me up all game long. Metroidvania means you level and gear up and fucking rekt their shit.
Jacob Price
Just convince them to make a reskinned Super Metroid. Can't really go wrong there, as long as you're able to pull off proper atmosphere and exploration. A couple good artists should be able to handle that, tho.
Ethan Lee
This thread is eerily reminiscent of the old limb-based fighting game threads. Takes me back. Have I been here too long?
Aaron Williams
yeah, he is a hack developer, didn't even have anything to do with sotn despite claiming that he created it, kek.
Don't worry though, we will seen this proven when bloodstained comes out and ends up complete dog shit, despite being developed by the "godfather" of metroidvanias
Anthony Robinson
Super Metroid isn't Metroidvania. It's just Metroid. No vania pollution.
Lincoln King
its inafune all over again...
wtf did iga actually do then for sotn?
Christopher Nguyen
He likes butts
Mason Parker
>super skinny stomach with abs >big ass and hips >OMG ITS FAT! Go fuck a 2x4.
David Collins
but the way it sticks out looks wrong, like some shit from a rap video
Samuel Robinson
The way what sticks out? her thighs? Yes, its an exaggeration. But its not making her overweight. You do get that it's a depiction of a fantasy race, right? It's like complaining some elves have long ears because the artist took liberties.
Henry Thompson
She's a brick....house. She's mighty mighty.
Thomas Baker
how the hell is a woman a fantasy race? and elves look stupid with long ears, look at any anime, Japanese game, Korean mmo, or blizzard game. Tolkien specifically stated elves had leaf shaped ears, same shape as humans but with a slight pointy tip.
Camden Evans
>shitty >Odin Sphere
Maybe if you have shit taste.
Gavin James
>how the hell is a woman a fantasy race? You're on Sup Forums and you're asking why we would think of women as a fantasy race?
Luke Allen
>how the hell is a woman a fantasy race? Look up what an Amazon is.
>Tolkien specifically stated elves had leaf shaped ears, same shape as humans but with a slight pointy tip. Tolkien didn't invent elves. There are depictions of elves before and after the Lord of the Rings with long, pointed ears. As well as short elves (like the typical Christmas elf). Tolkien himself created an idealized version of elves.
Dylan Morgan
Long ears is a post Tolkien creation inspired from Japanese anime and blizzard. I highly doubt there were Nordic or Irish tales of elves with longass ears.
Jayden King
make your own game then
Aaron Mitchell
>How can I get this dev team to scrap this shit and make a real metroidvania?
Write a report where you go into detail (with examples) why X won't work while offering solution Y and explain why your solution will result in stronger gameplay. Have them read it. Then if they're still not convinced have *them* argue for having the beat-em-up style combat and tell them that this is about making the best game they can make, not ego.
If they still won't listen then keep working on the game, later add it to your resume when it's finished and leave for another company. Or leave right now. Working with unreasonable people in game development seldom works out.
Lincoln Martin
>anime and blizzard invented long ears There are fantasy books and drawing made around Tolkines time that depict elves with long ears, as a mistranslation of what Tolkien meant by 'leaf shaped ears'. But also influences from other mythical beings such as pixies and faries, who often are depicted with long ears even befor Tolkiens time.
Blizzard's design took heavy inspiration from the covers of cheap fantasy literature, which were alterations of Tolkien style designs. Anime took inspiration from the these same sources and went in a new direction with it.
Jason Walker
>If it's not a Metrovania, it's shit Vanillaware has actually innovated on 2D games where Konami and Nintendo are stuck in the year 1997.