200 BC Risk

Game rules: Map + this
>Kingdoms, republic and empires have capitals (You must one on start or after reaching rep/king/empire)
>Choose your capital by posting map with marked place for capital (Im not a fucking geography master)
>Every capital is fort, losing your capital means you can choose you become vassal or surrender and leave (This fort doesnt count toward your 3 fort limit)
>Coastal capitals provide +1 sea trade route (in addition to 1 base sea/ground route)
>Capitals are auto defended - if you roll to do anything else you will still defend your capital if attacked (Rest of the tiles will be used in your intended action)
>Building ships take one whole turn (cant roll build ships, spill to XXX)

NAP LIMIT = 3, EVERY TRADE IS NAP
ALLY LIMIT = 2

TURN 9

...

Build a Road Network and remove Baktria from Ruthenia, spills to Sarmatia

Fill Lusitania, Celtiberia, and Vulcae.

build a fleet

i was here first fuck off

this is continuing thread pick free nation if you want to joim

wait

um, no you werent. Sorry.

this is a continuing game bro

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Degenerate fuck

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Roll to fill africa

TURN 10

finish Sparta and Epirus islands and sail to Crete

Remove Maurya from Ruthenia, spills to Sarmatia

Kill Vulcae.

roll africa, spill south africa

...

TURN 11

build irrigation (10-9=1)
take Crete, spill Dacia

Build Irrigation and continue annexing Sarmatia

Rollin for south africa
building arena
updated my stats

Wipe Purple. Thats three factions. Build a palace in Italy. Declare myself an Empire.
22 Denarii - 10 = 11

welp. nevermind. Still build a palace tho.

Fill everything in the India region.

Building palace, btw do you have -1 for temple?

Hey neighbor! Want to trade?

Oop, missed that. Fix'd.

ugh, fixed. Again.

you will also have -1 for palace now

Sure, Finn Hyper Empire.

Trading with Maurya

Okie.

TURN 12

Fill Indian region

Fill spain, purple tile first. Declare myself an Empire.

Rollin for africa again

Finish Dacia

Build a Palace and continue killing Sarmatia

TURN 13

Take my Navy and claim the Western Mediterranean.

Fill India region

Build a Temple, convert to Germanic, choose Teiwaz' Berserkers and continue to kill Sarmatia

build a market (9-8=1)
finish dacia, spill illyria

Build ships

and upd treasury

Whoops. Treasury update.

[G2] to name

Turn 14

So how do you play this version? what do you play as?

Build an Arena, finish Sarmatia and spill to Armenia within Ruthenia. Any additional spills to Balts

invade illyria
british isles are untouched

Invade France. Construct a Road Network
18 Denarii - 12 = 6
My income goes up to 6.

Fill India region

Its quite complicated read rules and see if its too hard for you or not

build more ships

and upd stats

I just realized I have land bonuses.

Treasury update.

I wish i was here earlier

british isles are untouched

You can still join dont be scared we are not gonna rekt you first turn

TURN 15

add my last roll pls and keep killing illyria with this one.

Continue to annex all of france. Build Irrigation.
12 - 9 = 3 Denarii
This bumps my income to 8

Fixed

Build irrigation
sail to cap middle med sea

Cut through the Scythians to kill Sarmatians, spills to Balts within Ruthenia. Further spills to Scythians

Fill India region

Do you track your income?
If yes post it pls

Updating income and treasury
Trade?

yes

upd

TURN 16

Kill Scythians

fillin that africa

Forgot to update.
Annex France.

I think this one i'll just watch

Build a road network (17-13=4)
finish illyria

C'mon you can start as someone vassal if you dont think you can win

Final mupdate, thanks all for playing except for that fucking shiposter

is the pic in OP the original map or one that's already seen play?

This is original

thanks.

Never mind, Im retard yes OP pic is original map