Realistically a space battle would be defined by being a rage war...

Realistically a space battle would be defined by being a rage war. I don't buy all this Phoenician Navy charge and flank the fleet bullshit. One side would have the guns that shoot further than the other side. That side would just barrage the enemy inflicting heavy damage and forcing retreats while taking no losses. Even if the guns currently on the ships are evenly matched that just makes it a technological war to produce guns that shoot further than the enemy's guns. All this close range combat doesn't make much sense. The way it's depicted in LOTGH it would be like if two opposing hills filled with thousands of snipers just charged the field at one another.

Flanking would still be a huge asset in a sniper battle. The range battle you speak of in space would still be the same on Earth but having a few specialist units that can move very quickly at least to force the enemy not just build straight laser cannons that stretch across the solar system would be a huge necessity.

The thing with flanking is you need cover to do it. Not much cover in outer space. If the fleet sees a flanking maneuver they can just extend their ranks and barrage.

>Realistically
Stopped reading there.
No one cares about that.

>Legend of the Galactic spreadsheet analysts and computer programmers

The idea is that flanking allows for you to concentrate fire on a certain part of their force while their force can't have all of their weapons firing because of less surface area. Compare it to flanking strats in the video games MWO and SC2. They have so many ships and their range isn't long enough that a singular flat plane would be able to hit everything without leaving its edges with much less defense. Also a single wave could be broken and a bunch of snipers trying to hit the middle of their group (chargers) wouldn't work out well at all.
No please stop.

Go read Tsuin Tzu. You find out there's a whole lot of dimensions to war more than just 'get over there and fuck them up.' Granted that's there two, but a lot goes into that.

If warp fields exist then long range attacks would be meaningless as the projectiles would just wrap around the target. Counter-warp missiles or special boarding ships with counter-warp technology would be the standard method of battle. It might even be reasonable for large cruisers to get within each other's warp bubbles for some broadside action. With such technology the battle tactics would resemble 1800's navy battles, but in three dimensional space instead of plane of water.

Only an idiot would find LoGH's space battles realistic

only one time they realized that space battle occurred on a 3-deminsional plane and it surprised everyone involved

"They're coming from above!"

"They can do that?"

The Alliance is America and the Empire is Russia, right?

Alliance is the Allies of WWII in general (America, France, Russia, England, China, Italy, etc.)

Empire is the history of Germany in reverse (starts as modern Germany becomes the Third Reich with Rudolph, then becomes the Second Reich, and finally Prussia with Reinhard).

to be fair Yang and Reinhard did take a page or two from the old Tzu

>FPA goes straight into imperial territory
>Reinhard fucks them up with a scorched earth plan

it's just they are the only ones that know about it

If fighting is sure to result in victory then you must fight.

>implying you could even hit another spaceship with everything moving so fucking quickly in space

from an out of universe perspective the reason is that close range battles are actually interesting to watch whereas long range battles that are effectively sniper vs sniper from an AU away would be awful

from an in universe perspective there's usually some excuse like neutron jammers, GN particles, minovsky physics, spiral energy being able to casually warp reality, the light of aldnoah being basically space magic(even more so than GN particles), etc.

wouldn't be hard. The faster a large object moves the harder it is to change direction so its just a matter of leading the shot.

Anyone else think the Empire's symbol is just a pussy with wings?

You too? Well, it's the Goldenbaum crest, so that works.

to
why did you show me a galactic pussy.

To remind you why Legend of the Gay Lactating Homos hated based Rudolf so much.

That's pretty fair but can somebody refute my I'm pretty interested in this board's subject

wouldn't be able to hit anything*
the edges and corners wouldn't get help from the center and other edges while the smart, flanking army would form a concave and tear the stupid army apart from one side to another and focus fire

smart army would be at max range too, which is why the other parts of they stupid army wouldn't be able to help.

>Max range this, max range that
What would actually determine the max range of a space weapon? The beam becomes too spread out and weak to do damage? Aiming?

Let's say the flank maneuver does work. If the weapons are still range a simple defensive move is to turn a detachment to serve as a rear guard. All you've done is weaken your center force and divided your numbers. Unless you've got overpowering numbers or a brilliant diversion into pincer maneuver in mind I think a flank in open space just weakens your assault power.

That's not quite right. There is a psychological factor to flanking that shouldn't be ignored. Flanking an enemy closes off a path of mobility and escape and it can have a claustrophobic effect on those being flanked that can reduce their morale.

Flanking also puts the rear forces within striking range. Historically, the rear was sometimes made up of the militia that was mostly there as a show of force and if pushed hard enough be a flanking maneuver could be easily routed. The rear was also sometimes the position of the battle commanders so a good maneuver could threaten their safety and force to make hasty changes to their battle formation (weakening their line and causing chaos). Probably the biggest advantage of flanking was forcing the enemy to react. This is called gaining the initiative which is a very powerful position in any kind of contest. If the enemy is too busy reacting to your attacks then their concentration is split when they try to formulate their own attacks.

>didn't graduate high school

How is that wrong?

Flanking was very powerful in navy battles and those were mostly long distance encounters over open water.

That's not a flank maneuver. That's just a line of defense. The ships have to move to the rear for a flank maneuver.

Oh, look this thread again. The point of LoGH wasn't to be a hyper-realistic space battle show, it was more about the political and historical aspect. Basically it was meant to be like a historical documentary with the point being that politics and the nature of war remain essentially the same despite technological advancements. that's why the empire had an aristocracy and traditional monarchy and why they went with 19th century naval tactics.

I can see why someone wouldn't like it, but I thought it was cool at least.

>The ships have to move to the rear for a flank maneuver.

No. You only have to move around the front line. Flanking can attack the sides or back.

That gif is exactly how flanking worked in old navy battles (I don't know if modern tactics are the same). The blue overtook the reds and moved around the front line to attack the less dangerous "sides."

loses damage.

It's not what if were talking about high speed space fortresses changing directions quickly would be extremely hard.
What you said is true and very important but why I said still was relevant and correct.

Not really because investing in rear guns is expensive and the idea as shown demonstrates how effective manipulating a stretched out force would be.

If its lasers, the power drops considerably with increased range.

If its missiles, the fuel my run out before reaching the target and will be easy to dodge.

If its ballistics, the trajectory can be easily calculated and dodged.

If the range is too far a weapon would just take forever to reach its target, provided it uses sub-lightspeed ammunition.

If some kind of FTL weapon is being used then the limits are within the authors imagination.

It doesn't even need to be stretched out it's just saying how just going a team of snipers would be inferior to flankers. Two small teams can concave around a large team.

In your seenario you would send fast manuverable ships to rush those long range guns.

That's actually hilarious

>What you said is true and very important but why I said still was relevant and correct.

Meant to convey "that's not quite all of it." Poor choice of words on my part.

It's fine and what you said was really good, but for the psychological aspect that you brought up I like to avoid those strats fro some irrational reason where I feel like there would be some perfect army that wouldn't get flustered.
Also run on sentences are fun.