What's up with Japanese isekai/fantasy stories having adventurer guilds that allow literal ten year olds to sign up to...

What's up with Japanese isekai/fantasy stories having adventurer guilds that allow literal ten year olds to sign up to be mercenaries? Why isn't there a screening process for application to stop any random joker wandering in off the street and getting to be an adventurer?

then how will you get your supply of lolis?

Free market fixes itself.

The whole concept of the "adventurer" profession makes no fucking sense in the first place and only exists as a convenient vehicle for a JRPG/MMO protagonist to do anything and everything when it comes to quests and sidequests.

You have no idea what you are talking about.
1) during the middle ages you were considered an adult at the age of 12.
2) training for your job started earlier than that. There were no child protection laws. Kids were supposed to be productive and get food on the table.
3) Guilds fulfill an important function in society. They take care of the old who are too old to work and the orphans of previous members that are too young to work.

Because that's how it is in medieval settings where the average guy dies before 40 and is expected to marry and start having kids at 15.

In a way it's not any different from people being freelance and doing contract work nowadays. You get your contracts at a guild, you do whatever random oddjob it is, you turn it in to the client, and then go pick up your reward.

>1) during the middle ages you were considered an adult at the age of 12.
On the other hand, you probably wouldn't be considered competent to go out and kill goblins unsupervised at the age of 12.

>2) training for your job started earlier than that. There were no child protection laws. Kids were supposed to be productive and get food on the table.
This would be relevant if there was any kind of apprenticeship system in place whatsoever for adventurers like there was for pretty much every other profession.

>3) Guilds fulfill an important function in society. They take care of the old who are too old to work and the orphans of previous members that are too young to work.
The sole purpose of the guilds was to enforce a monopoly on the trade for their members.

>On the other hand, you probably wouldn't be considered competent to go out and kill goblins unsupervised at the age of 12.
That's why they start you out with bottom of the barrel, easy peasy labor. You're not expected to go out and kill dangerous creatures on your first day.

>go out and kill goblins unsupervised at the age of 12.
Since OP is talking about MT in particular, they don't give combat quests or really anything outside of town to the lowest rank. It's shit in town, like pulling weeds, searching for lost pets, carrying stuff around for people, cleaning jobs, etc.

>you probably wouldn't be considered competent to go out and kill goblins unsupervised at the age of 12.
Nobody would even care. Children were cheap then. You might have been an adult at 12, but high child mortality meant that no one really batted an eye if a youngster was mauled in war.

>The sole purpose of the guilds was to enforce a monopoly on the trade for their members.
That is not true, though that was an important aspect of what they were.

Just like mercenaries or hunters?

Did hunters have actual guilds?

>In a way it's not any different from people being freelance and doing contract work nowadays. You get your contracts at a guild, you do whatever random oddjob it is, you turn it in to the client, and then go pick up your reward.
There is kind of a difference, in that a freelancer usually also has to advertise themselves and be approached by a client, in addition to clients advertising jobs which are picked up by freelancers.

Meanwhile the adventurer system usually gives dibs on the job advertised to the first adventurer who decides to take it, with only a loose "F-A" ranking system to regulate the matching of job difficulty to skill level, which is an absolutely horrible system that lumps slime killing jobs together with roof painting jobs together with cat finding jobs, meaning a client runs a much greater risk of getting a worker who is entirely incapable of doing the job competently.

There's also the part where the guild takes a cut of everything in exchange for pretty much nothing more than the use of their noticeboard, meaning there is no incentive to actually join the guild instead of just leaving a notice on the town hall noticeboard instead.

MT is so disgusting to reread after reading like a hundred other isekai/tensei stories. An elf loli childhood friend, suddenly followed by a perm-loli teacher, then the red tsun. The only thing I still like about it is the fact that it doesn't have those stupid MMO stat window mechanics.

Why are otome-game tensei stories usually superior

>Why are otome-game tensei stories usually superior
Please, it's all the same shit too, just ripping off Kenkyo instead of MT.

His dad left home to become an adventurer at 12 and there are no child labor laws.
Child soldiers are a thing here anyway.

Because low-level jobs involve cleaning houses, finding lost pets or maybe exterminating pests, nothing a 10yo can't do.

The guild is only a middleman, they don't care who they give a job to, only that it can be done.

Hunters would have lodges, which the answer is: No.

Why doesn't the combat-oriented part of the Adventurer Guild secede from the part that gathers herbs from the forest, puts up shelves, and delivers packages to neighboring cities, and form a hunter guild instead?

but it's cute

just that a lot of them really lose their charm 20-30 chapters in while Kenkyo is still pretty cute (where are my daily updates though)

>Because low-level jobs involve cleaning houses
Why didn't the client hire a cleaning service? They could do a much better job than a ten year old.

>finding lost pets
Like anybody has ever managed to find somebody else's lost pet on purpose. Especially a ten year old.

>or maybe exterminating pests
Why didn't the client hire an exterminator? They could do a far better job than a ten year old.

>The guild is only a middleman, they don't care who they give a job to, only that it can be done.
If only there was some way to cut out the middleman who seems to provide no services to their members other than permitting them to use the guild as a middleman.

>a cleaning service
There is no maid guild.

>cleaning service
>exterminator
In a faux-medieval fantasy world?

The free market finds a way.

It wouldn't even be the most anachronistic thing in the alleged medieval setting.

Rat catchers were a real thing.
Have you never heard the tale of Hamelin?

>provide no services to their members
They might give them som political pull.

Im more interested in the bitch with 3 titties I mean what the fuck is that?

Why are you concerned with 10 year olds going on adventures but not about the tri-titties? are you gay? Pokemon did the 10 year old = adult thing years ago.

In fantasy, people often aren't what they look like they are. If it's online game related, then young girls can (and will) be otakus with a long gaming experience. So yes, you follow them, especially if you see they are damn good.

>not knowing Eccentrica Gallumbits

>who seems to provide no services to their members
What kind of isekai/fantasy are you reading where the guilds aren't knee deep into politics and conspiracies. I have a hard time thinking of a single one that just offers straight up nothing to the better adventurers. In the vast majority they at the very least let you at enter most towns without having to go through ridiculous inspections and the bureaucratic shenanigans.

It's true the girls are shit but Rudeus somehow is more shit than them combined I dropped it at chapter 140 because of him

the series is shameless wish fulfillment

Honestly, I thought Mushoku Tensei was merely okay until the future diary thing happened and shit got real. The last third was definitely the best part of the series in my opinion.

I personally thought it peaked at his second attempt at fighting Orsted, then it just went downhill from there. The school arc was also a dip in quality in between the adventuring arc and the dungeon dive arc.

The Orsted rematch was absolutely the best part of the novel, and the bits before and after it were some of the best bits of the novel. You're definitely right about it being downhill from there though - Personally I couldn't get through the final battle arc, even though I did like the twist regarding who the final boss was.

Future Rudy through to the start of the final battle was overall the best part of the whole thing, honestly. It was a comfortable status quo, and Rudy had a fucking robot suit.

The school arc was a mistake. Only good bit was Demon Lord Bro showing up to bro it the fuck up. Oh, and the doll guy. Two good bits.

>shit in town, like pulling weeds, searching for lost pets, carrying stuff around for people, cleaning jobs, etc.
Not much of an adventure, is it?

"Adventurer" is just a nicer word for XP-whore.
If carrying a quarter fathom firewood from the lumberjack's shack to the smithy is going to get you 3 XP, then that's what you're going to do for the rest of the day.

Personally I just hate that they always seem to be a single worldwide guild instead of competing mercenary groups.

That's because all the rivals are depicted as evil megalomaniacs rather than just normal competition.
It's a biased narrator.

Better than being prostitute at 10 years old.

>someone hates the MC because they are evil
>other people are going after the same goal as the MC and they either die or turn out to be evil
>MC is troubled by an authority figure and it eventually turns out the authority figure and all his underlings are evil

Laziest piece of writing around Fantasy worlds need more Gary Oaks and less sir rapesalot

>not loving the dick
What are you doing on Sup Forums?

>whats up with a fantasy story not having autistic levels of verisimilitude
>why is there so much FANTASY in my fantasy?

F U N F N F N F U N F N F U N
U U U U U N U U U U
N U F N U F N F F N F N U F
U U U U U U U U U
F U N F N F U N N F U N F

Is it a good idea to skip vol. 1-3 and only read manga?

Because Isekai stories are by definition made by regurgitating videogame fantasy cliches and later isekai cliches. IT's like a snake eating it's own shit over and over.

Because adventuring is a suicide job for people with nothing left to lose. The only qualification you need is to be unhinged enough to sign up.

You can if you feel like it but some chapters are skipped.

No, it skips a ton and doesn't have much of the world building and exposition.

Because both Light Novels and Web Novels that are the source of this stories doesn't work like traditional narrative media. This works are extremly focused in catching the readers attention really fast.

So you need shortcuts, you just don't have the time to carefully get the characters involved into the different adventures naturally, you have to put into adventure NOW, so you make a guild so the characters can get the quests.

Same with Demon Lords and Demon Continents, this sort of work doesn't have the time to build their own lore because then again they aim to catch attention fast, that's why they pick things japanese audience are familiar with so they can build worlds really fast, just by saying a few words you can immerse the reader in a world because they already have seen it so much times.

From then onwards they can do whatever they want, and can go for more original more specific aspects, but the start needs to has as many shortcuts as possible.

Pretty sure high child mortality means its a miracle if one makes it to 12 in the first place.

To be honest I've never seen an LN whose manga adaptation greatly suffers from condensation of the material. Most benefit from it.

You think it's not like that in the western fantasy market?

Almost everyone rips off Tolkien, and if not then they rip off DnD (which is a Tolkien ripoff in itself)

It's hard to both invent a whole world and present it in an interesting way if you're not an experienced writer, which most fantasy authors in the world are not.

And that leads to people not developing much of an emotional bond with children that have a good chance of dying very soon. So they really don't care if another one dies.

The world building is one of the stronger points of the WN. The MT manga just straight up isn't very thorough and skips a lot of stuff that gets very important later on, if you want to be completely confused and have no idea what people are talking about later on, feel free.

>DnD (which is a Tolkien ripoff in itself)
DnD is more than just a DnD ripoff, though that is its major and most notable source.
But everybody gets their ideas from somewhere, Tolkien included. The only real problem you could point at is that everybody's taking their ideas from the same source nowadays. I am not sure that was ever different though.

No free market; guild has a monopoly on all non-artisan labor, and enforces that monopoly with A-C rank adventurers.

It increases the value of that child. They're not going to ship them off to fight dragguns when its another perfectly good fieldhand.

>DnD is more than just a DnD ripoff

>It increases the value of that child.
No, it doesn't. This is a historic fact.
When people die a lot, people accept death as a natural thing to happen. Once your offspring is of age and child mortality is no longer an issue, an emotional bond can be built.

>They're not going to ship them off to fight dragguns when its another perfectly good fieldhand.
I think the traditional saying goes:
First son inherits the father's property.
Second son goes to the military.
Third son goes to the church.

Have you seen the mess of their pantheon?
In parts they just copied large quantities of Christian doctrine and put that next to what Tolkien had to say about elves, and added their own Gods to the bunch who (IIRC) were basically just renamed Nordic gods.

user I'm not saying DnD didn't take shit from other sources, I'm just confused by your last post, you're saying that DnD ripped off DnD?

Yes, but Tolkien researched himself a topic that the general populace was not familiar with (while the norse mythology is well known right now, it wasn't as popular as it was in Tolkien's time, especially not alfar and dvergr that he used).

Then DnD did some modifications to his setting (elves were no longer lesser immortals but a long-lived race like any other for example), which was later adopted by most fantasy settings in the future.

The reason why the Witcher is so popular is that its author took less known slavic legends as his source of inspiration, one of the few people to do some creative preparation when writing fantasy novels.

Oh shit, Yes, I fucked up.