Fuck off cancer.
Would you?
>I'm surprised they haven't tried to exploit the brand more past Extra and CCC.
Do you not know about Extella?
The PSP market was practically barren during the time CCC came out but with the Vita, I'd say it's safe for them to try and localize it. No better time to do so with Extella coming out soon.
Not him but I'd feel Musou would be more appealing than RPS
Extella is a musou-like as far as I know, that makes it garbage with little substance. I feel like the gameplay system set up in Extra was pretty good.
Would marry.
It has levels, equipable and usable items and abilities. It's not like Extra had stellar RPG mechanics, in CCC the game auto assigned attributes. Go on the official website and look in the System page.
Honestly haven't played Musous since Dynasty Warriors 6. Has anyone figured out a way to make musous challenging yet?
Fate Extra's main thing was making you feel like you and your servant were part of a tournament (or HGW, if you want to be specific) and had to train while planning a strategy to beat your assigned oponent. The fact that the loser was guaranteed to die made it even better.
Extella is just you mowing down hordes of enemies while jerking off to each servant's abilities, right? Nothing wrong with fanservice, god knows Extra and CCC practically operated on that alone, but it's nice having something more gameplay-wise in your game.
Granted, I haven't done that much research on Extella though.
They make the gameplay in their games more unique now, the AoT game is one example of it. But it's still repetitive.
>I personally feel the grinding wasn't all that bad especially if you knew where to farm and had something to pass the time while you wait for respawns.
Sorry but this is a hallmark of a BAD game. An RPG defined by grinding and RNG (for rock paper scissors) is not a good RPG.