How much value do you put into visual direction?
How much value do you put into visual direction?
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A lot, I'm a KyoAnifag
A lot, I'm a Shaftfag.
Not much, I'm a Ghiblifag.
>SHAFTfags putting value into visual direction when they defend this.
No matter how hard I try, I can't come up with anything to even consider defending this.
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wtf am I looking at here?
light novel shit
I put a lot of value into unusual visual direction
Anything Yuasa had a hand in
so ra no wo to
nagi asukara
the tanuki show
Shaft and Kyoani are really no good on that front.
>so ra no wo to
>nagi asukara
>the tanuki show
none of those are special on the direction front
A lot, I'm a Chanimefag.
Aniplex being jews and knowing this will sell even if they don't put alot of budget into it.
This can't be real
A lot. I literally just rewatched nagi no asukara a couple days ago solely because I remembered how visually appealing it was.
Aside from the backgrounds it looks very generic
Doesn't visual direction literally mean pretty backgrounds?
Literally no
hipster faggot
No.
Miuna is olev.
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Where does the limit of visual design lie?
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I generally like SHAFT but this is indefensible.
If it stops looking like superior japanese instagram photograph filtered over one thousand times, it become hipster bullshit
Stop replying to yourself without even changing your IP
you don't like enough to watch better shit eh?
Just around 50 days until the next season, what will you be watching?
>Kyoani is no good in that front
niceme.me
the entire ouvre of robert bresson, because I love visual direction so much
Why is this considered "good"?
certainly nothing from next season
it's not
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Phantom World is definitely top 3 as far as visual direction and animation goes this year.
too bad it was a bad show, eh?
I'm at a loss to find something, anything, interesting about any of these shots. Is this an ironic video to make a show you didn't care for seem dull?
Only plebeians can't appreciate Phantom World's tight visual direction and tasteful character animation.
White Fox should have did Zaregoto.
i don't think so. direction goes beyond just looking pretty, and it wasn't even good at doing that in most eps.
@149877446
Low quality bait
Is Phantom World the Sup Forums equivalent of Wes Anderson films?
This.
Phantom World is Flip Flappers for plebs.
It wasn't even the best directed KyoAni work this year either.
not that Wes Anderson isn't absolute pleb shit, but he's a far better filmmaker than anyone at Kyoani right now
Flip Flappers is already for plebs
Who is the anime equivalent of Peter Greenaway?
Just shows how bad Phantom World is, then
Visual direction of winter 2016
no one
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>cancerous Sup Forums tard spamming his fedora tipping cinegrids again
This is a visual direction thread after all.
Despite its shitty animation, it's actually nice cinematography.
no it's fucking abysmal
Top 3 visual direction of the year:
1. Flip Flappers
2. Mob Psycho
3. Phantom World
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yeah, it's been a pretty sad year
>Flip Flappers
Not even top kek.
The era of high budget IG/Madhouse movies is long gone
Patlabor 2 is shit anyway. Pretentious film with retarded plot. Anyone who knows real politics would laugh at how shallow it is in reality.
>plotfags
nice one user you tell 'em
Wow, I don't remember a lot of these shots. It looks way better than I remembered it, and I even remembered it looking good.
why do you think those shots look good?
You were probably not paying attention like me when I watched it for the first time while it was airing. Re-watch was better.
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No, no. I did pay attention. I liked the show, I just forgot about a lot of these shots. I am considering a re-watch, though. Just this week I rewatched eps 11-13.
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About 5 value
You forgot that fucking walking scene
> people keep posting kyoani
> the studio that thinks visual direction means bloom, blur, and gradient filters instead of structured and deliberate use of colors, lighting, set design, costume design, and situational perspective.
> just like shaft they force 2deep4u metaphors into everything that really aren't deep or insightful, just philosophy and psychology 101 pleb shit
everything you said is nerd garbage
geek
>deliberate use of colors, lighting, set design, costume design, and situational perspective.
They also use that.
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There's a whole lot of other factors. The general shades you use (eg, bleed all colours towards say red or turquoise), general use of light and dark, how angular or rounded things look, and so on.
I'm blind.
Conflating direction and art/animation in this way only serves to imply that you have no idea what you're talking about.
trolled hard
Visual direction only leads to forced animation, off-model in-betweens and excessive lens flare.
>the arrangement of images in time only leads to being kyoto animation
holy shit, film was a mistake
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A LOT more than that.
this
1. Flip Flappers
2. Mob Psycho
3. Occultic;Nine
Art and animation is part of the visual direction
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>Aku no Hana
>no Mushishi Zoku Shou
Same here. That and the soundtrack.
Very little.
Undeniable, yet unpopular fact: Plot trumps visuals.
Evidence: Anime is a derivative of manga/novels - which are plot driven. Art holds some value, but is nothing compared to the content of the story.
PA flops, like any other anime studio not named Kyoani, put more value into shitty working conditions than visual direction
Just fuck my shit up: 2016 edition
one of the best anime - visually speaking - of our lifetime
They're not mutually exclusivae, visual direction cn help with mood, the pacing,and the exposition
The best visuals humanity has ever seen + mediocre or bad story and characters = a total failure of an anime.
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is kyoani even trying?
A plot needs good storytelling.